Dark Revelation - The Role Playing Game - Player's Guide

Dark Revelation - The Role Playing Game - Player's Guide PDF Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005504
Category :
Languages : en
Pages : 411

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Book Description
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.

Dark Revelations - The Role Playing Game - Monster Manual

Dark Revelations - The Role Playing Game - Monster Manual PDF Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005539
Category :
Languages : en
Pages : 355

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Book Description
Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.

Dark Revelations - The Role Playing Game - Book of Magic

Dark Revelations - The Role Playing Game - Book of Magic PDF Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005512
Category :
Languages : en
Pages : 431

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Book Description
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:

Dark Revelations - The Role Playing Game - The Book of Progress

Dark Revelations - The Role Playing Game - The Book of Progress PDF Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005555
Category :
Languages : en
Pages : 121

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Book Description
Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.

Dark Revelations - The Role Playing Game - The Book of Arrogance

Dark Revelations - The Role Playing Game - The Book of Arrogance PDF Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005547
Category :
Languages : en
Pages : 165

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Book Description
Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.

Dark Revelations - The Role Playing Game - The Book of Adventure

Dark Revelations - The Role Playing Game - The Book of Adventure PDF Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005520
Category :
Languages : en
Pages : 266

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Book Description
Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:

The Oxford Handbook of the Bible and American Popular Culture

The Oxford Handbook of the Bible and American Popular Culture PDF Author: Dan W. Clanton, Jr.
Publisher: Oxford University Press
ISBN: 0190077476
Category : Religion
Languages : en
Pages : 615

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Book Description
The study of the reciprocal relationship between the Bible and popular culture has blossomed in the past few decades, and the time seems ripe for a broadly-conceived work that assesses the current state of the field, offers examples of work in that field, and suggests future directions for further study. This Handbook includes a wide range of topics organized under several broad themes, including biblical characters (such as Adam, Eve, David and Jesus) and themes (like Creation, Hell, and Apocalyptic) in popular culture; the Bible in popular cultural genres (for example, film, comics, and Jazz); and "lived" examples (such as museums and theme parks). The Handbook concludes with a section taking stock of methodologies and the impact of the field on teaching and publishing. The Oxford Handbook of the Bible and American Popular Culture represents a major contribution to the field by some of its leading practitioners, and will be a key resource for the future development of the study of both the Bible and its role in American popular culture.

Fire Emblem Fates: Revelation - Strategy Guide

Fire Emblem Fates: Revelation - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1631022938
Category : Games & Activities
Languages : en
Pages : 400

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Book Description
You are the Avatar, born into the Hoshido royal family but raised by the Nohr royal family. With the two families on the brink of war, you must choose whether to follow your destiny tied to your birthplace or the fate bound to the kingdom which raised you. Birthright charts the path of the Hoshido family and their defense against the Nohr. But ultimately the choice is yours. Our guide will include the following: - Complete coverage of the main story. - All side quests uncovered. - Gameplay details and tactics on how to get the best from your game. - Details on features new to the Fire Emblem series. - Skills, monsters, Promotions and Reclassing explained and much, much more!

Interactive Storytelling

Interactive Storytelling PDF Author: Rebecca Rouse
Publisher: Springer
ISBN: 3030040283
Category : Computers
Languages : en
Pages : 673

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Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Role-Playing Game Studies

Role-Playing Game Studies PDF Author: Sebastian Deterding
Publisher: Routledge
ISBN: 1317268318
Category : Games & Activities
Languages : en
Pages : 905

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Book Description
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.