Damn! Why Didn't I Write That?

Damn! Why Didn't I Write That? PDF Author: Marc McCutcheon
Publisher: Quill Driver Books
ISBN: 9781884956171
Category : Language Arts & Disciplines
Languages : en
Pages : 276

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Book Description
Offers encouragemet to amateur writers who want to support themselves by writing. Describes the process from idea, research, query letters, and proposals to agents, contract negotiations, and promotion.

Damn! Why Didn't I Write That?

Damn! Why Didn't I Write That? PDF Author: Marc McCutcheon
Publisher: Quill Driver Books
ISBN: 9781884956171
Category : Language Arts & Disciplines
Languages : en
Pages : 276

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Book Description
Offers encouragemet to amateur writers who want to support themselves by writing. Describes the process from idea, research, query letters, and proposals to agents, contract negotiations, and promotion.

How to Write a Damn Good Mystery

How to Write a Damn Good Mystery PDF Author: James N. Frey
Publisher: St. Martin's Press
ISBN: 1429974133
Category : Language Arts & Disciplines
Languages : en
Pages : 286

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Book Description
Edgar award nominee James N. Frey, author of the internationally best-selling books on the craft of writing, How to Write a Damn Good Novel, How to Write a Damn Good Novel II: Advanced Techniques, and The Key: How to Write Damn Good Fiction Using the Power of Myth, has now written what is certain to become the standard "how to" book for mystery writing, How to Write a Damn Good Mystery. Frey urges writers to aim high-not to try to write a good-enough-to-get-published mystery, but a damn good mystery. A damn good mystery is first a dramatic novel, Frey insists-a dramatic novel with living, breathing characters-and he shows his readers how to create a living, breathing, believable character who will be clever and resourceful, willful and resolute, and will be what Frey calls "the author of the plot behind the plot." Frey then shows, in his well-known, entertaining, and accessible (and often humorous) style , how the characters-the entire ensemble, including the murderer, the detective, the authorities, the victims, the suspects, the witnesses and the bystanders-create a complete and coherent world. Exploring both the on-stage action and the behind-the-scenes intrigue, Frey shows prospective writers how to build a fleshed-out, believable, and logical world. He shows them exactly which parts of that world show up in the pages of a damn good mystery-and which parts are held back just long enough to keep the reader guessing. This is an indispensable step-by-step guide for anyone who's ever dreamed of writing a damn good mystery.

Ordinary People

Ordinary People PDF Author: Judith Guest
Publisher: Penguin
ISBN: 9780140065176
Category : Fiction
Languages : en
Pages : 276

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Book Description
One of the great bestseller of our time: the novel that inspired Robert Redford’s Oscar-winning film starring Donald Sutherland and Mary Tyler Moore In Ordinary People, Judith Guest’s remarkable first novel, the Jarrets are a typical American family. Calvin is a determined, successful provider and Beth an organized, efficient wife. They had two sons, Conrad and Buck, but now they have one. In this memorable, moving novel, Judith Guest takes the reader into their lives to share their misunderstandings, pain, and ultimate healing. Ordinary People is an extraordinary novel about an "ordinary" family divided by pain, yet bound by their struggle to heal. "Admirable...touching...full of the anxiety, despair, and joy that is common to every human experience of suffering and growth." -The New York Times "Rejoice! A novel for all ages and all seasons." -The Washington Post Book World

All Boys Aren't Blue

All Boys Aren't Blue PDF Author: George M. Johnson
Publisher: Farrar, Straus and Giroux (BYR)
ISBN: 0374312729
Category : Young Adult Nonfiction
Languages : en
Pages : 191

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Book Description
In a series of personal essays, prominent journalist and LGBTQIA+ activist George M. Johnson's All Boys Aren't Blue explores their childhood, adolescence, and college years in New Jersey and Virginia. A New York Times Bestseller! Good Morning America, NBC Nightly News, Today Show, and MSNBC feature stories From the memories of getting his teeth kicked out by bullies at age five, to flea marketing with his loving grandmother, to his first sexual relationships, this young-adult memoir weaves together the trials and triumphs faced by Black queer boys. Both a primer for teens eager to be allies as well as a reassuring testimony for young queer men of color, All Boys Aren't Blue covers topics such as gender identity, toxic masculinity, brotherhood, family, structural marginalization, consent, and Black joy. Johnson's emotionally frank style of writing will appeal directly to young adults. (Johnson used he/him pronouns at the time of publication.) Velshi Banned Book Club Indie Bestseller Teen Vogue Recommended Read Buzzfeed Recommended Read People Magazine Best Book of the Summer A New York Library Best Book of 2020 A Chicago Public Library Best Book of 2020 ... and more!

100 Ways to Improve Your Writing (Updated)

100 Ways to Improve Your Writing (Updated) PDF Author: Gary Provost
Publisher: Penguin
ISBN: 1984805614
Category : Language Arts & Disciplines
Languages : en
Pages : 176

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Book Description
The classic text on writing well, now refreshed and updated—an essential text for writers of all ages. This is the one guide that anyone who writes—whether student, businessperson, or professional writer—should keep on his or her desk. Filled with professional tips and a wealth of instructive examples, 100 Ways to Improve Your Writing can help solve any writing problem. In this compact, easy-to-use volume you'll find the eternal building blocks of good writing—from grammar and punctuation to topic sentences—as well as advice on challenges such as writer's block and creating a strong title. It is a must-have resource—perfect for reading cover to cover, or just for keeping on hand for instant reference—now updated and refreshed for the first time.

Armada

Armada PDF Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0804137269
Category : Fiction
Languages : en
Pages : 386

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Book Description
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.

Lost Laysen

Lost Laysen PDF Author: Margaret Mitchell
Publisher: Simon and Schuster
ISBN: 0684837684
Category : Fiction
Languages : en
Pages : 132

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Book Description
Until recently, the odd thought Margaret Mitchell had only one story to tell: Gone With the Wind. Now meet a heroine to match Scarlett: Courtenay Ross, a feisty, independent-minded woman, and the two men -- one a cool-headed, well-heeled gentleman, the other a hot-blooded, pugnacious sailor -- who adore her. A tale of yearning, valor, and devotion, Lost Laysen enthralls from its delightful beginning to its unforgettable end. Equally intriguing is the story behind the story -- the real-life romance that inspired Mitchell: how she gave the original manuscript as a gift to her beau. Henry Love Angel, and how the manuscript, along with Mitchell's intimate letters and treasured photographs, were lovingly safeguarded only to be discovered decades later in a shoebox Lost Laysen is pure magic, a gift for us to cherish from America's most beloved storyteller.

DAMN ! WHY DID I WRITE THIS BOOK ?

DAMN ! WHY DID I WRITE THIS BOOK ? PDF Author: JAYSON PAUL
Publisher: JAYSON PAUL
ISBN:
Category :
Languages : en
Pages : 76

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Book Description
Have you ever wondered what happened to some of your favorite superstars with so much promise that never made it? Have you ever asked yourself, "What kind of drama do these larger than life superstars find themselves into when the cameras are off?" Do you want to be a superstar in the world of wrestling? Do you know exactly what you're getting yourself into? Want to know the four letter word that has ended more wrestling careers than steroids, pills, and Alcohol combined? HEAT! HEAT [heet] noun - A dark cloud that follows a wrestler after a personal conflict or misunderstanding between two individuals or more backstage. JTG, one half of one of the hottest tag teams in current WWE history better known as CRYME TYME will pull back the curtain and take you behind the scenes into the world of wrestling, sharing controversial yet hilarious stories on how he battled heat. Join JTG on this incredibly entertaining and epic journey, while he pisses off more people for writing this book!!! (ANONYMOUS SUPERSTAR WHO DOES'NT WANT HEAT SAYS...…) Absolutely hilarious !!!! JTG's stories gives a good sneak peek into the sub-culture of the wrestling business. Fan of JTG or not, this is a absolute MUST read for all wrestling fans and definitely for every inspiring wrestler who wants to get into the business.

DAMN! WHT DID I WRITE THIS BOOK TOO? ( HOW TO PLAY THE GAME )

DAMN! WHT DID I WRITE THIS BOOK TOO? ( HOW TO PLAY THE GAME ) PDF Author: Jayson Paul
Publisher: JAYSON PAUL
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 198

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Book Description
After the first cult classic "DAMN! WHY DID I WRITE THIS BOOK? ,fans demanded a sequel. After tons of fan mail, Tweets ,and outstanding reviews from wrestling fans around the globe , JTG brings the HEAT once again. In this epic sequel JTG not only brings you more career threatening tales from his career he also explains how to play "THE GAME". What is "THE GAME"? THE GAME is an unspoken set of power moves that are executed Backstage. When a superstar politics and deliberately makes very strategic strides in order to advance in his or her career outside the wrestling ring, that's called Playing THE GAME. Want to know how some of your favorite superstars make it to the top of the wrestling food chain? Find out in JTG's much anticipated sequel on how Superstars play "THE GAME"

OSR Solo

OSR Solo PDF Author: Peter Rudin-Burgess
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26

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Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules