Author: Lawrence May
Publisher: Bloomsbury Publishing USA
ISBN: 1501363522
Category : Social Science
Languages : en
Pages : 265
Book Description
Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
Digital Zombies, Undead Stories
Author: Lawrence May
Publisher: Bloomsbury Publishing USA
ISBN: 1501363522
Category : Social Science
Languages : en
Pages : 265
Book Description
Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
Publisher: Bloomsbury Publishing USA
ISBN: 1501363522
Category : Social Science
Languages : en
Pages : 265
Book Description
Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
Zombie Makers
Author: Rebecca L. Johnson
Publisher: Millbrook Press ™
ISBN: 1467737356
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
Are zombies real? As far as we know, dead people do not come back to life and start walking around, looking for trouble. But there are things that can take over the bodies and brains of innocent creatures, turning them into senseless slaves. Meet nature's zombie makers—including a fly-enslaving fungus, a suicide worm, and a cockroach-taming wasp—and their victims.
Publisher: Millbrook Press ™
ISBN: 1467737356
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
Are zombies real? As far as we know, dead people do not come back to life and start walking around, looking for trouble. But there are things that can take over the bodies and brains of innocent creatures, turning them into senseless slaves. Meet nature's zombie makers—including a fly-enslaving fungus, a suicide worm, and a cockroach-taming wasp—and their victims.
Zombies, Consumption, and Satire in Capcom’s Dead Rising
Author: Connor Jackson
Publisher: Taylor & Francis
ISBN: 1040268188
Category : Social Science
Languages : en
Pages : 129
Book Description
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.
Publisher: Taylor & Francis
ISBN: 1040268188
Category : Social Science
Languages : en
Pages : 129
Book Description
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.
End-Game
Author: Lorenzo DiTommaso
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752808
Category : Games & Activities
Languages : en
Pages : 502
Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752808
Category : Games & Activities
Languages : en
Pages : 502
Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Basement of the Undead
Author: Jason Strange
Publisher: Capstone
ISBN: 1434232344
Category : Juvenile Fiction
Languages : en
Pages : 38
Book Description
Three boys discover zombies in their school basement.
Publisher: Capstone
ISBN: 1434232344
Category : Juvenile Fiction
Languages : en
Pages : 38
Book Description
Three boys discover zombies in their school basement.
Zombie
Author: Christopher Golden
Publisher: Hachette UK
ISBN: 0748118292
Category : Fiction
Languages : en
Pages : 388
Book Description
RESURRECTION! The hungry dead have risen. They shamble down the street. They hide in backyards, car parks, shopping centres. They devour our neighbours, dogs and policemen. And they are here to stay. The real question is: what are you going to do about it? How will you survive? How will the world change when the dead begin to rise? Bram Stoker-award-winning author Christopher Golden has assembled an original anthology of never-before-published zombie stories from an eclectic array of today's most popular horror, fantasy, thriller and literary writers. Inside are tales about military might in the wake of an outbreak, survival in a wasted wasteland, the ardour of falling in love with a zombie, and a family outing at the circus. Here is a collection of new views on death and resurrection. With stories from Joe Hill, John Connolly and many others, this is a wildly diverse and entertaining collection - the last word on the undead.
Publisher: Hachette UK
ISBN: 0748118292
Category : Fiction
Languages : en
Pages : 388
Book Description
RESURRECTION! The hungry dead have risen. They shamble down the street. They hide in backyards, car parks, shopping centres. They devour our neighbours, dogs and policemen. And they are here to stay. The real question is: what are you going to do about it? How will you survive? How will the world change when the dead begin to rise? Bram Stoker-award-winning author Christopher Golden has assembled an original anthology of never-before-published zombie stories from an eclectic array of today's most popular horror, fantasy, thriller and literary writers. Inside are tales about military might in the wake of an outbreak, survival in a wasted wasteland, the ardour of falling in love with a zombie, and a family outing at the circus. Here is a collection of new views on death and resurrection. With stories from Joe Hill, John Connolly and many others, this is a wildly diverse and entertaining collection - the last word on the undead.
Metahumans Vs the Undead
Author: Eric S. Brown
Publisher:
ISBN: 9781927339008
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
The war between Good and Evil has raged since before Time began. Now the battle continues with the Ultimate Good versus the Ultimate Evil. Metahumans vs the Undead. Metahuman: one of the human species endowed with one or more powers beyond that of mortal men; a person who uses those abilities to serve either themselves or society. Typically branded by a codename and colorful costume. AKA Superhero. Undead: one of the human species endowed with life even after death; a walking corpse. Typically branded by their decayed form and appetite for human flesh. AKA Zombie. In a world where superheroes and zombies collide, only one can prove the victor. Featuring indie heroic favorites like Axiom-man, The Wraith and Shadowflame, while also introducing newcomers like Nightcat, Spectrolite, Midnight Angel and more, Metahumans vs the Undead is a terror-filled action adventure where Light and Darkness collide and only one can prevail. Contains stories by: Rebecca Besser, Eric S. Brown, Frank Dirscherl, Lorne Dixon, A.P. Fuchs, Anthony Giangregorio, Keith Gouveia, J.L. MacDonald, Joe Martino, Rhiannon Paille, Gina Ranalli and J.B. Robb.
Publisher:
ISBN: 9781927339008
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
The war between Good and Evil has raged since before Time began. Now the battle continues with the Ultimate Good versus the Ultimate Evil. Metahumans vs the Undead. Metahuman: one of the human species endowed with one or more powers beyond that of mortal men; a person who uses those abilities to serve either themselves or society. Typically branded by a codename and colorful costume. AKA Superhero. Undead: one of the human species endowed with life even after death; a walking corpse. Typically branded by their decayed form and appetite for human flesh. AKA Zombie. In a world where superheroes and zombies collide, only one can prove the victor. Featuring indie heroic favorites like Axiom-man, The Wraith and Shadowflame, while also introducing newcomers like Nightcat, Spectrolite, Midnight Angel and more, Metahumans vs the Undead is a terror-filled action adventure where Light and Darkness collide and only one can prevail. Contains stories by: Rebecca Besser, Eric S. Brown, Frank Dirscherl, Lorne Dixon, A.P. Fuchs, Anthony Giangregorio, Keith Gouveia, J.L. MacDonald, Joe Martino, Rhiannon Paille, Gina Ranalli and J.B. Robb.
Do Zombies Dream of Undead Sheep?
Author: Timothy Verstynen
Publisher: Princeton University Press
ISBN: 069117315X
Category : Science
Languages : en
Pages : 272
Book Description
A look at the true nature of the zombie brain Even if you've never seen a zombie movie or television show, you could identify an undead ghoul if you saw one. With their endless wandering, lumbering gait, insatiable hunger, antisocial behavior, and apparently memory-less existence, zombies are the walking nightmares of our deepest fears. What do these characteristic behaviors reveal about the inner workings of the zombie mind? Could we diagnose zombism as a neurological condition by studying their behavior? In Do Zombies Dream of Undead Sheep?, neuroscientists and zombie enthusiasts Timothy Verstynen and Bradley Voytek apply their neuro-know-how to dissect the puzzle of what has happened to the zombie brain to make the undead act differently than their human prey. Combining tongue-in-cheek analysis with modern neuroscientific principles, Verstynen and Voytek show how zombism can be understood in terms of current knowledge regarding how the brain works. In each chapter, the authors draw on zombie popular culture and identify a characteristic zombie behavior that can be explained using neuroanatomy, neurophysiology, and brain-behavior relationships. Through this exploration they shed light on fundamental neuroscientific questions such as: How does the brain function during sleeping and waking? What neural systems control movement? What is the nature of sensory perception? Walking an ingenious line between seriousness and satire, Do Zombies Dream of Undead Sheep? leverages the popularity of zombie culture in order to give readers a solid foundation in neuroscience.
Publisher: Princeton University Press
ISBN: 069117315X
Category : Science
Languages : en
Pages : 272
Book Description
A look at the true nature of the zombie brain Even if you've never seen a zombie movie or television show, you could identify an undead ghoul if you saw one. With their endless wandering, lumbering gait, insatiable hunger, antisocial behavior, and apparently memory-less existence, zombies are the walking nightmares of our deepest fears. What do these characteristic behaviors reveal about the inner workings of the zombie mind? Could we diagnose zombism as a neurological condition by studying their behavior? In Do Zombies Dream of Undead Sheep?, neuroscientists and zombie enthusiasts Timothy Verstynen and Bradley Voytek apply their neuro-know-how to dissect the puzzle of what has happened to the zombie brain to make the undead act differently than their human prey. Combining tongue-in-cheek analysis with modern neuroscientific principles, Verstynen and Voytek show how zombism can be understood in terms of current knowledge regarding how the brain works. In each chapter, the authors draw on zombie popular culture and identify a characteristic zombie behavior that can be explained using neuroanatomy, neurophysiology, and brain-behavior relationships. Through this exploration they shed light on fundamental neuroscientific questions such as: How does the brain function during sleeping and waking? What neural systems control movement? What is the nature of sensory perception? Walking an ingenious line between seriousness and satire, Do Zombies Dream of Undead Sheep? leverages the popularity of zombie culture in order to give readers a solid foundation in neuroscience.
Super Zombie Juice Mega Bomb
Author: MJ Ware
Publisher: MJA Ware
ISBN: 1466355018
Category : Comics & Graphic Novels
Languages : en
Pages : 118
Book Description
When life gives you lemons, kill zombies - turns out lemon juice neutralizes the undead. After a failed attempt at running away, best friends Nathan and Misty return home expecting to face angry parents. Instead, they discover the military has destroyed the bridges out of their rural town and everyone's fled-except a small horde of the living dead. The stress of flesh-eating zombies may be more than their already strained relationship can handle. Even with the help of the town geek and lemonade-powered Super-Soakers, there's not enough time to squeeze their way out of this sticky mess. Unless the trio eradicates the zombie infestation, while avoiding the deadly zombie snot, the military will blow the town, and them, to pulp. Their only shot is something with a lot more punch. Something like the Super Zombie Juice Mega Bomb. But even if their friendship survives, there's another problem: Someone has to lure the undead into the trap.
Publisher: MJA Ware
ISBN: 1466355018
Category : Comics & Graphic Novels
Languages : en
Pages : 118
Book Description
When life gives you lemons, kill zombies - turns out lemon juice neutralizes the undead. After a failed attempt at running away, best friends Nathan and Misty return home expecting to face angry parents. Instead, they discover the military has destroyed the bridges out of their rural town and everyone's fled-except a small horde of the living dead. The stress of flesh-eating zombies may be more than their already strained relationship can handle. Even with the help of the town geek and lemonade-powered Super-Soakers, there's not enough time to squeeze their way out of this sticky mess. Unless the trio eradicates the zombie infestation, while avoiding the deadly zombie snot, the military will blow the town, and them, to pulp. Their only shot is something with a lot more punch. Something like the Super Zombie Juice Mega Bomb. But even if their friendship survives, there's another problem: Someone has to lure the undead into the trap.
The Zombie Stories of H. P. Lovecraft
Author: H. P. Lovecraft
Publisher: Courier Dover Publications
ISBN: 0486806332
Category : Fiction
Languages : en
Pages : 100
Book Description
"A fantastic anthology by the true master of horror fiction. Highly recommended." — Book Nutter's Book Reviews "This is an excellent collection of Lovecraft's 'zombie' stories, which serves both as a treat to old fans and a sampler to people who haven't read Lovecraft before. I would highly recommend this collection." — Of Stacks and Cups Joyce Carol Oates, Stephen King, and other experts on horror fiction deem H. P. Lovecraft the master teller of weird tales. These six chilling stories ― all published between 1921 and 1933 ― offer compelling journeys into the land of the undead. The collection begins with "The Outsider," the tale of a recluse whose overwhelming loneliness emboldens him to seek out human contact. Subsequent stories include "Herbert West―Reanimator," written as a satire of Frankenstein and used as the source for a popular horror film; "In the Vault," in which an undertaker experiences supernatural revenge; "Cool Air," an account of a doctor's fanatical obsession with defying death; and "Pickman's Model," focusing on an artist's gallery of nightmares. "The Thing on the Doorstep" concludes the compilation with the compelling tale of a man whose body is preyed upon by a spirit that refuses to die. "Highly recommended. A great way to re-animate Lovecraft's standing as a master of the horror genre." —Looking for a Good Book "A delightfully horrific collection of tales that will thrill any horror fan!" — A Universe in Words
Publisher: Courier Dover Publications
ISBN: 0486806332
Category : Fiction
Languages : en
Pages : 100
Book Description
"A fantastic anthology by the true master of horror fiction. Highly recommended." — Book Nutter's Book Reviews "This is an excellent collection of Lovecraft's 'zombie' stories, which serves both as a treat to old fans and a sampler to people who haven't read Lovecraft before. I would highly recommend this collection." — Of Stacks and Cups Joyce Carol Oates, Stephen King, and other experts on horror fiction deem H. P. Lovecraft the master teller of weird tales. These six chilling stories ― all published between 1921 and 1933 ― offer compelling journeys into the land of the undead. The collection begins with "The Outsider," the tale of a recluse whose overwhelming loneliness emboldens him to seek out human contact. Subsequent stories include "Herbert West―Reanimator," written as a satire of Frankenstein and used as the source for a popular horror film; "In the Vault," in which an undertaker experiences supernatural revenge; "Cool Air," an account of a doctor's fanatical obsession with defying death; and "Pickman's Model," focusing on an artist's gallery of nightmares. "The Thing on the Doorstep" concludes the compilation with the compelling tale of a man whose body is preyed upon by a spirit that refuses to die. "Highly recommended. A great way to re-animate Lovecraft's standing as a master of the horror genre." —Looking for a Good Book "A delightfully horrific collection of tales that will thrill any horror fan!" — A Universe in Words