Author: Roel Wieringa
Publisher: Morgan Kaufmann
ISBN: 1558607552
Category : Computers
Languages : en
Pages : 486
Book Description
This book provides a framework for software design that shows where the techniques and approaches of design methods for software systems fit in. It discusses three methods in detail and demonstrates how to pick techniques from each of them. It also shows how to follow problem-solving steps that focus on the design problem rather than on the method.
Design Methods for Reactive Systems
Author: Roel Wieringa
Publisher: Morgan Kaufmann
ISBN: 1558607552
Category : Computers
Languages : en
Pages : 486
Book Description
This book provides a framework for software design that shows where the techniques and approaches of design methods for software systems fit in. It discusses three methods in detail and demonstrates how to pick techniques from each of them. It also shows how to follow problem-solving steps that focus on the design problem rather than on the method.
Publisher: Morgan Kaufmann
ISBN: 1558607552
Category : Computers
Languages : en
Pages : 486
Book Description
This book provides a framework for software design that shows where the techniques and approaches of design methods for software systems fit in. It discusses three methods in detail and demonstrates how to pick techniques from each of them. It also shows how to follow problem-solving steps that focus on the design problem rather than on the method.
Design Methods for Reactive Systems
Author: R. J. Wieringa
Publisher: Elsevier
ISBN: 0080503950
Category : Computers
Languages : en
Pages : 485
Book Description
Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value. - Shows how the techniques and design approaches of the three most popular design methods can be combined in a flexible, problem-driven manner. - Pedagogical features include summaries, rehearsal questions, exercises, discussion questions, and numerous case studies.
Publisher: Elsevier
ISBN: 0080503950
Category : Computers
Languages : en
Pages : 485
Book Description
Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value. - Shows how the techniques and design approaches of the three most popular design methods can be combined in a flexible, problem-driven manner. - Pedagogical features include summaries, rehearsal questions, exercises, discussion questions, and numerous case studies.
Verification of Reactive Systems
Author: Klaus Schneider
Publisher: Springer Science & Business Media
ISBN: 3662107783
Category : Computers
Languages : en
Pages : 608
Book Description
This book is a solid foundation of the most important formalisms used for specification and verification of reactive systems. In particular, the text presents all important results on m-calculus, w-automata, and temporal logics, shows the relationships between these formalisms and describes state-of-the-art verification procedures for them. It also discusses advantages and disadvantages of these formalisms, and shows up their strengths and weaknesses. Most results are given with detailed proofs, so that the presentation is almost self-contained. Includes all definitions without relying on other material Proves all theorems in detail Presents detailed algorithms in pseudo-code for verification as well as translations to other formalisms
Publisher: Springer Science & Business Media
ISBN: 3662107783
Category : Computers
Languages : en
Pages : 608
Book Description
This book is a solid foundation of the most important formalisms used for specification and verification of reactive systems. In particular, the text presents all important results on m-calculus, w-automata, and temporal logics, shows the relationships between these formalisms and describes state-of-the-art verification procedures for them. It also discusses advantages and disadvantages of these formalisms, and shows up their strengths and weaknesses. Most results are given with detailed proofs, so that the presentation is almost self-contained. Includes all definitions without relying on other material Proves all theorems in detail Presents detailed algorithms in pseudo-code for verification as well as translations to other formalisms
Reactive Systems in Java
Author: Clement Escoffier
Publisher: "O'Reilly Media, Inc."
ISBN: 1492091677
Category : Computers
Languages : en
Pages : 282
Book Description
Reactive systems and event-driven architecture are becoming indispensable to application design, and companies are taking note. Reactive systems ensure that applications are responsive, resilient, and elastic no matter what failures or errors may be occurring, while event-driven architecture offers a flexible and composable option for distributed systems. This practical book helps Java developers bring these approaches together using Quarkus 2.x, the Kubernetes-native Java framework. Clement Escoffier and Ken Finnigan show you how to take advantage of event-driven and reactive principles to build robust distributed systems, reducing latency and increasing throughput, particularly in microservices and serverless applications. You'll also get a foundation in Quarkus to help you create true Kubernetes-native applications for the cloud. Understand the fundamentals of reactive systems and event-driven architecture Learn how to use Quarkus to build reactive applications Combine Quarkus with Apache Kafka or AMQP to build reactive systems Develop microservices that utilize messages with Quarkus for use in event-driven architectures Learn how to integrate external messaging systems, such as Apache Kafka, with Quarkus Build applications with Quarkus using reactive systems and reactive programming concepts
Publisher: "O'Reilly Media, Inc."
ISBN: 1492091677
Category : Computers
Languages : en
Pages : 282
Book Description
Reactive systems and event-driven architecture are becoming indispensable to application design, and companies are taking note. Reactive systems ensure that applications are responsive, resilient, and elastic no matter what failures or errors may be occurring, while event-driven architecture offers a flexible and composable option for distributed systems. This practical book helps Java developers bring these approaches together using Quarkus 2.x, the Kubernetes-native Java framework. Clement Escoffier and Ken Finnigan show you how to take advantage of event-driven and reactive principles to build robust distributed systems, reducing latency and increasing throughput, particularly in microservices and serverless applications. You'll also get a foundation in Quarkus to help you create true Kubernetes-native applications for the cloud. Understand the fundamentals of reactive systems and event-driven architecture Learn how to use Quarkus to build reactive applications Combine Quarkus with Apache Kafka or AMQP to build reactive systems Develop microservices that utilize messages with Quarkus for use in event-driven architectures Learn how to integrate external messaging systems, such as Apache Kafka, with Quarkus Build applications with Quarkus using reactive systems and reactive programming concepts
Design Methods and Applications for Distributed Embedded Systems
Author: Bernd Kleinjohann
Publisher: Springer
ISBN: 1402081499
Category : Computers
Languages : en
Pages : 339
Book Description
The IFIP TC-10 Working Conference on Distributed and Parallel Embedded Systems (DIPES 2004) brings together experts from industry and academia to discuss recent developments in this important and growing field in the splendid city of Toulouse, France. The ever decreasing price/performance ratio of microcontrollers makes it economically attractive to replace more and more conventional mechanical or electronic control systems within many products by embedded real-time computer systems. An embedded real-time computer system is always part of a well-specified larger system, which we call an intelligent product. Although most intelligent products start out as stand-alone units, many of them are required to interact with other systems at a later stage. At present, many industries are in the middle of this transition from stand-alone products to networked embedded systems. This transition requires reflection and architecting: The complexity of the evolving distributed artifact can only be controlled, if careful planning and principled design methods replace the - hoc engineering of the first version of many standalone embedded products.
Publisher: Springer
ISBN: 1402081499
Category : Computers
Languages : en
Pages : 339
Book Description
The IFIP TC-10 Working Conference on Distributed and Parallel Embedded Systems (DIPES 2004) brings together experts from industry and academia to discuss recent developments in this important and growing field in the splendid city of Toulouse, France. The ever decreasing price/performance ratio of microcontrollers makes it economically attractive to replace more and more conventional mechanical or electronic control systems within many products by embedded real-time computer systems. An embedded real-time computer system is always part of a well-specified larger system, which we call an intelligent product. Although most intelligent products start out as stand-alone units, many of them are required to interact with other systems at a later stage. At present, many industries are in the middle of this transition from stand-alone products to networked embedded systems. This transition requires reflection and architecting: The complexity of the evolving distributed artifact can only be controlled, if careful planning and principled design methods replace the - hoc engineering of the first version of many standalone embedded products.
Design Science Methodology for Information Systems and Software Engineering
Author: Roel J. Wieringa
Publisher: Springer
ISBN: 3662438399
Category : Computers
Languages : en
Pages : 327
Book Description
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
Publisher: Springer
ISBN: 3662438399
Category : Computers
Languages : en
Pages : 327
Book Description
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
Scala Reactive Programming
Author: Rambabu Posa
Publisher: Packt Publishing Ltd
ISBN: 1787282872
Category : Computers
Languages : en
Pages : 540
Book Description
Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.
Publisher: Packt Publishing Ltd
ISBN: 1787282872
Category : Computers
Languages : en
Pages : 540
Book Description
Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.
Model-Based Testing of Reactive Systems
Author: Manfred Broy
Publisher: Springer Science & Business Media
ISBN: 3540262784
Category : Computers
Languages : en
Pages : 646
Book Description
Testing is the primary hardware and software verification technique used by industry today. Usually, it is ad hoc, error prone, and very expensive. In recent years, however, many attempts have been made to develop more sophisticated formal testing methods. This coherent book provides an in-depth assessment of this emerging field, focusing on formal testing of reactive systems. This book is based on a seminar held in Dagstuhl Castle, Germany, in January 2004. It presents 19 carefully reviewed and revised lectures given at the seminar in a well-balanced way ensuring competent complementary coverage of all relevant aspects. An appendix provides a glossary for model-based testing and basics on finite state machines and on labelled transition systems. The lectures are presented in topical sections on testing of finite state machines, testing of labelled transition systems, model-based test case generation, tools and case studies, standardized test notation and execution architectures, and beyond testing.
Publisher: Springer Science & Business Media
ISBN: 3540262784
Category : Computers
Languages : en
Pages : 646
Book Description
Testing is the primary hardware and software verification technique used by industry today. Usually, it is ad hoc, error prone, and very expensive. In recent years, however, many attempts have been made to develop more sophisticated formal testing methods. This coherent book provides an in-depth assessment of this emerging field, focusing on formal testing of reactive systems. This book is based on a seminar held in Dagstuhl Castle, Germany, in January 2004. It presents 19 carefully reviewed and revised lectures given at the seminar in a well-balanced way ensuring competent complementary coverage of all relevant aspects. An appendix provides a glossary for model-based testing and basics on finite state machines and on labelled transition systems. The lectures are presented in topical sections on testing of finite state machines, testing of labelled transition systems, model-based test case generation, tools and case studies, standardized test notation and execution architectures, and beyond testing.
Formal Methods and Testing
Author: Robert M. Hierons
Publisher: Springer Science & Business Media
ISBN: 3540789162
Category : Computers
Languages : en
Pages : 378
Book Description
This book constitutes the thoroughly refereed and peer-reviewed outcome of the Formal Methods and Testing (FORTEST) network - formed as a network established under UK EPSRC funding that investigated the relationships between formal (and semi-formal) methods and software testing - now being a subject group of two BCS Special Interest Groups: Formal Aspects of Computing Science (BCS FACS) and Special Interest Group in Software Testing (BCS SIGIST). Each of the 12 chapters in this book describes a way in which the study of formal methods and software testing can be combined in a manner that brings the benefits of formal methods (e.g., precision, clarity, provability) with the advantages of testing (e.g., scalability, generality, applicability).
Publisher: Springer Science & Business Media
ISBN: 3540789162
Category : Computers
Languages : en
Pages : 378
Book Description
This book constitutes the thoroughly refereed and peer-reviewed outcome of the Formal Methods and Testing (FORTEST) network - formed as a network established under UK EPSRC funding that investigated the relationships between formal (and semi-formal) methods and software testing - now being a subject group of two BCS Special Interest Groups: Formal Aspects of Computing Science (BCS FACS) and Special Interest Group in Software Testing (BCS SIGIST). Each of the 12 chapters in this book describes a way in which the study of formal methods and software testing can be combined in a manner that brings the benefits of formal methods (e.g., precision, clarity, provability) with the advantages of testing (e.g., scalability, generality, applicability).
Reactive Distillation Design and Control
Author: William L. Luyben
Publisher: John Wiley & Sons
ISBN: 0470377798
Category : Technology & Engineering
Languages : en
Pages : 580
Book Description
After an overview of the fundamentals, limitations, and scope of reactive distillation, this book uses rigorous models for steady-state design and dynamic analysis of different types of reactive distillation columns and quantitatively compares the economics of reactive distillation columns with conventional multi-unit processes. It goes beyond traditional steady-state design that primarily considers the capital investment and energy costs when analyzing the control structure and the dynamic robustness of disturbances, and discusses how to maximize the economic and environmental benefits of reactive distillation technology.
Publisher: John Wiley & Sons
ISBN: 0470377798
Category : Technology & Engineering
Languages : en
Pages : 580
Book Description
After an overview of the fundamentals, limitations, and scope of reactive distillation, this book uses rigorous models for steady-state design and dynamic analysis of different types of reactive distillation columns and quantitatively compares the economics of reactive distillation columns with conventional multi-unit processes. It goes beyond traditional steady-state design that primarily considers the capital investment and energy costs when analyzing the control structure and the dynamic robustness of disturbances, and discusses how to maximize the economic and environmental benefits of reactive distillation technology.