Digital Korea

Digital Korea PDF Author: Tomi T. Ahonen
Publisher:
ISBN: 9780955606908
Category : Business & Economics
Languages : en
Pages : 284

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Book Description
Digital Korea is a study of the most advanced country for digital convergence, South Korea. Much of what we see in South Korea today sounds like science fiction - but forms the solid reality of life in South Korea today. Thus, it is a great source of ideas and insights which we can learn from. The book discusses a country where every household internet connection has already been upgraded to broadband; where 100 mbit/s speeds are already sold and gigabit speeds already coming; where every phone sold is a cameraphone; where three out of every four mobile subscriptions is a 3G connection; where cars and PCs and mobile phones now ship with in-built digital TVs; where 42% of the population maintain a blogsite and four out of ten have created an avatar of themselves; where over half of the population pay with cellphones and 25% of the total South Korean population have participated inside a multiplayer online game, in fact inside the same multiplayer online game. The stories from South Korea are each more amazing than the last. 50,000 citizen journalists write the national Ohmy News newspaper.While Second Life fascinates western media for its 2 million users, South Korean Cyworld has 20 million users.While we tend to view the 8 million active users of the World of Warcraft as a milestone in massively multiplayer online games, South Korean Lineage already has 14 million active gamers. And perhaps most telling of all - the South Korean government is convinced every Korean home will have a household robot within ten years. Household robots? Not just cleaning our homes and providing security, but reading bedtime stories to our kids and helping them with their homework too. Digital Korea includes chapters on all these issues and more with the state-of-the-art latest products and services described in detail. This is one of the first attempts to understand the current state of digital convergence, ubiquitous computing and the information society that is South Korea. The book is called simply 'Digital Korea', but its subtitle is long as the stories in the book are so wide-reaching: Convergences of broadband internet, 3G cellphones, multiplayer gaming, digital TV, virtual reality, electronic cash, telematics, robotics, e-government and the intelligent home.The research for the book took a long time as so many different fields had to be covered.But the resulting book is now the most up-to-date view of that exact point where science fiction meets science fact. What happens when virtual reality meet the real world, with wireless reach and broadband speed? The book is packed with statistics and case studies and Tomi's famous Pearls. As an interesting method, they have also often placed two rival statistics side-by-side, such as In 2006 in USA 10% of music sales was digital accourding to IFPI, and next to it on the opposing page in 2006 in South Korea 57% of music sales was digital also according to IFPI. This kind of comparisons help illustrate just how much of a lead South Korea has been able to pull.

Digital Korea

Digital Korea PDF Author: Tomi T. Ahonen
Publisher:
ISBN: 9780955606908
Category : Business & Economics
Languages : en
Pages : 284

Get Book Here

Book Description
Digital Korea is a study of the most advanced country for digital convergence, South Korea. Much of what we see in South Korea today sounds like science fiction - but forms the solid reality of life in South Korea today. Thus, it is a great source of ideas and insights which we can learn from. The book discusses a country where every household internet connection has already been upgraded to broadband; where 100 mbit/s speeds are already sold and gigabit speeds already coming; where every phone sold is a cameraphone; where three out of every four mobile subscriptions is a 3G connection; where cars and PCs and mobile phones now ship with in-built digital TVs; where 42% of the population maintain a blogsite and four out of ten have created an avatar of themselves; where over half of the population pay with cellphones and 25% of the total South Korean population have participated inside a multiplayer online game, in fact inside the same multiplayer online game. The stories from South Korea are each more amazing than the last. 50,000 citizen journalists write the national Ohmy News newspaper.While Second Life fascinates western media for its 2 million users, South Korean Cyworld has 20 million users.While we tend to view the 8 million active users of the World of Warcraft as a milestone in massively multiplayer online games, South Korean Lineage already has 14 million active gamers. And perhaps most telling of all - the South Korean government is convinced every Korean home will have a household robot within ten years. Household robots? Not just cleaning our homes and providing security, but reading bedtime stories to our kids and helping them with their homework too. Digital Korea includes chapters on all these issues and more with the state-of-the-art latest products and services described in detail. This is one of the first attempts to understand the current state of digital convergence, ubiquitous computing and the information society that is South Korea. The book is called simply 'Digital Korea', but its subtitle is long as the stories in the book are so wide-reaching: Convergences of broadband internet, 3G cellphones, multiplayer gaming, digital TV, virtual reality, electronic cash, telematics, robotics, e-government and the intelligent home.The research for the book took a long time as so many different fields had to be covered.But the resulting book is now the most up-to-date view of that exact point where science fiction meets science fact. What happens when virtual reality meet the real world, with wireless reach and broadband speed? The book is packed with statistics and case studies and Tomi's famous Pearls. As an interesting method, they have also often placed two rival statistics side-by-side, such as In 2006 in USA 10% of music sales was digital accourding to IFPI, and next to it on the opposing page in 2006 in South Korea 57% of music sales was digital also according to IFPI. This kind of comparisons help illustrate just how much of a lead South Korea has been able to pull.

Digital Development in Korea

Digital Development in Korea PDF Author: Myung Oh
Publisher: Routledge
ISBN: 0429663978
Category : Computers
Languages : en
Pages : 228

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Book Description
Digital Development in Korea explores the central role of digital information and communication technology in South Korea. Analyzing the role of ICT in green growth and sustainability, this new edition also demonstrates how concerns over public safety and the Olympic Games are shaping next generation digital networks. Presenting a network-centric perspective to contextualize digital development politically, economically and socially, as well as in relation to globalization, urbanization and sustainability, this book builds on fi rsthand experience to explain the formulation and implementation of key policy decisions. It describes the revolutionary changes of the 1980s, including privatization and color television and the thorough restructuring that created a telecommunications sector. It then goes on to explore the roles of government leadership, international development and education in affecting the diffusion of broadband mobile communication, before weighing up the positive and negative aspects of Korea’s vibrant new digital media. Seeking to identify aspects of the Korean experience from which developing countries around the world could benefi t, this book will be of interest to students, scholars and policymakers interested in communications technologies, Korean studies and developmental studies.

Digital Development in Korea

Digital Development in Korea PDF Author: Myung Oh
Publisher: Taylor & Francis
ISBN: 1136813136
Category : Computers
Languages : en
Pages : 273

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Book Description
This book explores the role of digital information and communications technology in South Korea’s development, starting with and building upon the crucial developments of the 1980s. Its perspective draws on the information society concept and on a conceptual model of strategic restructuring of telecommunications. It also draws on firsthand experience in formulating and implementing policies. The analysis identifies aspects of the Korean experience from which developing countries around the world might benefit. Oh and Larson describe the revolutionary developments of the 1980s including the TDX electronic switching system, a major surge forward in semiconductors, the start of privatization and color television and the thoroughgoing restructuring of Korea’s telecommunications sector. They further explore government leadership, the growing private sector and international trade pressures in the diffusion of broadband, mobile communication, and convergence toward a ubiquitous network society. The role of education in these developments is explored in detail, along with both the positive and negative aspects of Korea’s vibrant new digital media. The book also looks at Korea’s growing international involvement, its role in efforts to build a world information society, and finally, its future place in cyberspace. This book will be of interest to students, scholars and policy makers interested in communications technologies, Asian/Korean Studies and development studies.

Communication, Digital Media, and Popular Culture in Korea

Communication, Digital Media, and Popular Culture in Korea PDF Author: Kyong Yoon Yong Jin
Publisher: Lexington Books
ISBN: 1498562043
Category : History
Languages : en
Pages : 533

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Book Description
In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.

South Korea's Webtooniverse and the Digital Comic Revolution

South Korea's Webtooniverse and the Digital Comic Revolution PDF Author: Brian Yecies
Publisher: Rowman & Littlefield
ISBN: 1786606364
Category : Social Science
Languages : en
Pages : 254

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Book Description
This book investigates the meteoric rise of mobile webtoons – also known as webcomics – and the dynamic relationships between serialised content, artists, agencies, platforms and applications, as well as the global readership associated with them. It offers an engaging discussion of webtoons themselves, and what makes this new media form so compelling and attractive to millions upon millions of readers. Why have webtoons taken off, and how do users interact with them? Each of the case studies we explore raises interesting questions for both general readers and scholars of new media about how webtoons have become a modern form of popular culture. The book also addresses larger questions about East Asia’s contributions to global popular culture and Asian society in general, as well as South Korea’s rapid social and cultural transformation since the 1990s. This is a significant – and understudied – aspect of the new screen ecologies and their role in a new wave of media globalisation as we approach the end of the second decade of the 21st century.

Digital Media, Online Activism, and Social Movements in Korea

Digital Media, Online Activism, and Social Movements in Korea PDF Author: Hojeong Lee
Publisher: Rowman & Littlefield
ISBN: 179364229X
Category : Social Science
Languages : en
Pages : 409

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Book Description
Digital Media, Online Activism, and Social Movements in Korea deepens the current understanding of online activism and its impacts on society by highlighting how various forms of social movements have been mobilized in Korea. Through exploring movements in Korea such as political participation based on SNS, the 2008 U.S. beef protests, and the 2016-2017 candlelight vigils, the contributors study the intersection of digital media platforms, current trends, and social, cultural, and political conditions within Korean society. Using a wide range of events and movements, this book analyzes how people have utilized the development of digital media to facilitate social movements and effect social change.

Transnational Korean Television

Transnational Korean Television PDF Author: Hyejung Ju
Publisher: Rowman & Littlefield
ISBN: 1498565182
Category : Performing Arts
Languages : en
Pages : 141

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Book Description
Transnational Korean Television: Cultural Storytelling and Digital Audience provides previously absent analyses of Korean TV dramas’ transnational influences, peculiar production features, distribution, and consumption to enrich the contextual understanding of Korean TV's transcultural mobility. Even as academic discussions about the Korean Wave have heated up, Korean television studies from transnational viewpoints often lack in-depth analysis and overlook the recently extended flow of Korean television beyond Asia. This book illustrates the ecology of Korean television along with the Korean Wave for the past two decades in order to showcase Korean TV dramas’ international mobility and its constant expansion with the different Western television and their audiences. Korean TV dramas’ mobility in crossing borders has been seen in both transnational and transcultural flows, and the book opens up the potential to observe the constant flow of Korean television content in new places, peoples, manners, and platforms around the world. Scholars of media studies, communication, cultural studies, and Asian studies will find this book especially useful.

Transnational Hallyu

Transnational Hallyu PDF Author: Kyong Yoon Yong Jin
Publisher: Rowman & Littlefield
ISBN: 1538146975
Category : Social Science
Languages : en
Pages : 197

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Book Description
While the influence of Western, Anglophone popular culture has continued in the global cultural market, the Korean cultural industry has substantially developed and globally exported its various cultural products, such as television programs, pop music, video games and films. The global circulation of Korean popular culture is known as the Korean wave, or Hallyu. Given its empirical scope and theoretical contributions, this book will be highly appealing to any scholar or student interested in media globalization and contemporary Asia popular culture. These chapters present the evolution of Hallyu as a transnational process and addresses two distinctive aspects of the recent Hallyu phenomenon - digital technology integration and global reach. This book will be the first monograph to comprehensively and comparatively examine the translational flows of Hallyu through extensive field studies conducted in the US, Canada, Chile, Spain and Germany.

Korea's Online Gaming Empire

Korea's Online Gaming Empire PDF Author: Dal Yong Jin
Publisher: MIT Press
ISBN: 0262288966
Category : Computers
Languages : en
Pages : 201

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Book Description
The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Digital Mediascapes of Transnational Korean Youth Culture

Digital Mediascapes of Transnational Korean Youth Culture PDF Author: Kyong Yoon
Publisher: Routledge
ISBN: 9781032401010
Category : Digital media
Languages : en
Pages : 0

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Book Description
This book explores how digital media is integrated into various forms of transnational life and imagination, focusing on young South Koreans' digital media practices.