How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck PDF Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0

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Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck PDF Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0

Get Book Here

Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Dungeon Crawl Classics Tome of Adventure, Volume 1

Dungeon Crawl Classics Tome of Adventure, Volume 1 PDF Author: Joseph Goodman
Publisher: Goodman Games LLC
ISBN: 9781950783380
Category : Fiction
Languages : en
Pages : 0

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Book Description
This hardcover compilation of adventure modules presents DCC RPG fans with seven complete adventures, now collected into a single hardcover volume for the first time! Written by legendary DCC authors Joseph Goodman and Harley Stroh, the hardcover includes these popular adventures: DCC #66.5: Doom of the Savage Kings DCC #67: Sailors on the Starless Sea DCC #68: People of the Pit DCC #69: The Emerald Enchanter DCC #70: Jewels of the Carnifex DCC #71: The 13th Skull DCC #72: Beyond the Black Gate Made in the USA.

Complete Guide to Doppelgangers

Complete Guide to Doppelgangers PDF Author: Goodman Games
Publisher:
ISBN: 9780971276772
Category :
Languages : en
Pages : 0

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Book Description
Complete Guide to Doppelgangers

Dungeon Crawl Classics Role Playing Game

Dungeon Crawl Classics Role Playing Game PDF Author: Joseph Goodman
Publisher: Dungeon
ISBN: 9780982860953
Category :
Languages : en
Pages :

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Book Description
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Dungeons of Dread: S Series Classic Adventure Compilation

Dungeons of Dread: S Series Classic Adventure Compilation PDF Author: Gary Gygax
Publisher:
ISBN: 9780786964611
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Book Description
Dungeons of Dread is a hardcover collection of four classic, stand-alone Advanced Dungeons & Dragons(TM) adventure modules -- S1 Tomb of Horrors, S2 White Plume Mountain, S3 Expedition to the Barrier Peaks, and S4 The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art.

Dungeon Crawl Classics 13

Dungeon Crawl Classics 13 PDF Author: Chris Doyle
Publisher: Goodman Games
ISBN: 9780979161797
Category : Games
Languages : en
Pages : 95

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Book Description


Hero's Handbook

Hero's Handbook PDF Author: Goodman Games
Publisher:
ISBN: 9780981865775
Category :
Languages : en
Pages : 0

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Book Description
The bright mirror of the fey world has long fascinated mortals. A place of impossibly tall snowcapped mountains, where living mists dance among the twilit boles and still dark pools reflect thousands of stars in strange constellations, the unknown lands of the fey are as beautiful as its folk are deadly. Unknown until now. Herein you will find the Four Courts of the Fey, learn legends of their timeless magic, travel to their greatest cities, and hear tales of their ancient histories. For whether participating in their famed revels, taking part in their dread hunts, or beseeching their four courts, no hero treads lightly in the realms of the eladrin. Rich with culture, new magic items, monsters and character options, Hero's Handbook: Eladrin is the essential eladrin player's resource. Second in a complete line of PC aids, each brings character, history and new depth to your player character.

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback)

Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback) PDF Author: Goodman Games
Publisher: Goodman Games
ISBN: 9781946231864
Category : Games & Activities
Languages : en
Pages : 207

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Book Description
Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.

Astonishing Swordsmen and Sorcerers of Hyperborea

Astonishing Swordsmen and Sorcerers of Hyperborea PDF Author: Jeffrey Talanian
Publisher:
ISBN: 9780985147662
Category :
Languages : en
Pages :

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Book Description
A Role-Playing Game of Swords, Sorcery, and Weird Fantasy

Fever Swamp

Fever Swamp PDF Author: Luke Gearing
Publisher:
ISBN: 9780995756717
Category :
Languages : en
Pages :

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Book Description