Author: Mitchell Koehler
Publisher: Mitchell Koehler
ISBN:
Category : Fiction
Languages : en
Pages : 326
Book Description
Crios is a not-so-ordinary employee in his uncle's ordinary repair shop. When one day a couple of guild members show up, word gets out about his amazing skills. In no time the shut in Crios makes friends and heads out into the world, trying to prove how extraordinary he really is. Although soon he finds out that he is who he is for a reason, and he's part of a much greater plot all revolving around him and his guild, Dragon's Den.
Dragon Drive: Prototype
Author: Mitchell Koehler
Publisher: Mitchell Koehler
ISBN:
Category : Fiction
Languages : en
Pages : 326
Book Description
Crios is a not-so-ordinary employee in his uncle's ordinary repair shop. When one day a couple of guild members show up, word gets out about his amazing skills. In no time the shut in Crios makes friends and heads out into the world, trying to prove how extraordinary he really is. Although soon he finds out that he is who he is for a reason, and he's part of a much greater plot all revolving around him and his guild, Dragon's Den.
Publisher: Mitchell Koehler
ISBN:
Category : Fiction
Languages : en
Pages : 326
Book Description
Crios is a not-so-ordinary employee in his uncle's ordinary repair shop. When one day a couple of guild members show up, word gets out about his amazing skills. In no time the shut in Crios makes friends and heads out into the world, trying to prove how extraordinary he really is. Although soon he finds out that he is who he is for a reason, and he's part of a much greater plot all revolving around him and his guild, Dragon's Den.
Dragon Drive Volume 1, Book 5
Author: Wayne Dwight Richards
Publisher: iUniverse
ISBN: 0595524591
Category : Fiction
Languages : en
Pages : 495
Book Description
The people of Diablo Keep prepare for a visit from the Governor of New California and Rich Ransdell.
Publisher: iUniverse
ISBN: 0595524591
Category : Fiction
Languages : en
Pages : 495
Book Description
The people of Diablo Keep prepare for a visit from the Governor of New California and Rich Ransdell.
Dragon Drive: A Comedia Mundana
Author: Wayne Dwight Richards
Publisher: iUniverse
ISBN: 0595432433
Category : Fiction
Languages : en
Pages : 305
Book Description
After a nuclear disaster, the people of Diablo Keep, located in California's San Gabriel Mountains, work to survive long enough to eventually build a bridge to the stars and escape a dying Earth.
Publisher: iUniverse
ISBN: 0595432433
Category : Fiction
Languages : en
Pages : 305
Book Description
After a nuclear disaster, the people of Diablo Keep, located in California's San Gabriel Mountains, work to survive long enough to eventually build a bridge to the stars and escape a dying Earth.
Dragon Drive: Final Break
Author: Mitchell Koehler
Publisher: Mitchell Koehler
ISBN:
Category : Fiction
Languages : en
Pages : 244
Book Description
As the fires of civil war are extinguished, the Guilds of Carcanas are left to question who was pulling the strings, and who among them had been feeding information to Celestial Rim. Zed Fifer has some answers, but they force Crios to question everything he knew about his past. With these deeper secrets of his father's work looming over him, the time has come for Crios to confront Axis. But in order to do so, he's going to need help from his friends in Dragon's Den and beyond. Time waits for no one, and by the end of it, Crios will come to understand what is at stake runs deeper than just Carcanas' independence from Axis' rule.
Publisher: Mitchell Koehler
ISBN:
Category : Fiction
Languages : en
Pages : 244
Book Description
As the fires of civil war are extinguished, the Guilds of Carcanas are left to question who was pulling the strings, and who among them had been feeding information to Celestial Rim. Zed Fifer has some answers, but they force Crios to question everything he knew about his past. With these deeper secrets of his father's work looming over him, the time has come for Crios to confront Axis. But in order to do so, he's going to need help from his friends in Dragon's Den and beyond. Time waits for no one, and by the end of it, Crios will come to understand what is at stake runs deeper than just Carcanas' independence from Axis' rule.
Space 1999 and Science Fiction Prototyping
Author: Petter Ogland
Publisher: Lulu.com
ISBN: 1387807382
Category : History
Languages : en
Pages : 742
Book Description
With the first online discussions of SPACE 1999 starting in January 1993, this book celebrates the 25th anniversary of Online Alpha. It is edited and told from the perspective of trying to present different types of discussions over the years by focusing on humour, insight, surprise and shared community. There is also a focus on how the discussions have changed and how they continue to change. The book is written on an idealistic basis. It is sold at the lowest price the publisher was willing to accept. A free e-book version can be downloaded at www.lulu.com.
Publisher: Lulu.com
ISBN: 1387807382
Category : History
Languages : en
Pages : 742
Book Description
With the first online discussions of SPACE 1999 starting in January 1993, this book celebrates the 25th anniversary of Online Alpha. It is edited and told from the perspective of trying to present different types of discussions over the years by focusing on humour, insight, surprise and shared community. There is also a focus on how the discussions have changed and how they continue to change. The book is written on an idealistic basis. It is sold at the lowest price the publisher was willing to accept. A free e-book version can be downloaded at www.lulu.com.
Applied Text Analysis with Python
Author: Benjamin Bengfort
Publisher: "O'Reilly Media, Inc."
ISBN: 1491962992
Category : Computers
Languages : en
Pages : 328
Book Description
From news and speeches to informal chatter on social media, natural language is one of the richest and most underutilized sources of data. Not only does it come in a constant stream, always changing and adapting in context; it also contains information that is not conveyed by traditional data sources. The key to unlocking natural language is through the creative application of text analytics. This practical book presents a data scientist’s approach to building language-aware products with applied machine learning. You’ll learn robust, repeatable, and scalable techniques for text analysis with Python, including contextual and linguistic feature engineering, vectorization, classification, topic modeling, entity resolution, graph analysis, and visual steering. By the end of the book, you’ll be equipped with practical methods to solve any number of complex real-world problems. Preprocess and vectorize text into high-dimensional feature representations Perform document classification and topic modeling Steer the model selection process with visual diagnostics Extract key phrases, named entities, and graph structures to reason about data in text Build a dialog framework to enable chatbots and language-driven interaction Use Spark to scale processing power and neural networks to scale model complexity
Publisher: "O'Reilly Media, Inc."
ISBN: 1491962992
Category : Computers
Languages : en
Pages : 328
Book Description
From news and speeches to informal chatter on social media, natural language is one of the richest and most underutilized sources of data. Not only does it come in a constant stream, always changing and adapting in context; it also contains information that is not conveyed by traditional data sources. The key to unlocking natural language is through the creative application of text analytics. This practical book presents a data scientist’s approach to building language-aware products with applied machine learning. You’ll learn robust, repeatable, and scalable techniques for text analysis with Python, including contextual and linguistic feature engineering, vectorization, classification, topic modeling, entity resolution, graph analysis, and visual steering. By the end of the book, you’ll be equipped with practical methods to solve any number of complex real-world problems. Preprocess and vectorize text into high-dimensional feature representations Perform document classification and topic modeling Steer the model selection process with visual diagnostics Extract key phrases, named entities, and graph structures to reason about data in text Build a dialog framework to enable chatbots and language-driven interaction Use Spark to scale processing power and neural networks to scale model complexity
China in Space
Author: Brian Harvey
Publisher: Springer Nature
ISBN: 3030195880
Category : Technology & Engineering
Languages : en
Pages : 564
Book Description
In 2019, China astonished the world by landing a spacecraft and rover on the far side of the Moon, something never achieved by any country before. China had already become the world’s leading spacefaring nation by rockets launched, sending more into orbit than any other. China is now a great space superpower alongside the United States and Russia, sending men and women into orbit, building a space laboratory (Tiangong) and sending probes to the Moon and asteroids. Roadmap 2050 promises that China will set up bases on the Moon and Mars and lead the world in science and technology by mid-century. China’s space programme is one of the least well-known, but this book will bring the reader up to date with its mysteries, achievements and exciting plans. China has built a fleet of new, powerful Long March rockets, four launch bases, tracking stations at home and abroad, with gleaming new design and production facilities. China is poised to build a large, permanent space station, bring back lunar rocks, assemble constellations of communications satellites and send spaceships to Mars, the moons of Jupiter and beyond. A self-sustaining lunar base, Yuegong, has already been simulated. In space, China is the country to watch.
Publisher: Springer Nature
ISBN: 3030195880
Category : Technology & Engineering
Languages : en
Pages : 564
Book Description
In 2019, China astonished the world by landing a spacecraft and rover on the far side of the Moon, something never achieved by any country before. China had already become the world’s leading spacefaring nation by rockets launched, sending more into orbit than any other. China is now a great space superpower alongside the United States and Russia, sending men and women into orbit, building a space laboratory (Tiangong) and sending probes to the Moon and asteroids. Roadmap 2050 promises that China will set up bases on the Moon and Mars and lead the world in science and technology by mid-century. China’s space programme is one of the least well-known, but this book will bring the reader up to date with its mysteries, achievements and exciting plans. China has built a fleet of new, powerful Long March rockets, four launch bases, tracking stations at home and abroad, with gleaming new design and production facilities. China is poised to build a large, permanent space station, bring back lunar rocks, assemble constellations of communications satellites and send spaceships to Mars, the moons of Jupiter and beyond. A self-sustaining lunar base, Yuegong, has already been simulated. In space, China is the country to watch.
The Estates Gazette Digest of Land and Property Cases
Author:
Publisher:
ISBN:
Category : Landlord and tenant
Languages : en
Pages : 496
Book Description
Contains cases reported in the issues of The Estate gazette.
Publisher:
ISBN:
Category : Landlord and tenant
Languages : en
Pages : 496
Book Description
Contains cases reported in the issues of The Estate gazette.
Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
ISBN: 0134659880
Category : Computers
Languages : en
Pages : 1940
Book Description
Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition
Publisher: Addison-Wesley Professional
ISBN: 0134659880
Category : Computers
Languages : en
Pages : 1940
Book Description
Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition
The Dragons' Den Guide to Assessing Your Business Concept
Author: John Vyge
Publisher: John Wiley & Sons
ISBN: 1118313860
Category : Business & Economics
Languages : en
Pages : 350
Book Description
How to assess your business concept's potential to win customers The Dragons' Den Guide to Assessing Your Business Concept is designed to help entrepreneurs assess whether they actually have a market for their business concept. Before anyone invests valuable time and resources to a slow-growth or no-growth business idea, this step-by-step approach will allow entrepreneurs to test an idea in an unflinching, reality-based way. Case studies sourced from Canada and the US and stories from entrepreneurs who appeared on the Dragons' Den TV show, where entrepreneurs pitch their ideas to millionaires willing to invest their cash, will illustrate the key ideas and themes. Helps entrepreneurs face reality before they let their dreams lead them into a losing battle for market share Encourages readers to focus heavily on assessing their market first, before they invest valuable time and resources in a slow-growth or no-growth business idea Prepare yourself to do battle in a difficult marketplace. Assess your potential customers and measure your concept against reality. The Dragon's Den Guide shows you the way.
Publisher: John Wiley & Sons
ISBN: 1118313860
Category : Business & Economics
Languages : en
Pages : 350
Book Description
How to assess your business concept's potential to win customers The Dragons' Den Guide to Assessing Your Business Concept is designed to help entrepreneurs assess whether they actually have a market for their business concept. Before anyone invests valuable time and resources to a slow-growth or no-growth business idea, this step-by-step approach will allow entrepreneurs to test an idea in an unflinching, reality-based way. Case studies sourced from Canada and the US and stories from entrepreneurs who appeared on the Dragons' Den TV show, where entrepreneurs pitch their ideas to millionaires willing to invest their cash, will illustrate the key ideas and themes. Helps entrepreneurs face reality before they let their dreams lead them into a losing battle for market share Encourages readers to focus heavily on assessing their market first, before they invest valuable time and resources in a slow-growth or no-growth business idea Prepare yourself to do battle in a difficult marketplace. Assess your potential customers and measure your concept against reality. The Dragon's Den Guide shows you the way.