Author: Xinjiang Cover
Publisher: Xlibris Corporation
ISBN: 148364149X
Category : Fiction
Languages : en
Pages : 30
Book Description
What's behind the scene in US and People's Republic of China relations?
Digital Dragon Ii
Author: Xinjiang Cover
Publisher: Xlibris Corporation
ISBN: 148364149X
Category : Fiction
Languages : en
Pages : 30
Book Description
What's behind the scene in US and People's Republic of China relations?
Publisher: Xlibris Corporation
ISBN: 148364149X
Category : Fiction
Languages : en
Pages : 30
Book Description
What's behind the scene in US and People's Republic of China relations?
Battlezoo Bestiary (Pathfinder 2e)
Author: Stephen Glicker
Publisher: Roll for Combat
ISBN: 9781737460909
Category :
Languages : en
Pages : 0
Book Description
Explore over 100 award-winning monsters for Pathfinder 2nd Edition from the 2020 RPG Superstar Contest. Inside, you'll find the monster mage, who learns spells from defeated monsters, vestige hunters, who gain the powers of their fallen foes, and new backgrounds related to monster hunting. Finally, upgrade your game's crafting with monster parts using the extensive and flexible new subsystem that fits in seamlessly with the game's economy.
Publisher: Roll for Combat
ISBN: 9781737460909
Category :
Languages : en
Pages : 0
Book Description
Explore over 100 award-winning monsters for Pathfinder 2nd Edition from the 2020 RPG Superstar Contest. Inside, you'll find the monster mage, who learns spells from defeated monsters, vestige hunters, who gain the powers of their fallen foes, and new backgrounds related to monster hunting. Finally, upgrade your game's crafting with monster parts using the extensive and flexible new subsystem that fits in seamlessly with the game's economy.
Digital Dragon
Author: Adam Segal
Publisher: Cornell University Press
ISBN: 0801458056
Category : Political Science
Languages : en
Pages : 201
Book Description
During the economic reforms of the last twenty years, China adopted a wide array of policies designed to raise its technological capability and foster industrial growth. Ideologically, the government would not promote private-ownership firms and instead created a hybrid concept, that of "nongovernmental enterprises" or minying qiye. Adam Segal examines the minying experience, particularly in high technology, in four key regions: Beijing, Shanghai, Xi'an, and Guangzhou. Minying enterprises have been neither clear successes nor abject failures, Segal finds. Instead, outcomes varied: though efforts to create a core of innovative high-tech firms succeeded in Beijing, minying enterprises elsewhere have languished. He points to variations in local implementation of government policies on investment, property-rights regulation, and government supervision as a key to the different outcomes. He explains these peculiarities of implementation by putting official decisions within their local contexts. Extending his analysis, he compares the experience of creating technology enterprises in China with those of Korea (the chaebol system) and Taiwan (enterprise groups). Based on interviews with entrepreneurs and local government officials, as well as numerous published primary sources, Digital Dragon is the first detailed look at a major Chinese institutional experiment and at high-tech endeavors in China. Can China become a true global economic power? The evolution of the high-technologies sector will determine, Segal says, whether China will become a modern economy or simply a large one.
Publisher: Cornell University Press
ISBN: 0801458056
Category : Political Science
Languages : en
Pages : 201
Book Description
During the economic reforms of the last twenty years, China adopted a wide array of policies designed to raise its technological capability and foster industrial growth. Ideologically, the government would not promote private-ownership firms and instead created a hybrid concept, that of "nongovernmental enterprises" or minying qiye. Adam Segal examines the minying experience, particularly in high technology, in four key regions: Beijing, Shanghai, Xi'an, and Guangzhou. Minying enterprises have been neither clear successes nor abject failures, Segal finds. Instead, outcomes varied: though efforts to create a core of innovative high-tech firms succeeded in Beijing, minying enterprises elsewhere have languished. He points to variations in local implementation of government policies on investment, property-rights regulation, and government supervision as a key to the different outcomes. He explains these peculiarities of implementation by putting official decisions within their local contexts. Extending his analysis, he compares the experience of creating technology enterprises in China with those of Korea (the chaebol system) and Taiwan (enterprise groups). Based on interviews with entrepreneurs and local government officials, as well as numerous published primary sources, Digital Dragon is the first detailed look at a major Chinese institutional experiment and at high-tech endeavors in China. Can China become a true global economic power? The evolution of the high-technologies sector will determine, Segal says, whether China will become a modern economy or simply a large one.
The Digital Role-Playing Game and Technical Communication
Author: Daniel Reardon
Publisher: Bloomsbury Publishing USA
ISBN: 1501352563
Category : Computers
Languages : en
Pages : 344
Book Description
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (modding) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Publisher: Bloomsbury Publishing USA
ISBN: 1501352563
Category : Computers
Languages : en
Pages : 344
Book Description
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (modding) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
The Art of How to Train Your Dragon 2
Author: Linda Sunshine
Publisher: Harper Collins
ISBN: 0062323369
Category : Performing Arts
Languages : en
Pages : 0
Book Description
The Art of How to Train Your Dragon 2 by Linda Sunshine has descriptive copy which is not yet available from the Publisher.
Publisher: Harper Collins
ISBN: 0062323369
Category : Performing Arts
Languages : en
Pages : 0
Book Description
The Art of How to Train Your Dragon 2 by Linda Sunshine has descriptive copy which is not yet available from the Publisher.
Digital Dragon
Author: Jan Krikke
Publisher: Proglen Trading Co., Ltd.
ISBN: 6167817979
Category : Art
Languages : en
Pages : 57
Book Description
Publisher: Proglen Trading Co., Ltd.
ISBN: 6167817979
Category : Art
Languages : en
Pages : 57
Book Description
The Return of the Dragon
Author: Rebecca Rupp
Publisher: Candlewick Press
ISBN: 0763664138
Category : Juvenile Fiction
Languages : en
Pages : 157
Book Description
In the long-awaited follow-up to The Dragon of Lonely Island, three adventurous children find further intrigue on a tiny Maine island where a talkative three-headed dragon lives out its days. With their parents off to London on a special trip, Hannah, Zachary, and Sarah Emily are thrilled to be going back to Aunt Mehitabel’s house on Lonely Island. Though their favorite aunt can’t join them, they know their tummies will soon be filled with Mrs. Jones’s mouthwatering cookies and their minds full of Fafnyr, the fabulous creature they befriended last summer. The glittering three-headed dragon remains safely hidden in a cave high above the ocean, waiting for the children’s return. But is Fafnyr’s hiding place safe? As the children nervously discover, a white yacht is now anchored off the private island, and a crew led by billionaire J. P. King has been scouring onshore, supposedly watching birds. The children have promised to keep Fafnyr’s existence a secret, but it’s hard to know if the smooth-talking Mr. King is friend or foe. Only Fafnyr’s own stories can lead the Dragon Friends to the heart of the mystery, as they teach the children to think more clearly, to make the right decisions - and to discover what’s worth fighting for.
Publisher: Candlewick Press
ISBN: 0763664138
Category : Juvenile Fiction
Languages : en
Pages : 157
Book Description
In the long-awaited follow-up to The Dragon of Lonely Island, three adventurous children find further intrigue on a tiny Maine island where a talkative three-headed dragon lives out its days. With their parents off to London on a special trip, Hannah, Zachary, and Sarah Emily are thrilled to be going back to Aunt Mehitabel’s house on Lonely Island. Though their favorite aunt can’t join them, they know their tummies will soon be filled with Mrs. Jones’s mouthwatering cookies and their minds full of Fafnyr, the fabulous creature they befriended last summer. The glittering three-headed dragon remains safely hidden in a cave high above the ocean, waiting for the children’s return. But is Fafnyr’s hiding place safe? As the children nervously discover, a white yacht is now anchored off the private island, and a crew led by billionaire J. P. King has been scouring onshore, supposedly watching birds. The children have promised to keep Fafnyr’s existence a secret, but it’s hard to know if the smooth-talking Mr. King is friend or foe. Only Fafnyr’s own stories can lead the Dragon Friends to the heart of the mystery, as they teach the children to think more clearly, to make the right decisions - and to discover what’s worth fighting for.
Identity and Play in Interactive Digital Media
Author: Sara M. Cole
Publisher: Routledge
ISBN: 1315390760
Category : Computers
Languages : en
Pages : 274
Book Description
Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.
Publisher: Routledge
ISBN: 1315390760
Category : Computers
Languages : en
Pages : 274
Book Description
Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.
Kenny & the Dragon
Author: Tony DiTerlizzi
Publisher: Simon and Schuster
ISBN: 1442436514
Category : Fiction
Languages : en
Pages : 176
Book Description
Kenny Rabbit tries to save his friend, the dragon, after he is labeled a community nuisance by the simple people of Roundbrook village, who arrange for the creature to be fought by St. George.
Publisher: Simon and Schuster
ISBN: 1442436514
Category : Fiction
Languages : en
Pages : 176
Book Description
Kenny Rabbit tries to save his friend, the dragon, after he is labeled a community nuisance by the simple people of Roundbrook village, who arrange for the creature to be fought by St. George.
Digital Forensics and Watermarking
Author: Yun Qing Shi
Publisher: Springer
ISBN: 3642322050
Category : Computers
Languages : en
Pages : 522
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Workshop on Digital-forensics and Watermarking (IWDW 2011) held in Atlantic City, NJ, USA, during October 23-26, 2011. The 37 revised full papers presented were carefully selected from 59 submissions. Conference papers are organized in 6 technical sessions, covering the topics of steganography and steganalysis, watermarking, visual cryptography, forensics, anti-forensics, fingerprinting, privacy and security.
Publisher: Springer
ISBN: 3642322050
Category : Computers
Languages : en
Pages : 522
Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Workshop on Digital-forensics and Watermarking (IWDW 2011) held in Atlantic City, NJ, USA, during October 23-26, 2011. The 37 revised full papers presented were carefully selected from 59 submissions. Conference papers are organized in 6 technical sessions, covering the topics of steganography and steganalysis, watermarking, visual cryptography, forensics, anti-forensics, fingerprinting, privacy and security.