Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max PDF Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144935
Category : Art
Languages : en
Pages : 400

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Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced

Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max PDF Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144943
Category : Art
Languages : en
Pages : 399

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Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced

Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max PDF Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144935
Category : Art
Languages : en
Pages : 400

Get Book Here

Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced

Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max PDF Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144692
Category : Computers
Languages : en
Pages : 341

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Book Description
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training. "Deconstructing the Elements" allows artists to re-create natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

Essential CG Lighting Techniques with 3ds Max

Essential CG Lighting Techniques with 3ds Max PDF Author: Darren Brooker
Publisher: CRC Press
ISBN: 1136142460
Category : Art
Languages : en
Pages : 410

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Book Description
Expert guidance on creating cg lighting techniques with 3ds Max in an inspirational book and DVD package!

Visualization of Digital Terrain and Landscape Data

Visualization of Digital Terrain and Landscape Data PDF Author: Rüdiger Mach
Publisher: Springer Science & Business Media
ISBN: 3540304916
Category : Science
Languages : en
Pages : 374

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Book Description
This book approaches the realisation of digital terrain and landscape data through clear and practical examples. From data provision and the creation of revealing analyses to realistic depictions for presentation purposes, the reader is led through the world of digital 3-D graphics. The authors’ deep knowledge of the scientific fundamentals and many years of experience in 3-D visualization enable them to lead the reader through a complex subject and shed light on previously murky virtual landscapes.

How to Cheat in 3ds Max 2009

How to Cheat in 3ds Max 2009 PDF Author: Michele Bousquet
Publisher: CRC Press
ISBN: 1136139265
Category : Art
Languages : en
Pages : 230

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Book Description
Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.

Unity Game Development Essentials

Unity Game Development Essentials PDF Author: Will Goldstone
Publisher: Packt Publishing Ltd
ISBN: 1847198198
Category : Computers
Languages : en
Pages : 427

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Book Description
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

The British National Bibliography

The British National Bibliography PDF Author: Arthur James Wells
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 2744

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Book Description


Deconstructing the Elements with 3ds Max 6

Deconstructing the Elements with 3ds Max 6 PDF Author: Pete Draper
Publisher:
ISBN:
Category :
Languages : en
Pages : 351

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Book Description


3D Animation for the Raw Beginner Using Autodesk Maya 2e

3D Animation for the Raw Beginner Using Autodesk Maya 2e PDF Author: Roger King
Publisher: CRC Press
ISBN: 1351172670
Category : Computers
Languages : en
Pages : 453

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Book Description
3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers