Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Early Years - The Night Shirt
Author: Joann Sfar
Publisher: Nantier Beall Minoustchine Publishing
ISBN: 9781561639328
Category : Fantasy comic books, strips, etc
Languages : en
Pages : 0
Book Description
A darkly funny satire of fantasy that brings together the first two volumes of the Early Years, this collection relates the origins of the vast world of Dungeon. In this first story of the Early Years, the Keeper leaves his family to go find fortune in a time of chaos and darkness and becomes the Night Shirt--a misguided vigilante who renders justice nightly. In the second story, the Night Shirt stumbles upon Alexandra, the one he pines for, about to be raped and comes to her valiant and heroic rescue with romantic bravura. Perfect for lovers of heroic fantasy and dark humor, this two-volume set is the complete run of this subseries of Dungeon.
Publisher: Nantier Beall Minoustchine Publishing
ISBN: 9781561639328
Category : Fantasy comic books, strips, etc
Languages : en
Pages : 0
Book Description
A darkly funny satire of fantasy that brings together the first two volumes of the Early Years, this collection relates the origins of the vast world of Dungeon. In this first story of the Early Years, the Keeper leaves his family to go find fortune in a time of chaos and darkness and becomes the Night Shirt--a misguided vigilante who renders justice nightly. In the second story, the Night Shirt stumbles upon Alexandra, the one he pines for, about to be raped and comes to her valiant and heroic rescue with romantic bravura. Perfect for lovers of heroic fantasy and dark humor, this two-volume set is the complete run of this subseries of Dungeon.
Dungeon: The Early Years
Author: Joann Sfar
Publisher: NBM
ISBN: 9781561634392
Category : Comics & Graphic Novels
Languages : en
Pages : 108
Book Description
The first story of the Early Years, in which the Keeper, barely an adult, is leaving his family to go and find fortune in a time of chaos and darkness... Fun, adventure and high satire.
Publisher: NBM
ISBN: 9781561634392
Category : Comics & Graphic Novels
Languages : en
Pages : 108
Book Description
The first story of the Early Years, in which the Keeper, barely an adult, is leaving his family to go and find fortune in a time of chaos and darkness... Fun, adventure and high satire.
Dungeon: Twilight - Vol 1
Author: Joann Sfar
Publisher: NBM
ISBN: 9781561634606
Category : Comics & Graphic Novels
Languages : en
Pages : 100
Book Description
The planet Terra Amata had stopped turning, on one side is total darkness and coldness, on the other is a searing desert and eternal day. The survivors live on a thin slice of earth where day and night meet, known as Twilight. Marvin, old and blind, goes on a long trek to the legendary cemetery of dragons.
Publisher: NBM
ISBN: 9781561634606
Category : Comics & Graphic Novels
Languages : en
Pages : 100
Book Description
The planet Terra Amata had stopped turning, on one side is total darkness and coldness, on the other is a searing desert and eternal day. The survivors live on a thin slice of earth where day and night meet, known as Twilight. Marvin, old and blind, goes on a long trek to the legendary cemetery of dragons.
Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758
Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Dramatic Play in the Early Years
Author: Elizabeth Coffman
Publisher: Pembroke Publishers Limited
ISBN: 155138910X
Category : Education
Languages : en
Pages : 97
Book Description
This practical book offers unique and powerful ways to use play to investigate stories, big ideas, and events. It focuses on dramatic play as a natural response to learning. It argues that dramatic play is not theatre, but a dynamic process that involves planning, playing, and practice so that children become the story, live the life of characters or animals, bump up against issues, and can better appreciate the complexities of the human journey. Rooted in classroom experience, this valuable resource offers a variety of effective ways that children can be encouraged to incorporate voice, characterization, movement, stillness, concentration, and listening into play.
Publisher: Pembroke Publishers Limited
ISBN: 155138910X
Category : Education
Languages : en
Pages : 97
Book Description
This practical book offers unique and powerful ways to use play to investigate stories, big ideas, and events. It focuses on dramatic play as a natural response to learning. It argues that dramatic play is not theatre, but a dynamic process that involves planning, playing, and practice so that children become the story, live the life of characters or animals, bump up against issues, and can better appreciate the complexities of the human journey. Rooted in classroom experience, this valuable resource offers a variety of effective ways that children can be encouraged to incorporate voice, characterization, movement, stillness, concentration, and listening into play.
Fifty Years of Dungeons & Dragons
Author: Premeet Sidhu
Publisher: MIT Press
ISBN: 0262377993
Category : Games & Activities
Languages : en
Pages : 387
Book Description
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.
Publisher: MIT Press
ISBN: 0262377993
Category : Games & Activities
Languages : en
Pages : 387
Book Description
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.
Dungeon: Parade
Author: Joann Sfar
Publisher: NBM
ISBN: 9781561634958
Category : Comics & Graphic Novels
Languages : en
Pages : 72
Book Description
The Parade branch of this great saga happens between the first and second volumes of Zenith and presents light humorous stories of the adventures of Marvin the vegetarian dragon and Herbert the Timorous. In this first volume, the ultimate horror: Dungeon has competition! Right in front of their noses, another dungeon has sprung up and is attracting away the adventurers Dungeon makes a lucrative business of, luring then plundering and massacring - unacceptable! Marvin and Herbert are on the case.
Publisher: NBM
ISBN: 9781561634958
Category : Comics & Graphic Novels
Languages : en
Pages : 72
Book Description
The Parade branch of this great saga happens between the first and second volumes of Zenith and presents light humorous stories of the adventures of Marvin the vegetarian dragon and Herbert the Timorous. In this first volume, the ultimate horror: Dungeon has competition! Right in front of their noses, another dungeon has sprung up and is attracting away the adventurers Dungeon makes a lucrative business of, luring then plundering and massacring - unacceptable! Marvin and Herbert are on the case.
Quests
Author: Jeff Howard
Publisher: CRC Press
ISBN: 1000576450
Category : Art
Languages : en
Pages : 316
Book Description
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Publisher: CRC Press
ISBN: 1000576450
Category : Art
Languages : en
Pages : 316
Book Description
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Dungeon: Zenith, vol.3
Author: Joann Sfar
Publisher: NBM Publishing
ISBN: 1561639427
Category : Comics & Graphic Novels
Languages : en
Pages : 52
Book Description
Herbert’s fictitious Princess in distress to lure more hapless warriors to the Dungeon turns out to be all too real and quite a handful!
Publisher: NBM Publishing
ISBN: 1561639427
Category : Comics & Graphic Novels
Languages : en
Pages : 52
Book Description
Herbert’s fictitious Princess in distress to lure more hapless warriors to the Dungeon turns out to be all too real and quite a handful!
Day of the Toads
Author: Joann Sfar
Publisher: NBM
ISBN: 1561635073
Category : Castles
Languages : en
Pages : 65
Book Description
The next volume in this branch of humorous stories happening between the first and second volumes of Zenith presents two stories. In the first, the Dungeon is attacked by a swarm of enormous flying venomous toads. The Dungeon almost succumbs as the toads seek to get free rein inside! In the second, herbert is sent on a mission to clear out the septic tank, which hasn't been done for 40 years. Turns out the crap has accumulated so massively a whole beautiful ecology has formed in the basement. Should this flowery dung heap be destroyed?
Publisher: NBM
ISBN: 1561635073
Category : Castles
Languages : en
Pages : 65
Book Description
The next volume in this branch of humorous stories happening between the first and second volumes of Zenith presents two stories. In the first, the Dungeon is attacked by a swarm of enormous flying venomous toads. The Dungeon almost succumbs as the toads seek to get free rein inside! In the second, herbert is sent on a mission to clear out the septic tank, which hasn't been done for 40 years. Turns out the crap has accumulated so massively a whole beautiful ecology has formed in the basement. Should this flowery dung heap be destroyed?