Author: RPGPundit
Publisher: Createspace Independent Publishing Platform
ISBN: 9781514787137
Category :
Languages : en
Pages : 0
Book Description
Dark Albion: The Rose War is a 275 pages long, OSR RPG campaign setting, set in a fantasy medieval England during the War of the Roses (15th century). Think England + sorcery + demons and fairies + some fantasy twists to the world. 80% of the book is system neutral, so can be used with most role-playing games. Nonetheless, this book is designed with OSR games in mind, and will run best with Fantastic Heroes & Witchery (also available on Createspace/Amazon), and similar games such as Osric, Swords & Wizardry, etc. Note lastly that layout and art have been given great care to make the most visually pleasing book as possible: this means 10 maps, and two illustrations per pages on most of the 275 pages!
Dark Albion
Author: RPGPundit
Publisher: Createspace Independent Publishing Platform
ISBN: 9781514787137
Category :
Languages : en
Pages : 0
Book Description
Dark Albion: The Rose War is a 275 pages long, OSR RPG campaign setting, set in a fantasy medieval England during the War of the Roses (15th century). Think England + sorcery + demons and fairies + some fantasy twists to the world. 80% of the book is system neutral, so can be used with most role-playing games. Nonetheless, this book is designed with OSR games in mind, and will run best with Fantastic Heroes & Witchery (also available on Createspace/Amazon), and similar games such as Osric, Swords & Wizardry, etc. Note lastly that layout and art have been given great care to make the most visually pleasing book as possible: this means 10 maps, and two illustrations per pages on most of the 275 pages!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781514787137
Category :
Languages : en
Pages : 0
Book Description
Dark Albion: The Rose War is a 275 pages long, OSR RPG campaign setting, set in a fantasy medieval England during the War of the Roses (15th century). Think England + sorcery + demons and fairies + some fantasy twists to the world. 80% of the book is system neutral, so can be used with most role-playing games. Nonetheless, this book is designed with OSR games in mind, and will run best with Fantastic Heroes & Witchery (also available on Createspace/Amazon), and similar games such as Osric, Swords & Wizardry, etc. Note lastly that layout and art have been given great care to make the most visually pleasing book as possible: this means 10 maps, and two illustrations per pages on most of the 275 pages!
Dark Albion
Author: RPGPundit
Publisher: Createspace Independent Publishing Platform
ISBN: 9781533506429
Category :
Languages : en
Pages : 92
Book Description
Dark Albion: Cults of Chaos is a gaming supplement for Dark Albion (also available on Createspace / Amazon), as well as most OSR fantasy-horror role-playing games. It will help you generate various Chaos Cults in detail (many tables are provided). It then describes the most common Chaos cults found in Albion (those worshiping demons, and others), gives advice on how running Chaos cults adventures (several tables are provided), and proposes three ready-to-use dungeons (i.e.: maps plus descriptions of contents for three dungeons that would be perfect for cultists lairs). This supplement is usable with any RPG of the OSR movement, such as Fantastic Heroes & Witchery (also available on Createspace / Amazon), Osric, Labyrinth Lord, etc.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781533506429
Category :
Languages : en
Pages : 92
Book Description
Dark Albion: Cults of Chaos is a gaming supplement for Dark Albion (also available on Createspace / Amazon), as well as most OSR fantasy-horror role-playing games. It will help you generate various Chaos Cults in detail (many tables are provided). It then describes the most common Chaos cults found in Albion (those worshiping demons, and others), gives advice on how running Chaos cults adventures (several tables are provided), and proposes three ready-to-use dungeons (i.e.: maps plus descriptions of contents for three dungeons that would be perfect for cultists lairs). This supplement is usable with any RPG of the OSR movement, such as Fantastic Heroes & Witchery (also available on Createspace / Amazon), Osric, Labyrinth Lord, etc.
Dark Albion
Author: David Abbott
Publisher:
ISBN: 9780957228900
Category : Social Science
Languages : en
Pages : 246
Book Description
Dark Albion: A Requiem for the English is being acclaimed as an underground classic. In 33 witty essays full of insight and humour, the author, a Cockney pensioner, portrays immigration as seen and experienced by the likes of him. Following an introductory essay, he graphically describes "the coming of the English" in 449, covers the current situation in all its ramifications, and ends with a stunning Orwellian essay on England in 2066, during the reign of "William the Conquered".
Publisher:
ISBN: 9780957228900
Category : Social Science
Languages : en
Pages : 246
Book Description
Dark Albion: A Requiem for the English is being acclaimed as an underground classic. In 33 witty essays full of insight and humour, the author, a Cockney pensioner, portrays immigration as seen and experienced by the likes of him. Following an introductory essay, he graphically describes "the coming of the English" in 449, covers the current situation in all its ramifications, and ends with a stunning Orwellian essay on England in 2066, during the reign of "William the Conquered".
Albion's Seed
Author: David Hackett Fischer
Publisher: Oxford University Press
ISBN: 019974369X
Category : History
Languages : en
Pages : 981
Book Description
This fascinating book is the first volume in a projected cultural history of the United States, from the earliest English settlements to our own time. It is a history of American folkways as they have changed through time, and it argues a thesis about the importance for the United States of having been British in its cultural origins. While most people in the United States today have no British ancestors, they have assimilated regional cultures which were created by British colonists, even while preserving ethnic identities at the same time. In this sense, nearly all Americans are "Albion's Seed," no matter what their ethnicity may be. The concluding section of this remarkable book explores the ways that regional cultures have continued to dominate national politics from 1789 to 1988, and still help to shape attitudes toward education, government, gender, and violence, on which differences between American regions are greater than between European nations.
Publisher: Oxford University Press
ISBN: 019974369X
Category : History
Languages : en
Pages : 981
Book Description
This fascinating book is the first volume in a projected cultural history of the United States, from the earliest English settlements to our own time. It is a history of American folkways as they have changed through time, and it argues a thesis about the importance for the United States of having been British in its cultural origins. While most people in the United States today have no British ancestors, they have assimilated regional cultures which were created by British colonists, even while preserving ethnic identities at the same time. In this sense, nearly all Americans are "Albion's Seed," no matter what their ethnicity may be. The concluding section of this remarkable book explores the ways that regional cultures have continued to dominate national politics from 1789 to 1988, and still help to shape attitudes toward education, government, gender, and violence, on which differences between American regions are greater than between European nations.
Skin
Author: Ilka Tampke
Publisher: Text Publishing
ISBN: 1925095312
Category : Fiction
Languages : en
Pages : 365
Book Description
For the people of Caer Cad, 'skin' is their totem, their greeting, their ancestors, their land Ailia does not have skin. Abandoned at birth, she serves the Tribequeen of her township. Ailia is not permitted to marry, excluded from tribal ceremonies and, most devastatingly, forbidden to learn. But the Mothers, the tribal ancestors, have chosen her for another path Lured by the beautiful and enigmatic Taliesin, Ailia embarks on an unsanctioned journey to attain the knowledge that will protect her people from the most terrifying invaders they have ever faced. Set in Iron-Age Britain on the cusp of Roman invasion, Skin is a thrilling, full-blooded, mesmerising novel about the collision of two worlds, and a young woman torn between two men.
Publisher: Text Publishing
ISBN: 1925095312
Category : Fiction
Languages : en
Pages : 365
Book Description
For the people of Caer Cad, 'skin' is their totem, their greeting, their ancestors, their land Ailia does not have skin. Abandoned at birth, she serves the Tribequeen of her township. Ailia is not permitted to marry, excluded from tribal ceremonies and, most devastatingly, forbidden to learn. But the Mothers, the tribal ancestors, have chosen her for another path Lured by the beautiful and enigmatic Taliesin, Ailia embarks on an unsanctioned journey to attain the knowledge that will protect her people from the most terrifying invaders they have ever faced. Set in Iron-Age Britain on the cusp of Roman invasion, Skin is a thrilling, full-blooded, mesmerising novel about the collision of two worlds, and a young woman torn between two men.
The Paradise War
Author: Stephen Lawhead
Publisher: Thomas Nelson
ISBN: 1418555576
Category : Fiction
Languages : en
Pages : 465
Book Description
Experience the dazzling brilliance of a world like ours—yet infinitely bolder and brighter: a place of kings and warriors, bards and battles, feats of glory and honour. It is a place you will forever wish to be. It is Albion. "When I opened my eyes, I was no longer in the world I knew." Lewis Gillies is an American graduate student in Oxford who should be getting on with his life. Yet for some reason, he finds himself speeding north with his roommate Simon on a lark—half-heartedly searching for a long-extinct creature allegedly spotted in a misty glen in Scotland. Expecting little more than a weekend diversion, Lewis accidently crosses through a mystical gateway where two worlds meet: into the time-between-times, as the ancient Celts called it. And into the heart of a collision between good and evil that's been raging since long before Lewis was born. First published more than twenty years ago, The Song of Albion Trilogy has become a modern classic that continues to attract passionate new readers. Part of The Song of Albion trilogy: Book One: The Paradise War Book Two: The Silver Hand Book Three: The Endless Knot Epic historical fantasy Book length: 138,000 words Includes additional insights from the author in “Albion Forever!” and an interview
Publisher: Thomas Nelson
ISBN: 1418555576
Category : Fiction
Languages : en
Pages : 465
Book Description
Experience the dazzling brilliance of a world like ours—yet infinitely bolder and brighter: a place of kings and warriors, bards and battles, feats of glory and honour. It is a place you will forever wish to be. It is Albion. "When I opened my eyes, I was no longer in the world I knew." Lewis Gillies is an American graduate student in Oxford who should be getting on with his life. Yet for some reason, he finds himself speeding north with his roommate Simon on a lark—half-heartedly searching for a long-extinct creature allegedly spotted in a misty glen in Scotland. Expecting little more than a weekend diversion, Lewis accidently crosses through a mystical gateway where two worlds meet: into the time-between-times, as the ancient Celts called it. And into the heart of a collision between good and evil that's been raging since long before Lewis was born. First published more than twenty years ago, The Song of Albion Trilogy has become a modern classic that continues to attract passionate new readers. Part of The Song of Albion trilogy: Book One: The Paradise War Book Two: The Silver Hand Book Three: The Endless Knot Epic historical fantasy Book length: 138,000 words Includes additional insights from the author in “Albion Forever!” and an interview
The Midderlands
Author: Glynn Seal
Publisher: Necromancer Games
ISBN: 9781943067824
Category : Fiction
Languages : en
Pages : 162
Book Description
A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.
Publisher: Necromancer Games
ISBN: 9781943067824
Category : Fiction
Languages : en
Pages : 162
Book Description
A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.
ZWEIHANDER Grim & Perilous RPG
Author: Daniel D. Fox
Publisher: Andrews McMeel Publishing
ISBN: 1524854964
Category : Games & Activities
Languages : en
Pages : 1658
Book Description
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
Publisher: Andrews McMeel Publishing
ISBN: 1524854964
Category : Games & Activities
Languages : en
Pages : 1658
Book Description
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
The Sword of Albion
Author: Mark Chadbourn
Publisher: Random House
ISBN: 0553820214
Category : Fiction
Languages : en
Pages : 610
Book Description
1588: The London of Elizabeth I is rocked by news of a daring raid on the Tower. The truth is known only to a select few: that, for twenty years, a legendary doomsday device, its power fabled for millennia, has been kept secret and safe in the Tower.
Publisher: Random House
ISBN: 0553820214
Category : Fiction
Languages : en
Pages : 610
Book Description
1588: The London of Elizabeth I is rocked by news of a daring raid on the Tower. The truth is known only to a select few: that, for twenty years, a legendary doomsday device, its power fabled for millennia, has been kept secret and safe in the Tower.
FROM ALBION TO SHANGRI-LA.
Author:
Publisher:
ISBN: 9781999794026
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781999794026
Category :
Languages : en
Pages : 0
Book Description