Author: Allyssa Loya
Publisher: Lerner Publications (Tm)
ISBN: 1541542495
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts"--
Disney Coding Adventures
Author: Allyssa Loya
Publisher: Lerner Publications (Tm)
ISBN: 1541542495
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts"--
Publisher: Lerner Publications (Tm)
ISBN: 1541542495
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts"--
Algorithms with Disney Frozen
Author: Allyssa Loya
Publisher: Lerner Publications (Tm)
ISBN: 1541526759
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Provides a simple introduction to algorithms for young readers who are not yet ready for coding on computers.
Publisher: Lerner Publications (Tm)
ISBN: 1541526759
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Provides a simple introduction to algorithms for young readers who are not yet ready for coding on computers.
Coding Projects in Scratch
Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465456678
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.
Publisher: Penguin
ISBN: 1465456678
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.
A Coding Mission
Author: Shannon McClintock Miller
Publisher: Capstone
ISBN: 1496588096
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
When you have a problem, where can you go for answers? The library! When Codie and her friends join Ms. Gillian, the Specialist, on another Adventure in Makerspace, they find themselves lost in a maze, with a monster just around the corner! Can they code their way out? Join them to complete Mission: Coding! This graphic novel includes fun bonus features such as a theme song and author interview available through the free Capstone 4D app. A great way to add augmented reality to your reading experience!
Publisher: Capstone
ISBN: 1496588096
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
When you have a problem, where can you go for answers? The library! When Codie and her friends join Ms. Gillian, the Specialist, on another Adventure in Makerspace, they find themselves lost in a maze, with a monster just around the corner! Can they code their way out? Join them to complete Mission: Coding! This graphic novel includes fun bonus features such as a theme song and author interview available through the free Capstone 4D app. A great way to add augmented reality to your reading experience!
Coding Games in Scratch
Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465495029
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Publisher: Penguin
ISBN: 1465495029
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
My First Coding Book
Author: Kiki Prottsman
Publisher: Penguin
ISBN: 1465469737
Category : Juvenile Nonfiction
Languages : en
Pages : 23
Book Description
Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Publisher: Penguin
ISBN: 1465469737
Category : Juvenile Nonfiction
Languages : en
Pages : 23
Book Description
Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Super Scratch Programming Adventure! (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Publisher: No Starch Press
ISBN: 1593275315
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Instructions Not Included
Author: Tami Lewis Brown
Publisher: Little, Brown Books for Young Readers
ISBN: 1368046045
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
Click. Whir. Buzz. Not so long ago, math problems had to be solved with pencil and paper, mail delivered by postman, and files were stored in paper folders and metal cabinets. But three women, Betty Snyder, Jean Jennings, and Kay McNulty knew there could be a better way. During World War II, people hoped ENIAC (Electronic Numerical Integrator and Computer), one of the earliest computers, could help with the war effort. With little guidance, no instructions, and barely any access to the machine itself, Betty, Jean, and Kay used mathematics, electrical engineering, logic, and common sense to command a computer as large as a room and create the modern world. The machine was like Betty, requiring outside-the-box thinking, like Jean, persistent and consistent, and like Kay, no mistakes, every answer perfect. Today computers are all around us, performing every conceivable task, thanks, in large part, to Betty, Jean, and Kay's pioneering work. Instructions Not Included is their story. This fascinating chapter in history is brought to life with vivid prose by Tami Lewis Brown and Debbie Loren Dunn and with striking illustrations by Chelsea Beck. Detailed back matter including historical photos provides a closer look.
Publisher: Little, Brown Books for Young Readers
ISBN: 1368046045
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
Click. Whir. Buzz. Not so long ago, math problems had to be solved with pencil and paper, mail delivered by postman, and files were stored in paper folders and metal cabinets. But three women, Betty Snyder, Jean Jennings, and Kay McNulty knew there could be a better way. During World War II, people hoped ENIAC (Electronic Numerical Integrator and Computer), one of the earliest computers, could help with the war effort. With little guidance, no instructions, and barely any access to the machine itself, Betty, Jean, and Kay used mathematics, electrical engineering, logic, and common sense to command a computer as large as a room and create the modern world. The machine was like Betty, requiring outside-the-box thinking, like Jean, persistent and consistent, and like Kay, no mistakes, every answer perfect. Today computers are all around us, performing every conceivable task, thanks, in large part, to Betty, Jean, and Kay's pioneering work. Instructions Not Included is their story. This fascinating chapter in history is brought to life with vivid prose by Tami Lewis Brown and Debbie Loren Dunn and with striking illustrations by Chelsea Beck. Detailed back matter including historical photos provides a closer look.
Coding Games in Python
Author: Carol Vorderman
Publisher: Turtleback Books
ISBN: 9780606413398
Category : Computer games
Languages : en
Pages : 0
Book Description
For use in schools and libraries only. A visual step-by-step guide to writing code in Python. Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics. Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art. Master the key concepts that programmers need to write code--not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game--and then play it to destruction as you test and debug it. With coding theory interwoven into the instructions for building each game, learning coding is made effortless and fun.
Publisher: Turtleback Books
ISBN: 9780606413398
Category : Computer games
Languages : en
Pages : 0
Book Description
For use in schools and libraries only. A visual step-by-step guide to writing code in Python. Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics. Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art. Master the key concepts that programmers need to write code--not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game--and then play it to destruction as you test and debug it. With coding theory interwoven into the instructions for building each game, learning coding is made effortless and fun.
We're Going on a Bear Hunt
Author: Michael Rosen
Publisher: Walker Books Limited
ISBN: 9781406323924
Category : Bear hunting
Languages : en
Pages : 34
Book Description
We're going on a bear hunt. Through the long wavy grass, the thick oozy mud and the swirling, whirling snowstorm - will we find a bear today?
Publisher: Walker Books Limited
ISBN: 9781406323924
Category : Bear hunting
Languages : en
Pages : 34
Book Description
We're going on a bear hunt. Through the long wavy grass, the thick oozy mud and the swirling, whirling snowstorm - will we find a bear today?