Author: Dorthina Barrios
Publisher: Page Publishing Inc
ISBN: 1682896641
Category : Juvenile Fiction
Languages : en
Pages : 136
Book Description
Platinum always dreamed of going to the lost city of Ketaria, the supposed home of the evil king Tario. So you can imagine how excited he was when he found an excuse to go! Now, Platinum is taking his friends on an adventure they will never forget... Princess Tina's parents were kidnapped when she was just a baby. She would love to rescue them, but her guardians won't let her go. One day a mysterious boy comes along and promises to take her to her mother and father, but can he be trusted? The Deameya series has it all! Teenage heroes and wicked villains. Comical sidekicks and freaky robots. It is a kid-friendly adventure that the whole family can enjoy.
Dreameya The Lost City
Author: Dorthina Barrios
Publisher: Page Publishing Inc
ISBN: 1682896641
Category : Juvenile Fiction
Languages : en
Pages : 136
Book Description
Platinum always dreamed of going to the lost city of Ketaria, the supposed home of the evil king Tario. So you can imagine how excited he was when he found an excuse to go! Now, Platinum is taking his friends on an adventure they will never forget... Princess Tina's parents were kidnapped when she was just a baby. She would love to rescue them, but her guardians won't let her go. One day a mysterious boy comes along and promises to take her to her mother and father, but can he be trusted? The Deameya series has it all! Teenage heroes and wicked villains. Comical sidekicks and freaky robots. It is a kid-friendly adventure that the whole family can enjoy.
Publisher: Page Publishing Inc
ISBN: 1682896641
Category : Juvenile Fiction
Languages : en
Pages : 136
Book Description
Platinum always dreamed of going to the lost city of Ketaria, the supposed home of the evil king Tario. So you can imagine how excited he was when he found an excuse to go! Now, Platinum is taking his friends on an adventure they will never forget... Princess Tina's parents were kidnapped when she was just a baby. She would love to rescue them, but her guardians won't let her go. One day a mysterious boy comes along and promises to take her to her mother and father, but can he be trusted? The Deameya series has it all! Teenage heroes and wicked villains. Comical sidekicks and freaky robots. It is a kid-friendly adventure that the whole family can enjoy.
Dreameya
Author: Dorthina Barrios
Publisher: Page Publishing Inc
ISBN: 1641388471
Category : Fiction
Languages : en
Pages : 145
Book Description
Princess Deena Nyte always resented the fact that she grew up in a correction home while her sister, Tina, grew up at Liberty Palace. She was very certain that if those awful Ketarians never kidnapped her parents she would be there also. Deena plans to leave the little town of Meadiyo one day and return to her rightful home. When the time arises for her to go, she sets off on her own adventure and takes her friends along for the ride! Also find out what happens to all the kids from volume one when Tario decides to carry out his revenge on them for destroying his precious city. Will they finally vanquish the evil king once and for all, or will the brave group of heroes end up getting defeated by him and his robotic army? The Dreameya series continues in this colorfully, illustrated exciting sequel, The Ketarians' Revenge!
Publisher: Page Publishing Inc
ISBN: 1641388471
Category : Fiction
Languages : en
Pages : 145
Book Description
Princess Deena Nyte always resented the fact that she grew up in a correction home while her sister, Tina, grew up at Liberty Palace. She was very certain that if those awful Ketarians never kidnapped her parents she would be there also. Deena plans to leave the little town of Meadiyo one day and return to her rightful home. When the time arises for her to go, she sets off on her own adventure and takes her friends along for the ride! Also find out what happens to all the kids from volume one when Tario decides to carry out his revenge on them for destroying his precious city. Will they finally vanquish the evil king once and for all, or will the brave group of heroes end up getting defeated by him and his robotic army? The Dreameya series continues in this colorfully, illustrated exciting sequel, The Ketarians' Revenge!
Vintage Game Consoles
Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1135006504
Category : Computers
Languages : en
Pages : 814
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Publisher: CRC Press
ISBN: 1135006504
Category : Computers
Languages : en
Pages : 814
Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
The Electric Telegraph: was it Invented by Professor Wheatstone? A Reply to Mr. Wheatstone's Answer
Author: William Fothergill Cooke
Publisher:
ISBN:
Category : Telegraph
Languages : en
Pages : 164
Book Description
Publisher:
ISBN:
Category : Telegraph
Languages : en
Pages : 164
Book Description
The Video Game Industry
Author: Peter Zackariasson
Publisher: Routledge
ISBN: 1136258248
Category : Games & Activities
Languages : en
Pages : 272
Book Description
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
Publisher: Routledge
ISBN: 1136258248
Category : Games & Activities
Languages : en
Pages : 272
Book Description
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
The Untold History of Japanese Game Developers
Author: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
ISBN: 9781518655319
Category : Computer games
Languages : en
Pages : 0
Book Description
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781518655319
Category : Computer games
Languages : en
Pages : 0
Book Description
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Gaming Hacks
Author: Simon Carless
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007140
Category : Computers
Languages : en
Pages : 468
Book Description
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007140
Category : Computers
Languages : en
Pages : 468
Book Description
Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.
CGDC Conference Proceedings
Author: Frans Mäyrä
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 360
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 360
Book Description
The Sega Arcade Revolution
Author: Ken Horowitz
Publisher: McFarland
ISBN: 1476631964
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Publisher: McFarland
ISBN: 1476631964
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.