Author: John Curry
Publisher: Lulu.com
ISBN: 9781471634154
Category : Information warfare
Languages : en
Pages : 126
Book Description
Dark Guest contains four separate games for use in cyber education. They range from a detailed card based game about techniques used in hactivism to a command post style exercise for senior leaders. The purpose of these game is to educate players in a number of different aspects of hacking, hacktivism and cyber warfare and to provide a light hearted break from Power Point lectures on the subject. The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.
Dark Guest Training Games for Cyber Warfare Wargaming Internet Based Attacks Full Colour Edition
Author: John Curry
Publisher: Lulu.com
ISBN: 9781471634154
Category : Information warfare
Languages : en
Pages : 126
Book Description
Dark Guest contains four separate games for use in cyber education. They range from a detailed card based game about techniques used in hactivism to a command post style exercise for senior leaders. The purpose of these game is to educate players in a number of different aspects of hacking, hacktivism and cyber warfare and to provide a light hearted break from Power Point lectures on the subject. The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.
Publisher: Lulu.com
ISBN: 9781471634154
Category : Information warfare
Languages : en
Pages : 126
Book Description
Dark Guest contains four separate games for use in cyber education. They range from a detailed card based game about techniques used in hactivism to a command post style exercise for senior leaders. The purpose of these game is to educate players in a number of different aspects of hacking, hacktivism and cyber warfare and to provide a light hearted break from Power Point lectures on the subject. The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.
Dark Guest Training Games for Cyber Warfare Volume 1 Wargaming Internet Based Attacks
Author: John Curry
Publisher:
ISBN: 9781291669121
Category : Computers
Languages : en
Pages : 98
Book Description
Dark Guest contains five separate games for use in education about cyber warfare and information security. The games cover a range of topics from defending a single company to an exercise about a nation state under cyber based attack. The games include: Enterprise Defender: Protecting a Modern Business All Your Secrets Are Belong to Us: a Matrix Game Conspiracy! The Card Game Media Wars: The Battle to Dominate the Information Space Tallinn Soldier: A Sample National Crisis Game Based in Estonia in 2007 The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.
Publisher:
ISBN: 9781291669121
Category : Computers
Languages : en
Pages : 98
Book Description
Dark Guest contains five separate games for use in education about cyber warfare and information security. The games cover a range of topics from defending a single company to an exercise about a nation state under cyber based attack. The games include: Enterprise Defender: Protecting a Modern Business All Your Secrets Are Belong to Us: a Matrix Game Conspiracy! The Card Game Media Wars: The Battle to Dominate the Information Space Tallinn Soldier: A Sample National Crisis Game Based in Estonia in 2007 The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.
The Russian Way of War
Author: Lester W. Grau
Publisher: Mentor Military
ISBN: 9781940370194
Category : History
Languages : en
Pages : 0
Book Description
Force Structure, Tactics, and Modernization of the Russian Ground Forces The mighty Soviet Army is no more. The feckless Russian Army that stumbled into Chechnya is no more. Today's Russian Army is modern, better manned, better equipped and designed for maneuver combat under nuclear-threatened conditions. This is your source for the tactics, equipment, force structure and theoretical underpinnings of a major Eurasian power. Here's what the experts are saying: "A superb baseline study for understanding how and why the modern Russian Army functions as it does. Essential for specialist and generalist alike." -Colonel (Ret) David M. Glantz, foremost Western author on the Soviet Union in World War II and Editor of The Journal of Slavic Military Studies. "Congratulations to Les Grau and Chuck Bartles on filling a gap which has yawned steadily wider since the end of the USSR. Their book addresses evolving Russian views on war, including the blurring of its nature and levels, and the consequent Russian approaches to the Ground Forces' force structuring, manning, equipping, and tactics. Confidence is conferred on the validity of their arguments and conclusions by copious footnoting, mostly from an impressive array of primary sources. It is this firm grounding in Russian military writings, coupled with the authors' understanding of war and the Russian way of thinking about it, that imparts such an authoritative tone to this impressive work." -Charles Dick, former Director of the Combat Studies Research Centre, Senior Fellow at the Defence Academy of the United Kingdom, author of the 1991 British Army Field Manual, Volume 2, A Treatise on Soviet Operational Art and author of From Victory to Stalemate The Western Front, Summer 1944 and From Defeat to Victory, The Eastern Front, Summer 1944. "Dr. Lester Grau's and Chuck Bartles' professional research on the Russian Armed Forces is widely read throughout the world and especially in Russia. Russia's Armed Forces have changed much since the large-scale reforms of 2008, which brought the Russian Army to the level of the world's other leading armies. The speed of reform combined with limited information about their core mechanisms represented a difficult challenge to the authors. They have done a great job and created a book which could be called an encyclopedia of the modern armed forces of Russia. They used their wisdom and talents to explore vital elements of the Russian military machine: the system of recruitment and training, structure of units of different levels, methods and tactics in defense and offence and even such little-known fields as the Arctic forces and the latest Russian combat robotics." -Dr. Vadim Kozyulin, Professor of Military Science and Project Director, Project on Asian Security, Emerging Technologies and Global Security Project PIR Center, Moscow. "Probably the best book on the Russian Armed Forces published in North America during the past ten years. A must read for all analysts and professionals following Russian affairs. A reliable account of the strong and weak aspects of the Russian Army. Provides the first look on what the Russian Ministry of Defense learned from best Western practices and then applied them on Russian soil." -Ruslan Pukhov, Director of the Moscow-based Centre for the Analysis of Strategies and Technologies (CAST) and member of the Public Council of the Russian Federation Ministry of Defense. Author of Brothers Armed: Military Aspects of the Crisis in Ukraine, Russia's New Army, and The Tanks of August.
Publisher: Mentor Military
ISBN: 9781940370194
Category : History
Languages : en
Pages : 0
Book Description
Force Structure, Tactics, and Modernization of the Russian Ground Forces The mighty Soviet Army is no more. The feckless Russian Army that stumbled into Chechnya is no more. Today's Russian Army is modern, better manned, better equipped and designed for maneuver combat under nuclear-threatened conditions. This is your source for the tactics, equipment, force structure and theoretical underpinnings of a major Eurasian power. Here's what the experts are saying: "A superb baseline study for understanding how and why the modern Russian Army functions as it does. Essential for specialist and generalist alike." -Colonel (Ret) David M. Glantz, foremost Western author on the Soviet Union in World War II and Editor of The Journal of Slavic Military Studies. "Congratulations to Les Grau and Chuck Bartles on filling a gap which has yawned steadily wider since the end of the USSR. Their book addresses evolving Russian views on war, including the blurring of its nature and levels, and the consequent Russian approaches to the Ground Forces' force structuring, manning, equipping, and tactics. Confidence is conferred on the validity of their arguments and conclusions by copious footnoting, mostly from an impressive array of primary sources. It is this firm grounding in Russian military writings, coupled with the authors' understanding of war and the Russian way of thinking about it, that imparts such an authoritative tone to this impressive work." -Charles Dick, former Director of the Combat Studies Research Centre, Senior Fellow at the Defence Academy of the United Kingdom, author of the 1991 British Army Field Manual, Volume 2, A Treatise on Soviet Operational Art and author of From Victory to Stalemate The Western Front, Summer 1944 and From Defeat to Victory, The Eastern Front, Summer 1944. "Dr. Lester Grau's and Chuck Bartles' professional research on the Russian Armed Forces is widely read throughout the world and especially in Russia. Russia's Armed Forces have changed much since the large-scale reforms of 2008, which brought the Russian Army to the level of the world's other leading armies. The speed of reform combined with limited information about their core mechanisms represented a difficult challenge to the authors. They have done a great job and created a book which could be called an encyclopedia of the modern armed forces of Russia. They used their wisdom and talents to explore vital elements of the Russian military machine: the system of recruitment and training, structure of units of different levels, methods and tactics in defense and offence and even such little-known fields as the Arctic forces and the latest Russian combat robotics." -Dr. Vadim Kozyulin, Professor of Military Science and Project Director, Project on Asian Security, Emerging Technologies and Global Security Project PIR Center, Moscow. "Probably the best book on the Russian Armed Forces published in North America during the past ten years. A must read for all analysts and professionals following Russian affairs. A reliable account of the strong and weak aspects of the Russian Army. Provides the first look on what the Russian Ministry of Defense learned from best Western practices and then applied them on Russian soil." -Ruslan Pukhov, Director of the Moscow-based Centre for the Analysis of Strategies and Technologies (CAST) and member of the Public Council of the Russian Federation Ministry of Defense. Author of Brothers Armed: Military Aspects of the Crisis in Ukraine, Russia's New Army, and The Tanks of August.
The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Understanding Cybercrime
Author: United Nations Publications
Publisher: UN
ISBN: 9789261156411
Category : Political Science
Languages : en
Pages : 0
Book Description
Cyber attacks are on the rise. The media constantly report about data breaches and increasingly sophisticated cybercrime. Even governments are affected. At the same time, it is obvious that technology alone cannot solve the problem. What can countries do? Which issues can be addressed by policies and legislation? How to draft a good law? The report assists countries in understanding what cybercrime is about, what the challenges are in fighting such crime and supports them in drafting policies and laws.
Publisher: UN
ISBN: 9789261156411
Category : Political Science
Languages : en
Pages : 0
Book Description
Cyber attacks are on the rise. The media constantly report about data breaches and increasingly sophisticated cybercrime. Even governments are affected. At the same time, it is obvious that technology alone cannot solve the problem. What can countries do? Which issues can be addressed by policies and legislation? How to draft a good law? The report assists countries in understanding what cybercrime is about, what the challenges are in fighting such crime and supports them in drafting policies and laws.
Global Trends 2030
Author: National Intelligence Council
Publisher: Cosimo Reports
ISBN: 9781646797721
Category :
Languages : en
Pages : 0
Book Description
This important report, Global Trends 2030-Alternative Worlds, released in 2012 by the U.S. National Intelligence Council, describes megatrends and potential game changers for the next decades. Among the megatrends, it analyzes: - increased individual empowerment - the diffusion of power among states and the ascent of a networked multi-polar world - a world's population growing to 8.3 billion people, of which sixty percent will live in urbanized areas, and surging cross-border migration - expanding demand for food, water, and energy It furthermore describes potential game changers, including: - a global economy that could thrive or collapse - increased global insecurity due to regional instability in the Middle East and South Asia - new technologies that could solve the problems caused by the megatrends - the possibility, but by no means the certainty, that the U.S. with new partners will reinvent the international system Students of trends, forward-looking entrepreneurs, academics, journalists and anyone eager for a glimpse into the next decades will find this essential reading.
Publisher: Cosimo Reports
ISBN: 9781646797721
Category :
Languages : en
Pages : 0
Book Description
This important report, Global Trends 2030-Alternative Worlds, released in 2012 by the U.S. National Intelligence Council, describes megatrends and potential game changers for the next decades. Among the megatrends, it analyzes: - increased individual empowerment - the diffusion of power among states and the ascent of a networked multi-polar world - a world's population growing to 8.3 billion people, of which sixty percent will live in urbanized areas, and surging cross-border migration - expanding demand for food, water, and energy It furthermore describes potential game changers, including: - a global economy that could thrive or collapse - increased global insecurity due to regional instability in the Middle East and South Asia - new technologies that could solve the problems caused by the megatrends - the possibility, but by no means the certainty, that the U.S. with new partners will reinvent the international system Students of trends, forward-looking entrepreneurs, academics, journalists and anyone eager for a glimpse into the next decades will find this essential reading.
Narrative Mechanics
Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839453453
Category : Social Science
Languages : en
Pages : 363
Book Description
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Publisher: transcript Verlag
ISBN: 3839453453
Category : Social Science
Languages : en
Pages : 363
Book Description
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Digital Material
Author: Marianne van den Boomen
Publisher: Amsterdam University Press
ISBN: 9089640681
Category : Social Science
Languages : en
Pages : 304
Book Description
This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.
Publisher: Amsterdam University Press
ISBN: 9089640681
Category : Social Science
Languages : en
Pages : 304
Book Description
This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.
Class Wargames
Author: Richard Barbrook
Publisher:
ISBN: 9781570272936
Category : Performance art
Languages : en
Pages : 0
Book Description
Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord - the leader of the Situationist International - placed such importance on his invention of The Game of War described it as his most significant of his accomplishment. Intrigued by this claim, a multinational group of artists, activists and academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern culture and politics. Inspired by his example its members have also hacked other military simulations: H.G. Wells' Little Wars; Chris Peers' Reds versus Reds and Richard Borg's Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow's communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for subverting the economic, political and ideological hierarchies of early-21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board!
Publisher:
ISBN: 9781570272936
Category : Performance art
Languages : en
Pages : 0
Book Description
Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord - the leader of the Situationist International - placed such importance on his invention of The Game of War described it as his most significant of his accomplishment. Intrigued by this claim, a multinational group of artists, activists and academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern culture and politics. Inspired by his example its members have also hacked other military simulations: H.G. Wells' Little Wars; Chris Peers' Reds versus Reds and Richard Borg's Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow's communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for subverting the economic, political and ideological hierarchies of early-21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board!
The Handbook of Cyber Wargames: Wargaming the 21st Century
Author: John Curry
Publisher: Lulu.com
ISBN: 9780244868673
Category : Games & Activities
Languages : en
Pages : 174
Book Description
Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modelling The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.
Publisher: Lulu.com
ISBN: 9780244868673
Category : Games & Activities
Languages : en
Pages : 174
Book Description
Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modelling The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.