Dark Realms: Chronicles of the Lost 6

Dark Realms: Chronicles of the Lost 6 PDF Author: Wesley Wang
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 664

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Book Description

Dark Realms: Chronicles of the Lost 6

Dark Realms: Chronicles of the Lost 6 PDF Author: Wesley Wang
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 664

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Book Description


Dark Realms: Chronicles of the Lost 9

Dark Realms: Chronicles of the Lost 9 PDF Author: Wesley Wang
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 1138

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Book Description


Dragons of the Highlord Skies

Dragons of the Highlord Skies PDF Author: Margaret Weis
Publisher: Wizards of the Coast
ISBN: 0786954450
Category : Fiction
Languages : en
Pages : 501

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Book Description
Experience the War of the Lance as you’ve never experienced it before—from evil’s point of view—in this thrilling retelling of the events seen in Dragonlance Chronicles In the captial city of Neraka, Kitiara uth Matar and Emperor Ariakas hatch a plan to retrieve a dragon orb and thereby destroy Solamnia and the Companions in one fell swoop. But when the guardian of the dragon orb, Highlord Feal-Thas, disagrees with this plan, Kitiara must go to Ice Wall to force him to accept Ariakas' will. But her journey does not end there. Thrown out of favor, she conceives a daring plan to enlist the aid of the most feared beings on Krynn—Lord Soth and the Dark Queen. Meanwhile, Laurana and the Companions retrieve the dragon orb and take it back to Solamnia—not knowing that they bring their allies' doom with them. A fascinating retelling of the famed War of the Lance, The Lost Chronicles series is a marvelous complement to the original Chronicles trilogy as well as an exicting, accessible read for those new to the Dragonlance universe.

Legendlore - Volume 4: The Realm Chronicles - Darkness Before the Dawn

Legendlore - Volume 4: The Realm Chronicles - Darkness Before the Dawn PDF Author: Ralph Griffith
Publisher: Caliber Comics
ISBN: 1635292352
Category : Comics & Graphic Novels
Languages : en
Pages : 132

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Book Description
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 12-15. VOLUME FOUR: After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleashing a war of death and destruction on the Azoth lands. Alex finally finds his power and its discovery shakes the very foundation of the Realm. But the Kings of the Planes are summoned and all of the Realm looks to be cast in darkness under the control of Terroreck... Surviving the encounter with Thoragg, the group makes it to the kingdom of Ardonia but the leaders will only agree to help our teens find a way home if the group can help stave off an attack by Terroreck. Meanwhile Marjorie joins the Priesthood and Alex comes to the realization that their relationship has ended forever. And Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm to rule by Lord Darkoth’s side. And as the group takes on Terroreck in one epic pitched battle, one or more of our teens may not survive the encounter. "A great adventure comic.....there’s an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News.

Legendlore - Volume 5: The Realm Chronicles

Legendlore - Volume 5: The Realm Chronicles PDF Author: Stuart Kerr
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 185

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Book Description
In the tradition of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons! Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed comic book series. This book collects The Realm – Volume One issues 16-21. VOLUME FIVE: As the teens mourn the loss of one of their own, Lord Darkoth continues his quest to obtain a chest that contains the dreaded Daemonstorm. A force so powerful that it can change the very fate of all Azoth. Meanwhile Alex receives training in the use of his magical skills by Delora who is discovered to be the daughter of Anomolin, a powerful wizard not seen outside the Black Mountains in over 50 years. And Alex will need all the skills he has as the group find themselves in a cave that is the lair of a mighty dragon. A dragon that stands in their way of obtaining the Daemonstorm chest and preventing Darkoth’s reign of terror from truly engulfing Azoth. A Caliber Comics release.

Cast in Chaos

Cast in Chaos PDF Author: Michelle Sagara
Publisher: LUNA
ISBN: 1426864140
Category : Fiction
Languages : en
Pages : 504

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Book Description
Kaylin Neya is a Hawk, part of the elite force tasked with keeping the City of Elantra safe. Her past is dark, her magic uncontrolled and her allies unpredictable. And nothing has prepared her for what is coming, when the charlatans on Elani Street suddenly grow powerful, the Oracles are thrown into an uproar and the skies rain blood…. The powerful of Elantra believe that the mysterious markings on Kaylin's skin hold the answer, and they are not averse to using her—how ever they have to—in order to discover what it is. Something is coming, breaking through the barriers between the worlds. But is it a threat that Kaylin needs to defend her city against—or has she been chosen for another reason entirely?

Popular Series Fiction for Middle School and Teen Readers

Popular Series Fiction for Middle School and Teen Readers PDF Author: Rebecca L. Thomas
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 538

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Book Description
A guide to more than eight hundred fiction series, including graphic novels and manga.

The Lost City: The Realms Book Two (an Epic Litrpg Adventure)

The Lost City: The Realms Book Two (an Epic Litrpg Adventure) PDF Author: C. M. Carney
Publisher: Realms
ISBN: 9781718175082
Category : Fiction
Languages : en
Pages : 550

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Book Description
The sequel to the bestselling LitRPG epic Barrow King."I cannot believe that idiotic plan worked." The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed. Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman's axe.Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him. And he is still no closer to saving his sister. The Lost City, the sequel to the breakout hit Barrow King, is an overflowing cauldron of leveling, world building, humor, and action.The Realms - An Epic LitRPG Series1) Barrow King2) Killing Time (A Side Quest)3) The Lost City

STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES

STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES PDF Author: Alexander Varga
Publisher: Luxory
ISBN: 6156728198
Category : Language Arts & Disciplines
Languages : en
Pages : 330

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Book Description
In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.

Blood of Dragons

Blood of Dragons PDF Author: Robin Hobb
Publisher: Harper Collins
ISBN: 0062116878
Category : Fiction
Languages : en
Pages : 385

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Book Description
The final volume in Robin Hobb's popular Rain Wilds fantasy series, Blood of Dragons completes the story of the dragons, their keepers, and their quest to find the lost city of Kelsingra—and the mythical silver wells that the dragons need to survive. Can Tintaglia and the Elderlings unlock the secrets of the ancient city? Or are they doomed to extinction? The world of Robin Hobb’s Rain Wilds series has been praised by Booklist as "one of the most gripping settings in modern fantasy," and Publishers Weekly called the Rain Wilds books "a meticulously realized fantasy tale" and "a welcome addition to contemporary dragon lore."