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Author: César Albarrán-Torres
Publisher: Routledge
ISBN: 1351398210
Category : Social Science
Languages : en
Pages : 244
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Book Description
This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users’ experiences. By studying digital gambling from media studies, videogame and cultural studies approaches, this book offers a new critical perspective on the issues raised by computer-mediated gambling, while expanding our perspective on what media and gambling are. In particular, it critically analyses terrestrial, mobile and online slot machines, online poker and stock trading apps through a selection of case studies.
Author: César Albarrán-Torres
Publisher: Routledge
ISBN: 1351398210
Category : Social Science
Languages : en
Pages : 244
Get Book Here
Book Description
This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users’ experiences. By studying digital gambling from media studies, videogame and cultural studies approaches, this book offers a new critical perspective on the issues raised by computer-mediated gambling, while expanding our perspective on what media and gambling are. In particular, it critically analyses terrestrial, mobile and online slot machines, online poker and stock trading apps through a selection of case studies.
Author: César Albarrán-Torres
Publisher: Routledge Studies in New Media and Cyberculture
ISBN: 9781138303850
Category : Computers and civilization
Languages : en
Pages : 243
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Book Description
This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users¿ experiences. By studying digital gambling from media studies, videogame and cultural studies approaches, this book offers a new critical perspective on the issues raised by computer-mediated gambling, while expanding our perspective on what media and gambling are. In particular, it critically analyses terrestrial, mobile and online slot machines, online poker and stock trading apps through a selection of case studies.
Author: Natasha Dow Schüll
Publisher: Princeton University Press
ISBN: 0691127557
Category : Computers
Languages : en
Pages : 457
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Book Description
machines stems from the consumer, the product, or the interplay between the two. --
Author: Marie Grall Bronnec
Publisher: Frontiers Media SA
ISBN: 2889761029
Category : Medical
Languages : en
Pages : 223
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Book Description
Guest Topic Editor Marie Grall-Bronnec has declared that the University Hospital of Nantes has received funding from the gambling industry (FDJ and PMU) in the form of a philanthropic sponsorship (donations that do not assign purpose of use). All other Guest Topic Editors declare no competing interests with regards to the Research Topic subject.
Author: Marc N. Potenza
Publisher: Oxford University Press
ISBN: 019021807X
Category : Psychology
Languages : en
Pages :
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Book Description
Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and cultural contexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digital technologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers.
Author: Darragh McGee
Publisher: Emerald Group Publishing
ISBN: 1801173044
Category : Social Science
Languages : en
Pages : 217
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Book Description
This volume contains an Open Access chapter. Establishing a scholarly platform to inform interventions in research and policymaking, this book demonstrates the importance of sociology in understanding sports gambling in a global age.
Author: Robert V. Kozinets
Publisher: Routledge
ISBN: 1000317773
Category : Business & Economics
Languages : en
Pages : 405
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Book Description
Netnography has become an essential tool for qualitative research in the dynamic, complex, and conflicted worlds of contemporary technoculture. Shaped by academic fields, industries, national contexts, technologies and platforms, and languages and cultures for over two decades, netnography has impacted the research practices of scholars around the world. In this volume, 34 researchers present 19 chapters that examine how they have adapted netnography and what those changes can teach us. Positioned for students and researchers in academic and professional fields, this book examines how we can better use netnographic research to understand the many ways networked technologies affect every element of contemporary business life and consumer existence. Netnography Unlimited provides an unprecedented new look at netnography. From COVID-19 to influencer empathy, gambling and the Dark Web to public relations and the military, AI and more-than-human netnography to video-streaming and auto-netnography, there has never been a wider or deeper treatment of technocultural netnographic research in one volume. Readers will learn what kind of work they can do with netnography and gain an up-to-date understanding of the most pressing issues and opportunities. This book is a must-read for those interested in technology, research methods, and contemporary culture.
Author: Janne Nikkinen
Publisher: Springer Nature
ISBN: 3658356359
Category : Business & Economics
Languages : en
Pages : 290
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Book Description
The collection of case studies maps the corporate and financial structures of global gambling companies, the tactics that these companies employ to secure profits, the impact they exert on other industry sectors, as well as perspectives on regulation. The articles in the book cover different geographical areas, gambling formats and perspectives into how the global gambling industry has emerged, expanded, and how it is maintained and regulated, in order to form a picture of the global political economy of gambling. The chapters are written by leading scholars on gambling law, social sciences and economy.Chapters [Chapter-No 3.] and [Chapter-No 6] are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Author: Jon E. Grant, M.D., M.P.H., J.D.
Publisher: American Psychiatric Pub
ISBN: 1615373039
Category : Medical
Languages : en
Pages : 298
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Book Description
Seventeen years since the first edition and eight years since DSM-5 reclassified "pathological gambling," Gambling Disorder: A Clinical Guide to Treatment is here to provide clinicians with the latest thinking about gambling disorder. It is an exciting moment in the history of gambling research, with scholarly inquiry into the epidemiology, etiology, neurobiology, and treatment of this disorder growing by leaps and bounds. However, many clinicians remain unaware of the disorder's symptoms, though common, and are uninformed about available treatments, many developed quite recently. Acting on this knowledge, the editors set out to compile a guide that would equip clinicians to recognize patients exhibiting signs of the disorder, competently assess them, and work to identify effective treatment options. In addition, the book explores different ways the disorder may manifest across genders and among older and younger patients, forensic issues, and the relatively new area of study, online gambling and gambling-gaming convergence. Not so much a revision as a reconceptualization, Gambling Disorder: A Clinical Guide to Treatment brings a new cast of contributors, a totally restructured text, and the research and clinical wisdom amassed over the past decade and a half to bear on this critically important, yet often overlooked, disorder.
Author: Peter Ferentzy
Publisher: Springer Science & Business Media
ISBN: 1461466997
Category : Psychology
Languages : en
Pages : 184
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Book Description
This book documents the history of ideas about problem gambling and its link to addictive disorders. The book uses a combination of literature review and conceptual and linguistic analysis to explore the way ideas about problem gambling gave changed over time. It examines the religious, socio-cultural, and medical influences on the development of the concept of problem gambling as a disease, along with the ways in which such ideas were influenced by attitudes about substance abuse. The history of mental illness, notably as it pertains to themes such as loss of control over behavior, is also addressed. The book ends with a discussion of the current status and future prospects, with an eye to which ideas about problem gambling and addictions seem most promising and which should perhaps be left behind.