Author: Frank Luna
Publisher: Mercury Learning and Information
ISBN: 1937585964
Category : Computers
Languages : en
Pages : 1029
Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Introduction to 3D Game Programming with DirectX 11
Author: Frank Luna
Publisher: Mercury Learning and Information
ISBN: 1937585964
Category : Computers
Languages : en
Pages : 1029
Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Publisher: Mercury Learning and Information
ISBN: 1937585964
Category : Computers
Languages : en
Pages : 1029
Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Multiple View Geometry in Computer Vision
Author: Richard Hartley
Publisher: Cambridge University Press
ISBN: 1139449141
Category : Computers
Languages : en
Pages : 676
Book Description
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
Publisher: Cambridge University Press
ISBN: 1139449141
Category : Computers
Languages : en
Pages : 676
Book Description
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
Spatial Augmented Reality
Author: Oliver Bimber
Publisher: CRC Press
ISBN: 1439864942
Category : Computers
Languages : en
Pages : 386
Book Description
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r
Publisher: CRC Press
ISBN: 1439864942
Category : Computers
Languages : en
Pages : 386
Book Description
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r
The Complete Idiot's Guide to Algebra
Author: W. Michael Kelley
Publisher: Penguin
ISBN: 9781592571611
Category : Juvenile Nonfiction
Languages : en
Pages : 340
Book Description
The complete hands-on, how-to guide to engineering an outstanding customer experience! Beyond Disney and Harley-Davidson - Practical, start-to-finish techniques to be used right now, whatever is sold. Leverages the latest neuroscience to help readers assess, audit, design, implement and steward any customer experience. By Lou Carbone, CEO of Experience Engineering, Inc., the world's #1 customer experience consultancy.
Publisher: Penguin
ISBN: 9781592571611
Category : Juvenile Nonfiction
Languages : en
Pages : 340
Book Description
The complete hands-on, how-to guide to engineering an outstanding customer experience! Beyond Disney and Harley-Davidson - Practical, start-to-finish techniques to be used right now, whatever is sold. Leverages the latest neuroscience to help readers assess, audit, design, implement and steward any customer experience. By Lou Carbone, CEO of Experience Engineering, Inc., the world's #1 customer experience consultancy.
Photonic Microresonator Research and Applications
Author: Ioannis Chremmos
Publisher: Springer
ISBN: 1441917446
Category : Technology & Engineering
Languages : en
Pages : 515
Book Description
The technology surrounding the design and fabrication of optical microresonators has matured to a point where there is a need for commercialization. Consequently, there is a need for device research involving more advanced architectures and more esoteric operating principles. Photonic Microresonator Research and Applications explores advances in the fabrication process that enable nanometer waveguide separations, exceptionally smooth surfaces essential to reach Q factors in the order of 106- 108 and high index contrast materials.
Publisher: Springer
ISBN: 1441917446
Category : Technology & Engineering
Languages : en
Pages : 515
Book Description
The technology surrounding the design and fabrication of optical microresonators has matured to a point where there is a need for commercialization. Consequently, there is a need for device research involving more advanced architectures and more esoteric operating principles. Photonic Microresonator Research and Applications explores advances in the fabrication process that enable nanometer waveguide separations, exceptionally smooth surfaces essential to reach Q factors in the order of 106- 108 and high index contrast materials.
Conserving Bogs
Author: Rob E. Stoneman
Publisher: Stationery Office Books (TSO)
ISBN: 9780114958367
Category : Bog conservation
Languages : en
Pages : 0
Book Description
Bogs are fascinating landscapes for ecologists, climatologists, archaeologists, environmental historians and water managers. But many bogs have been damaged, and legislative protection - as 29 case studies demonstrate - is not enough to conserve the rest.
Publisher: Stationery Office Books (TSO)
ISBN: 9780114958367
Category : Bog conservation
Languages : en
Pages : 0
Book Description
Bogs are fascinating landscapes for ecologists, climatologists, archaeologists, environmental historians and water managers. But many bogs have been damaged, and legislative protection - as 29 case studies demonstrate - is not enough to conserve the rest.
Numerical Computations with GPUs
Author: Volodymyr Kindratenko
Publisher: Springer
ISBN: 3319065483
Category : Computers
Languages : en
Pages : 404
Book Description
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.
Publisher: Springer
ISBN: 3319065483
Category : Computers
Languages : en
Pages : 404
Book Description
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.
Graph Paper Notebook
Author: Joyful Journals
Publisher:
ISBN: 9781082597947
Category :
Languages : en
Pages : 204
Book Description
4x4 Graph Paper Composition Notebook - Quad Ruled (200 Pages - Larger Than Most!) Ideal for engineering, architects, calculus, algebra, creating blueprints, capturing data, 2D graphs, and more! This premium, high-quality graph grid composition notebook is perfect for math students, engineers, architects, artists, etc. There is plenty of room inside for drawing, writing notes, journaling, doodling, list making, creative writing, school notes, creating blueprints, and capturing ideas. 200 graphing paper pages Grid ruled on both sides with thin gray lines 4 squares per inch (4 x 4 quad ruled paper) Perfect for architects, students, artists, and engineers High-quality matte cover for a professional finish Large size at 8.5 x 11 inches (21.59 x 27.94 cm) This simple and durable graphing notebook can be used as a notebook, journal, diary, or composition notebook. Perfect for algebra, calculus, math students, architects, chemistry, engineering, artists, and more! This composition paperback notebook is 8.5 x 11 inches (21.59 x 27.94 cm) with a soft, matte cover and has 200 quad ruled pages. Perfect for kids to adults. This is the ultimate student notebook. Scroll up and click 'add to cart' to grab your composition graph paper notebook today!
Publisher:
ISBN: 9781082597947
Category :
Languages : en
Pages : 204
Book Description
4x4 Graph Paper Composition Notebook - Quad Ruled (200 Pages - Larger Than Most!) Ideal for engineering, architects, calculus, algebra, creating blueprints, capturing data, 2D graphs, and more! This premium, high-quality graph grid composition notebook is perfect for math students, engineers, architects, artists, etc. There is plenty of room inside for drawing, writing notes, journaling, doodling, list making, creative writing, school notes, creating blueprints, and capturing ideas. 200 graphing paper pages Grid ruled on both sides with thin gray lines 4 squares per inch (4 x 4 quad ruled paper) Perfect for architects, students, artists, and engineers High-quality matte cover for a professional finish Large size at 8.5 x 11 inches (21.59 x 27.94 cm) This simple and durable graphing notebook can be used as a notebook, journal, diary, or composition notebook. Perfect for algebra, calculus, math students, architects, chemistry, engineering, artists, and more! This composition paperback notebook is 8.5 x 11 inches (21.59 x 27.94 cm) with a soft, matte cover and has 200 quad ruled pages. Perfect for kids to adults. This is the ultimate student notebook. Scroll up and click 'add to cart' to grab your composition graph paper notebook today!
Graph Paper Composition
Author: Joyful Journals
Publisher:
ISBN: 9781726409346
Category :
Languages : en
Pages : 100
Book Description
Graph Paper Composition Notebook, Journal, Diary * One Subject * 100 Pages Makes a wonderful daily graph/grid notebook to draw, write, journal, take notes, make lists, and much more creativity! This is a simple and durable all-purpose daily graph/grid notebook. There is plenty of room inside for drawing, writing notes, journaling, doodling, list making, creative writing, school notes, and capturing ideas. It can be used as a notebook, journal, diary, or composition book. This paperback notebook is 8.5 x 11 in / 21.59 x 27.94 cm with a soft, matte cover and has 100 quad ruled pages. Perfect for all ages -- kids or adults! Wonderful as a gift, present, or personal notebook! About this notebook: 100 graph ruled pages Grid ruled on both sides with thin gray lines Perfect for architects, artists, and any drawing activities High-quality matte cover for a professional finish Perfect size at 8.5 x 11 in / 21.59 x 27.94 cm -- Larger than most Scroll up and click 'buy' to grab one today!
Publisher:
ISBN: 9781726409346
Category :
Languages : en
Pages : 100
Book Description
Graph Paper Composition Notebook, Journal, Diary * One Subject * 100 Pages Makes a wonderful daily graph/grid notebook to draw, write, journal, take notes, make lists, and much more creativity! This is a simple and durable all-purpose daily graph/grid notebook. There is plenty of room inside for drawing, writing notes, journaling, doodling, list making, creative writing, school notes, and capturing ideas. It can be used as a notebook, journal, diary, or composition book. This paperback notebook is 8.5 x 11 in / 21.59 x 27.94 cm with a soft, matte cover and has 100 quad ruled pages. Perfect for all ages -- kids or adults! Wonderful as a gift, present, or personal notebook! About this notebook: 100 graph ruled pages Grid ruled on both sides with thin gray lines Perfect for architects, artists, and any drawing activities High-quality matte cover for a professional finish Perfect size at 8.5 x 11 in / 21.59 x 27.94 cm -- Larger than most Scroll up and click 'buy' to grab one today!
Encyclopedia of Graphics File Formats
Author: James D. Murray
Publisher: O'Reilly Media
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
Computing Methodologies -- Computer Graphics.
Publisher: O'Reilly Media
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
Computing Methodologies -- Computer Graphics.