Author: Tristan Cazenave
Publisher: Springer
ISBN: 331957969X
Category : Computers
Languages : en
Pages : 188
Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Computer Games
Author: Tristan Cazenave
Publisher: Springer
ISBN: 331957969X
Category : Computers
Languages : en
Pages : 188
Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Publisher: Springer
ISBN: 331957969X
Category : Computers
Languages : en
Pages : 188
Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Divine Games
Author: Steven J. Brams
Publisher: MIT Press
ISBN: 0262551454
Category : Mathematics
Languages : en
Pages : 219
Book Description
A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.
Publisher: MIT Press
ISBN: 0262551454
Category : Mathematics
Languages : en
Pages : 219
Book Description
A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.
Negotiation Games
Author: Steven J. Brams
Publisher: Psychology Press
ISBN: 9780415308946
Category : Business & Economics
Languages : en
Pages : 336
Book Description
Steven J. Brams is one of the leading game theorists of his generation. This new edition includes brand new material on topics such as fallback bargaining and principles of rational negotiation.
Publisher: Psychology Press
ISBN: 9780415308946
Category : Business & Economics
Languages : en
Pages : 336
Book Description
Steven J. Brams is one of the leading game theorists of his generation. This new edition includes brand new material on topics such as fallback bargaining and principles of rational negotiation.
HCI in Games
Author: Xiaowen Fang
Publisher: Springer
ISBN: 3030226026
Category : Computers
Languages : en
Pages : 475
Book Description
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
Publisher: Springer
ISBN: 3030226026
Category : Computers
Languages : en
Pages : 475
Book Description
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
Dynamic Games for Network Security
Author: Xiaofan He
Publisher: Springer
ISBN: 3319758713
Category : Technology & Engineering
Languages : en
Pages : 82
Book Description
The goal of this SpringerBrief is to collect and systematically present the state-of-the-art in this research field and the underlying game-theoretic and learning tools to the broader audience with general network security and engineering backgrounds. Particularly, the exposition of this book begins with a brief introduction of relevant background knowledge in Chapter 1, followed by a review of existing applications of SG in addressing various dynamic network security problems in Chapter 2. A detailed treatment of dynamic security games with information asymmetry is given in Chapters 3–5. Specifically, dynamic security games with extra information that concerns security competitions, where the defender has an informational advantage over the adversary are discussed in Chapter 3. The complementary scenarios where the defender lacks information about the adversary is examined in Chapter 4 through the lens of incomplete information SG. Chapter 5 is devoted to the exploration of how to proactively create information asymmetry for the defender’s benefit. The primary audience for this brief includes network engineers interested in security decision-making in dynamic network security problems. Researchers interested in the state-of-the-art research on stochastic game theory and its applications in network security will be interested in this SpringerBrief as well. Also graduate and undergraduate students interested in obtaining comprehensive information on stochastic game theory and applying it to address relevant research problems can use this SpringerBrief as a study guide. Lastly, concluding remarks and our perspective for future works are presented in Chapter 6.
Publisher: Springer
ISBN: 3319758713
Category : Technology & Engineering
Languages : en
Pages : 82
Book Description
The goal of this SpringerBrief is to collect and systematically present the state-of-the-art in this research field and the underlying game-theoretic and learning tools to the broader audience with general network security and engineering backgrounds. Particularly, the exposition of this book begins with a brief introduction of relevant background knowledge in Chapter 1, followed by a review of existing applications of SG in addressing various dynamic network security problems in Chapter 2. A detailed treatment of dynamic security games with information asymmetry is given in Chapters 3–5. Specifically, dynamic security games with extra information that concerns security competitions, where the defender has an informational advantage over the adversary are discussed in Chapter 3. The complementary scenarios where the defender lacks information about the adversary is examined in Chapter 4 through the lens of incomplete information SG. Chapter 5 is devoted to the exploration of how to proactively create information asymmetry for the defender’s benefit. The primary audience for this brief includes network engineers interested in security decision-making in dynamic network security problems. Researchers interested in the state-of-the-art research on stochastic game theory and its applications in network security will be interested in this SpringerBrief as well. Also graduate and undergraduate students interested in obtaining comprehensive information on stochastic game theory and applying it to address relevant research problems can use this SpringerBrief as a study guide. Lastly, concluding remarks and our perspective for future works are presented in Chapter 6.
Let’s Stop Playing Games
Author: Joe Lineberry
Publisher: Wipf and Stock Publishers
ISBN: 1630877921
Category : Religion
Languages : en
Pages : 164
Book Description
We yearn to be accepted and loved for who we really are. Unfortunately, we sabotage our efforts to develop successful relationships when we feel threatened. We play manipulative games with each other, protecting ourselves without realizing it. These subtle games are crippling our relationships. Let's Stop Playing Games addresses this issue with some serious fun, helping us: oexpose our unhealthy games and why we play them; oenjoy humorous yet sad stories that show how these games work (or don't work) for us; oexplore some game changers--practical, loving solutions to replace our games. In the end, we hope to be lovingly transformed in our relationships with our friends and family and even with God. We will be connected to each other, forming the authentic community we yearn for. What a great place to live!
Publisher: Wipf and Stock Publishers
ISBN: 1630877921
Category : Religion
Languages : en
Pages : 164
Book Description
We yearn to be accepted and loved for who we really are. Unfortunately, we sabotage our efforts to develop successful relationships when we feel threatened. We play manipulative games with each other, protecting ourselves without realizing it. These subtle games are crippling our relationships. Let's Stop Playing Games addresses this issue with some serious fun, helping us: oexpose our unhealthy games and why we play them; oenjoy humorous yet sad stories that show how these games work (or don't work) for us; oexplore some game changers--practical, loving solutions to replace our games. In the end, we hope to be lovingly transformed in our relationships with our friends and family and even with God. We will be connected to each other, forming the authentic community we yearn for. What a great place to live!
Primitive Games
Author: James A Schellenberg
Publisher: Routledge
ISBN: 1000308111
Category : Social Science
Languages : en
Pages : 283
Book Description
This book shows how primitive games relate to the broader framework of the theory of games and provides a general discussion of the different types of primitive games. It deals with applications of primitive games to particular areas of social research.
Publisher: Routledge
ISBN: 1000308111
Category : Social Science
Languages : en
Pages : 283
Book Description
This book shows how primitive games relate to the broader framework of the theory of games and provides a general discussion of the different types of primitive games. It deals with applications of primitive games to particular areas of social research.
Games Prisoners Play
Author: Marek M. Kaminski
Publisher: Princeton University Press
ISBN: 0691187142
Category : Social Science
Languages : en
Pages : 215
Book Description
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.
Publisher: Princeton University Press
ISBN: 0691187142
Category : Social Science
Languages : en
Pages : 215
Book Description
On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.
Game Theory and the Humanities
Author: Steven J. Brams
Publisher: MIT Press
ISBN: 0262294516
Category : Business & Economics
Languages : en
Pages : 334
Book Description
How game theory can offer insights into literary, historical, and philosophical texts ranging from Macbeth to Supreme Court decisions. Game theory models are ubiquitous in economics, common in political science, and increasingly used in psychology and sociology; in evolutionary biology, they offer compelling explanations for competition in nature. But game theory has been only sporadically applied to the humanities; indeed, we almost never associate mathematical calculations of strategic choice with the worlds of literature, history, and philosophy. And yet, as Steven Brams shows, game theory can illuminate the rational choices made by characters in texts ranging from the Bible to Joseph Heller's Catch-22 and can explicate strategic questions in law, history, and philosophy. Much of Brams's analysis is based on the theory of moves (TOM), which is grounded in game theory, and which he develops gradually and applies systematically throughout. TOM illuminates the dynamics of player choices, including their misperceptions, deceptions, and uses of different kinds of power. Brams examines such topics as the outcome and payoff matrix of Pascal's wager on the existence of God; the strategic games played by presidents and Supreme Court justices; and how information was slowly uncovered in the game played by Hamlet and Claudius. The reader gains not just new insights into the actions of certain literary and historical characters but also a larger strategic perspective on the choices that make us human.
Publisher: MIT Press
ISBN: 0262294516
Category : Business & Economics
Languages : en
Pages : 334
Book Description
How game theory can offer insights into literary, historical, and philosophical texts ranging from Macbeth to Supreme Court decisions. Game theory models are ubiquitous in economics, common in political science, and increasingly used in psychology and sociology; in evolutionary biology, they offer compelling explanations for competition in nature. But game theory has been only sporadically applied to the humanities; indeed, we almost never associate mathematical calculations of strategic choice with the worlds of literature, history, and philosophy. And yet, as Steven Brams shows, game theory can illuminate the rational choices made by characters in texts ranging from the Bible to Joseph Heller's Catch-22 and can explicate strategic questions in law, history, and philosophy. Much of Brams's analysis is based on the theory of moves (TOM), which is grounded in game theory, and which he develops gradually and applies systematically throughout. TOM illuminates the dynamics of player choices, including their misperceptions, deceptions, and uses of different kinds of power. Brams examines such topics as the outcome and payoff matrix of Pascal's wager on the existence of God; the strategic games played by presidents and Supreme Court justices; and how information was slowly uncovered in the game played by Hamlet and Claudius. The reader gains not just new insights into the actions of certain literary and historical characters but also a larger strategic perspective on the choices that make us human.
Global Shell Games
Author: Michael G. Findley
Publisher: Cambridge University Press
ISBN: 1107729688
Category : Political Science
Languages : en
Pages : 275
Book Description
Every year a staggering number of unidentified shell corporations succeed in hiding perpetrators of terrorist financing, corruption and illegal arms trades, but the degree to which firms flout global identification standards remains unknown. Adopting a unique, experimental methodology, Global Shell Games attempts to unveil the sordid world of anonymous shell corporations. Posing as twenty-one different international consultants, the authors approached nearly 4,000 services in over 180 countries to discover just how easy it is to form an untraceable company. Combining rigorous quantitative analysis, qualitative investigation of responses and lurid news reports, this book makes a significant research contribution to compliance with international law and international crime and terrorism whilst offering a novel, new approach to the field of political science research. Global Shell Games is an invaluable resource for scholars of international relations, and a fascinating, accessible read for anyone interested in learning about worldwide criminal practice in corporate finance.
Publisher: Cambridge University Press
ISBN: 1107729688
Category : Political Science
Languages : en
Pages : 275
Book Description
Every year a staggering number of unidentified shell corporations succeed in hiding perpetrators of terrorist financing, corruption and illegal arms trades, but the degree to which firms flout global identification standards remains unknown. Adopting a unique, experimental methodology, Global Shell Games attempts to unveil the sordid world of anonymous shell corporations. Posing as twenty-one different international consultants, the authors approached nearly 4,000 services in over 180 countries to discover just how easy it is to form an untraceable company. Combining rigorous quantitative analysis, qualitative investigation of responses and lurid news reports, this book makes a significant research contribution to compliance with international law and international crime and terrorism whilst offering a novel, new approach to the field of political science research. Global Shell Games is an invaluable resource for scholars of international relations, and a fascinating, accessible read for anyone interested in learning about worldwide criminal practice in corporate finance.