Digital Encounters

Digital Encounters PDF Author: Aylish Wood
Publisher: Routledge
ISBN: 0415410657
Category : Art
Languages : en
Pages : 202

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Book Description
Digital Encounters reconceptualizes the way we think about technology and the moving image, exploring a network of images and technological objects such as animations, digital effects films, computer games and mixed media gallery installations.

Digital Encounters

Digital Encounters PDF Author: Aylish Wood
Publisher: Routledge
ISBN: 0415410657
Category : Art
Languages : en
Pages : 202

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Book Description
Digital Encounters reconceptualizes the way we think about technology and the moving image, exploring a network of images and technological objects such as animations, digital effects films, computer games and mixed media gallery installations.

Digital Encounters

Digital Encounters PDF Author: Cecily Raynor
Publisher: University of Toronto Press
ISBN: 1487538812
Category : Literary Criticism
Languages : en
Pages : 224

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Book Description
To understand the creative fabric of digital networks, scholars of literary and cultural studies must turn their attention to crowdsourced forms of production, discussion, and distribution. Digital Encounters explores the influence of an increasingly networked world on contemporary Latin American cultural production. Drawing on a spectrum of case studies, the contributors to this volume examine literature, art, and political activism as they dialogue with programming languages, social media platforms, online publishing, and geospatial metadata. Implicit within these connections are questions of power, privilege, and stratification. The book critically examines issues of inequitable access and data privacy, technology’s capacity to divide people from one another, and the digital space as a site of racialized and gendered violence. Through an expansive approach to the study of connectivity, Digital Encounters illustrates how new connections – between analog and digital, human and machine, print text and pixel – alter representations of self, Other, and world.

Shared Encounters

Shared Encounters PDF Author: Katharine S. Willis
Publisher: Springer Science & Business Media
ISBN: 184882727X
Category : Computers
Languages : en
Pages : 313

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Book Description
Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background. A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.

Global Debates in the Digital Humanities

Global Debates in the Digital Humanities PDF Author: Domenico Fiormonte
Publisher: U of Minnesota Press
ISBN: 1452967105
Category : Social Science
Languages : en
Pages : 341

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Book Description
A necessary volume of essays working to decolonize the digital humanities Often conceived of as an all-inclusive “big tent,” digital humanities has in fact been troubled by a lack of perspectives beyond Westernized and Anglophone contexts and assumptions. This latest collection in the Debates in the Digital Humanities series seeks to address this deficit in the field. Focused on thought and work that has been underappreciated for linguistic, cultural, or geopolitical reasons, contributors showcase alternative histories and perspectives that detail the rise of the digital humanities in the Global South and other “invisible” contexts and explore the implications of a globally diverse digital humanities. Advancing a vision of the digital humanities as a space where we can reimagine basic questions about our cultural and historical development, this volume challenges the field to undertake innovation and reform. Contributors: Maria José Afanador-Llach, U de los Andes, Bogotá; Maira E. Álvarez, U of Houston; Purbasha Auddy, Jadavpur U; Diana Barreto Ávila, U of British Columbia; Deepti Bharthur, IT for Change; Sayan Bhattacharyya, Singapore U of Technology and Design; Anastasia Bonch-Osmolovskaya, National Research U Higher School of Economics; Jing Chen, Nanjing U; Carlton Clark, Kazimieras Simonavičius U, Vilnius; Carolina Dalla Chiesa, Erasmus U, Rotterdam; Gimena del Rio Riande, Institute of Bibliographic Research and Textual Criticism; Leonardo Foletto, U of São Paulo; Rahul K. Gairola, Murdoch U; Sofia Gavrilova, Leibniz Institute for Regional Geography; Andre Goodrich, North-West U; Anita Gurumurthy, IT for Change; Aliz Horvath, Eötvös Loránd U; Igor Kim, Russian Academy of Sciences; Inna Kizhner, Siberian Federal U; Cédric Leterme, Tricontinental Center; Andres Lombana-Bermudez, Pontificia, U Javeriana, Bogotá; Lev Manovich, City U of New York; Itay Marienberg-Milikowsky, Ben-Gurion U of the Negev; Maciej Maryl, Polish Academy of Sciences; Nirmala Menon, Indian Institute of Technology, Indore; Boris Orekhov, National Research U Higher School of Economics; Ernesto Priego, U of London; Sylvia Fernández Quintanilla, U of Kansas; Nuria Rodríguez-Ortega, U of Málaga; Steffen Roth, U of Turku; Dibyadyuti Roy, Indian Institute of Technology, Jodhpur; Maxim Rumyantsev, Siberian Federal U; Puthiya Purayil Sneha, Centre for Internet and Society, Bengaluru; Juan Steyn, South African Centre for Digital Language Resources; Melissa Terras, U of Edinburgh; Ernesto Miranda Trigueros, U of the Cloister of Sor Juana; Lik Hang Tsui, City U of Hong Kong; Tim Unwin, U of London; Lei Zhang, U of Wisconsin–La Crosse.

Digital ecologies

Digital ecologies PDF Author: Jonathon Turnbull
Publisher: Manchester University Press
ISBN: 1526170337
Category : Social Science
Languages : en
Pages : 393

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Book Description
Digital ecologies draws together leading social science and humanities scholars to examine how digital media are reshaping the futures of conservation, environmentalism, and ecological politics. The book offers an overview of the emerging field of interdisciplinary digital ecologies research by mapping key debates and issues in the field, with original empirical chapters exploring how livestreams, sensors, mobile technologies, social media platforms, and software are reconfiguring life in profound ways. The collection traverses contexts ranging from animal exercise apps, to surveillance systems on the high seas, and is organised around the themes of encounters, governance, and assemblages. Digital ecologies also includes an agenda-setting intervention by the book’s editors, and three closing chapter-length provocations by leading scholars in digital geographies, the environmental humanities, and media theory that set out trajectories for future research.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

The Geographies of Digital Sexuality

The Geographies of Digital Sexuality PDF Author: Catherine J. Nash
Publisher: Springer
ISBN: 9811368767
Category : Social Science
Languages : en
Pages : 290

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Book Description
This edited book engages with the rapidly emerging field of the geographies of digital sexualities, that is, the interlinkages between sexual lives, material and virtual geographies and digital practices. Modern life is increasingly characterised by our integrated engagement in digital/material landscapes activities and our intimate life online can no longer be conceptualised as discrete from ‘real life.’ Our digital lives are experienced as a material embeddedness in the spaces of everyday life marking the complex integration of real and digital geographies. Perhaps nowhere is this clearer than in the ways that our social and sexual practices such as dating or casual sex are bound up online and online geographies and in many cases constitute specific sexuality-based communities crossing the digital/material divide. The aim of this collection is to explore the complexities of these newly constituted and interwoven sexual and gender landscapes through empirical, theoretical and conceptual engagements through wide-ranging, innovative and original research in a new and quickly moving field.

Key Methods in Geography

Key Methods in Geography PDF Author: Nicholas Clifford
Publisher: SAGE Publications Limited
ISBN: 1529613787
Category : Science
Languages : en
Pages : 857

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Book Description
Key Methods in Geography is the perfect introductory companion, providing an overview of qualitative and quantitative methods for human and physical geography. The fourth edition of this essential and accessible primer covers the breadth of the discipline and offer critical and contextual perspectives on research methods. New coverage takes account of newer technologies and practice, and 9 new chapters bring greater diversity of positionality and perspective to the volume, including decolonial methods, predicting, visualizing and modelling climate and environmental change, and writing up research. Case study examples, summaries and exercises have been included in each chapter to enable learning. This is vital reading for any student undertaking a Geography Methods module as well as a valuable resource for any student embarking on independent research as part of their degree.

The Routledge Companion to Digital Media and Children

The Routledge Companion to Digital Media and Children PDF Author: Lelia Green
Publisher: Routledge
ISBN: 1351004085
Category : Social Science
Languages : en
Pages : 692

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Book Description
This companion presents the newest research in this important area, showcasing the huge diversity in children’s relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism of children's lives online with contributions fielding both global and hyper-local issues, and bridging the wide spectrum of connected media created for and by children. From education to children's rights to cyberbullying and youth in challenging circumstances, the interdisciplinary approach ensures a careful, nuanced, multi-dimensional exploration of children’s relationships with digital media. Featuring a highly international range of case studies, perspectives, and socio-cultural contexts, The Routledge Companion to Digital Media and Children is the perfect reference tool for students and researchers of media and communication, family and technology studies, psychology, education, anthropology, and sociology, as well as interested teachers, policy makers, and parents.

Drone Age Cinema

Drone Age Cinema PDF Author: Steen Ledet Christiansen
Publisher: Bloomsbury Publishing
ISBN: 1786720760
Category : Performing Arts
Languages : en
Pages : 256

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Book Description
At a time when technological advances are transforming cultures and supporting new automated military operations, action films engage the senses and, in doing so, allow viewers to embody combat roles. This book argues that through film the viewer adapts to an ecology of fear, one that reflects global panic at the near-constant threat of conflict and violence. Often overwhelming in its audiovisual assault, action cinema attempts to overpower our bodies with its own through force and intensity. In this book, Steen Ledet Christiansen identifies five aspects central to how action films produce such physical movements and responses through vectors, droning, kinetics, telesomatics and volatility and in so doing unveils new modes of perception that acclimatise us for warfare. Drawing on theories from film-philosophy and a consideration of the aesthetics and phenomenology of war, this is an innovative study of the evolving action movie and its role in the targeted address of battle. Chapters investigate new modes of cinematic experience through in-depth case studies of Iron Man, Avatar and the Jason Bourne trilogy, through to The Hurt Locker and Mad Max: Fury Road. "