Author: Seth Kenlon
Publisher: Apress
ISBN: 1484241703
Category : Computers
Languages : en
Pages : 324
Book Description
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Developing Games on the Raspberry Pi
Author: Seth Kenlon
Publisher: Apress
ISBN: 1484241703
Category : Computers
Languages : en
Pages : 324
Book Description
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Publisher: Apress
ISBN: 1484241703
Category : Computers
Languages : en
Pages : 324
Book Description
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Beginning Game Programming with Pygame Zero
Author: Stewart Watkiss
Publisher: Apress
ISBN: 1484256506
Category : Computers
Languages : en
Pages : 358
Book Description
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Publisher: Apress
ISBN: 1484256506
Category : Computers
Languages : en
Pages : 358
Book Description
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Adventures in Raspberry Pi
Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 111904605X
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Publisher: John Wiley & Sons
ISBN: 111904605X
Category : Juvenile Nonfiction
Languages : en
Pages : 256
Book Description
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Programming the Raspberry Pi: Getting Started with Python
Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071807845
Category : Computers
Languages : en
Pages : 193
Book Description
Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry Pi Navigate files, folders, and menus Create Python programs using the IDLE editor Work with strings, lists, and functions Use and write your own libraries, modules, and classes Add Web features to your programs Develop interactive games with Pygame Interface with devices through the GPIO port Build a Raspberry Pi Robot and LED Clock Build professional-quality GUIs using Tkinter
Publisher: McGraw Hill Professional
ISBN: 0071807845
Category : Computers
Languages : en
Pages : 193
Book Description
Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry Pi Navigate files, folders, and menus Create Python programs using the IDLE editor Work with strings, lists, and functions Use and write your own libraries, modules, and classes Add Web features to your programs Develop interactive games with Pygame Interface with devices through the GPIO port Build a Raspberry Pi Robot and LED Clock Build professional-quality GUIs using Tkinter
Code the Classics Volume 1
Author: David Crookes
Publisher: Raspberry Pi Press
ISBN: 1912047217
Category : Computers
Languages : en
Pages : 224
Book Description
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Publisher: Raspberry Pi Press
ISBN: 1912047217
Category : Computers
Languages : en
Pages : 224
Book Description
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Learning Python with Raspberry Pi
Author: Alex Bradbury
Publisher: John Wiley & Sons
ISBN: 1118717058
Category : Computers
Languages : en
Pages : 294
Book Description
The must-have companion guide to the Raspberry Pi User Guide! Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program. This approachable book serves as an ideal resource for anyone wanting to use Raspberry Pi to learn to program and helps you get started with the Python programming language. Aimed at first-time developers with no prior programming language assumed, this beginner book gets you up and running. Covers variables, loops, and functions Addresses 3D graphics programming Walks you through programming Minecraft Zeroes in on Python for scripting Learning Python with Raspberry Pi proves itself to be a fantastic introduction to coding.
Publisher: John Wiley & Sons
ISBN: 1118717058
Category : Computers
Languages : en
Pages : 294
Book Description
The must-have companion guide to the Raspberry Pi User Guide! Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program. This approachable book serves as an ideal resource for anyone wanting to use Raspberry Pi to learn to program and helps you get started with the Python programming language. Aimed at first-time developers with no prior programming language assumed, this beginner book gets you up and running. Covers variables, loops, and functions Addresses 3D graphics programming Walks you through programming Minecraft Zeroes in on Python for scripting Learning Python with Raspberry Pi proves itself to be a fantastic introduction to coding.
Getting Started with Raspberry Pi
Author: Matt Richardson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449344240
Category : Computers
Languages : en
Pages : 178
Book Description
What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python
Publisher: "O'Reilly Media, Inc."
ISBN: 1449344240
Category : Computers
Languages : en
Pages : 178
Book Description
What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python
Cutting-Edge Computing with Raspberry Pi
Author: Krystyna Poray Goddu
Publisher: Lerner Publications ™
ISBN: 1541537114
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Computer coding sounds intimidating to many people, but what if there was an easy-to-use, affordable device that could help teach this skill in a fun, innovative way? There is! Raspberry Pi is a tiny computer that kids (and adults) can program to create a wearable camera, a game console, and much, much more. Learn about the development of Raspberry Pi and how it is used in homes and schools.
Publisher: Lerner Publications ™
ISBN: 1541537114
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Computer coding sounds intimidating to many people, but what if there was an easy-to-use, affordable device that could help teach this skill in a fun, innovative way? There is! Raspberry Pi is a tiny computer that kids (and adults) can program to create a wearable camera, a game console, and much, much more. Learn about the development of Raspberry Pi and how it is used in homes and schools.
Hello Raspberry Pi!
Author: Ryan C. Heitz
Publisher: Simon and Schuster
ISBN: 1638352445
Category : Computers
Languages : en
Pages : 402
Book Description
Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects
Publisher: Simon and Schuster
ISBN: 1638352445
Category : Computers
Languages : en
Pages : 402
Book Description
Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects
Make Your Own Game
Author: Jurie Horneman
Publisher: CoderDojo Nano
ISBN: 9781405284103
Category : Coding theory
Languages : en
Pages : 96
Book Description
CoderDojo Nano: Make Your Own Game teaches the fundamentals of the Javascript coding language in a simple, logical way to help kids reach their goal of creating their very own PC game. Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book. Coder Dojo Nano: Make Your Own Game is the perfect first step that kids can take towards game development. Look out for other titles in the CoderDojo Nano series: CoderDojo Nano: Build Your Own Website.
Publisher: CoderDojo Nano
ISBN: 9781405284103
Category : Coding theory
Languages : en
Pages : 96
Book Description
CoderDojo Nano: Make Your Own Game teaches the fundamentals of the Javascript coding language in a simple, logical way to help kids reach their goal of creating their very own PC game. Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book. Coder Dojo Nano: Make Your Own Game is the perfect first step that kids can take towards game development. Look out for other titles in the CoderDojo Nano series: CoderDojo Nano: Build Your Own Website.