Author: Tatiana Prorokova
Publisher: Rutgers University Press
ISBN: 081359099X
Category : Literary Criticism
Languages : en
Pages : 247
Book Description
First runner-up for the 2019 Ray and Pat Browne Award for the Best Edited Collection in Popular and American Culture Cultures of War in Graphic Novels examines the representation of small-scale and often less acknowledged conflicts from around the world and throughout history. The contributors look at an array of graphic novels about conflicts such as the Boxer Rebellion (1899-1901), the Irish struggle for national independence (1916-1998), the Falkland War (1982), the Bosnian War (1992-1995), the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the War on Terror (2001-). The book explores the multi-layered relation between the graphic novel as a popular medium and war as a pivotal recurring experience in human history. The focus on largely overlooked small-scale conflicts contributes not only to advance our understanding of graphic novels about war and the cultural aspects of war as reflected in graphic novels, but also our sense of the early twenty-first century, in which popular media and limited conflicts have become closely interrelated.
Cultures of War in Graphic Novels
Author: Tatiana Prorokova
Publisher: Rutgers University Press
ISBN: 081359099X
Category : Literary Criticism
Languages : en
Pages : 247
Book Description
First runner-up for the 2019 Ray and Pat Browne Award for the Best Edited Collection in Popular and American Culture Cultures of War in Graphic Novels examines the representation of small-scale and often less acknowledged conflicts from around the world and throughout history. The contributors look at an array of graphic novels about conflicts such as the Boxer Rebellion (1899-1901), the Irish struggle for national independence (1916-1998), the Falkland War (1982), the Bosnian War (1992-1995), the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the War on Terror (2001-). The book explores the multi-layered relation between the graphic novel as a popular medium and war as a pivotal recurring experience in human history. The focus on largely overlooked small-scale conflicts contributes not only to advance our understanding of graphic novels about war and the cultural aspects of war as reflected in graphic novels, but also our sense of the early twenty-first century, in which popular media and limited conflicts have become closely interrelated.
Publisher: Rutgers University Press
ISBN: 081359099X
Category : Literary Criticism
Languages : en
Pages : 247
Book Description
First runner-up for the 2019 Ray and Pat Browne Award for the Best Edited Collection in Popular and American Culture Cultures of War in Graphic Novels examines the representation of small-scale and often less acknowledged conflicts from around the world and throughout history. The contributors look at an array of graphic novels about conflicts such as the Boxer Rebellion (1899-1901), the Irish struggle for national independence (1916-1998), the Falkland War (1982), the Bosnian War (1992-1995), the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the War on Terror (2001-). The book explores the multi-layered relation between the graphic novel as a popular medium and war as a pivotal recurring experience in human history. The focus on largely overlooked small-scale conflicts contributes not only to advance our understanding of graphic novels about war and the cultural aspects of war as reflected in graphic novels, but also our sense of the early twenty-first century, in which popular media and limited conflicts have become closely interrelated.
Cultures of War in Graphic Novels
Author: Tatiana Prorokova
Publisher: Rutgers University Press
ISBN: 0813590973
Category : Literary Criticism
Languages : en
Pages : 247
Book Description
First runner-up for the 2019 Ray and Pat Browne Award for the Best Edited Collection in Popular and American Culture Cultures of War in Graphic Novels examines the representation of small-scale and often less acknowledged conflicts from around the world and throughout history. The contributors look at an array of graphic novels about conflicts such as the Boxer Rebellion (1899-1901), the Irish struggle for national independence (1916-1998), the Falkland War (1982), the Bosnian War (1992-1995), the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the War on Terror (2001-). The book explores the multi-layered relation between the graphic novel as a popular medium and war as a pivotal recurring experience in human history. The focus on largely overlooked small-scale conflicts contributes not only to advance our understanding of graphic novels about war and the cultural aspects of war as reflected in graphic novels, but also our sense of the early twenty-first century, in which popular media and limited conflicts have become closely interrelated.
Publisher: Rutgers University Press
ISBN: 0813590973
Category : Literary Criticism
Languages : en
Pages : 247
Book Description
First runner-up for the 2019 Ray and Pat Browne Award for the Best Edited Collection in Popular and American Culture Cultures of War in Graphic Novels examines the representation of small-scale and often less acknowledged conflicts from around the world and throughout history. The contributors look at an array of graphic novels about conflicts such as the Boxer Rebellion (1899-1901), the Irish struggle for national independence (1916-1998), the Falkland War (1982), the Bosnian War (1992-1995), the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the War on Terror (2001-). The book explores the multi-layered relation between the graphic novel as a popular medium and war as a pivotal recurring experience in human history. The focus on largely overlooked small-scale conflicts contributes not only to advance our understanding of graphic novels about war and the cultural aspects of war as reflected in graphic novels, but also our sense of the early twenty-first century, in which popular media and limited conflicts have become closely interrelated.
Comic Books and the Cold War, 1946-1962
Author: Chris York
Publisher: McFarland
ISBN: 0786489472
Category : Literary Criticism
Languages : en
Pages : 233
Book Description
Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives of the era. Close analysis of individual titles, including EC comics, Superman, romance comics, and other, more obscure works, reveals the ways Cold War culture--from atomic anxieties and the nuclear family to communist hysteria and social inequalities--manifests itself in the comic books of the era. By illuminating the complexities of mid-century graphic novels, this study demonstrates that postwar popular culture was far from monolithic in its representation of American values and beliefs.
Publisher: McFarland
ISBN: 0786489472
Category : Literary Criticism
Languages : en
Pages : 233
Book Description
Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives of the era. Close analysis of individual titles, including EC comics, Superman, romance comics, and other, more obscure works, reveals the ways Cold War culture--from atomic anxieties and the nuclear family to communist hysteria and social inequalities--manifests itself in the comic books of the era. By illuminating the complexities of mid-century graphic novels, this study demonstrates that postwar popular culture was far from monolithic in its representation of American values and beliefs.
Comics as a Nexus of Cultures
Author: Mark Berninger
Publisher: McFarland
ISBN: 078645587X
Category : Literary Criticism
Languages : en
Pages : 309
Book Description
These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art. The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism in comics, to the current manga boom.
Publisher: McFarland
ISBN: 078645587X
Category : Literary Criticism
Languages : en
Pages : 309
Book Description
These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art. The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism in comics, to the current manga boom.
Comic Book Nation
Author: Bradford W. Wright
Publisher: JHU Press
ISBN: 9780801874505
Category : Art
Languages : en
Pages : 364
Book Description
A history of comic books from the 1930s to 9/11.
Publisher: JHU Press
ISBN: 9780801874505
Category : Art
Languages : en
Pages : 364
Book Description
A history of comic books from the 1930s to 9/11.
Cultures of Comics Work
Author: Casey Brienza
Publisher: Springer
ISBN: 1137550902
Category : Social Science
Languages : en
Pages : 313
Book Description
This anthology explores tensions between the individualistic artistic ideals and the collective industrial realities of contemporary cultural production with eighteen all-new chapters presenting pioneering empirical research on the complexities and controversies of comics work. Art Spiegelman. Alan Moore. Osamu Tezuka. Neil Gaiman. Names such as these have become synonymous with the medium of comics. Meanwhile, the large numbers of people without whose collective action no comic book would ever exist in the first place are routinely overlooked. Cultures of Comics Work unveils this hidden, global industrial labor of writers, illustrators, graphic designers, letterers, editors, printers, typesetters, publicists, publishers, distributors, translators, retailers, and countless others both directly and indirectly involved in the creative production of what is commonly thought of as the comic book. Drawing upon diverse theoretical and methodological perspectives, an international and interdisciplinary cohort of cutting-edge researchers and practitioners intervenes in debates about cultural work and paves innovative directions for comics scholarship.
Publisher: Springer
ISBN: 1137550902
Category : Social Science
Languages : en
Pages : 313
Book Description
This anthology explores tensions between the individualistic artistic ideals and the collective industrial realities of contemporary cultural production with eighteen all-new chapters presenting pioneering empirical research on the complexities and controversies of comics work. Art Spiegelman. Alan Moore. Osamu Tezuka. Neil Gaiman. Names such as these have become synonymous with the medium of comics. Meanwhile, the large numbers of people without whose collective action no comic book would ever exist in the first place are routinely overlooked. Cultures of Comics Work unveils this hidden, global industrial labor of writers, illustrators, graphic designers, letterers, editors, printers, typesetters, publicists, publishers, distributors, translators, retailers, and countless others both directly and indirectly involved in the creative production of what is commonly thought of as the comic book. Drawing upon diverse theoretical and methodological perspectives, an international and interdisciplinary cohort of cutting-edge researchers and practitioners intervenes in debates about cultural work and paves innovative directions for comics scholarship.
Normandy
Author: Wayne Vansant
Publisher: Zenith Press
ISBN: 0760343926
Category : Comics & Graphic Novels
Languages : en
Pages : 106
Book Description
Normandy depicts the planning and execution of Operation Overlord in 96 full-color pages. The initial paratrooper assault is shown, as well as the storming of the five D-Day beaches: Utah, Omaha, Gold, Juno, and Sword. But the story does not end there. Once the Allies got ashore, they had to stay ashore. The Germans made every effort to push them back into the sea. This book depicts the such key events in the Allied liberation of Europe as: 1. Construction of the Mulberry Harbors, two giant artificial harbors built in England and floated across the English Channel so that troops, vehicles, and supplies could be offloaded across the invasion beaches.2. The Capture of Cherbourg, the nearest French port, against a labyrinth of Gennan pillboxes.3. The American fight through the heavy bocage (hedgerow country) to take the vital town of Saint-Lô.4. The British-Canadian struggle for the city of Caen against the “Hitler Youth Division,” made up of 23,000 seventeen- and eighteen-year-old Nazi fanatics.5. The breakout of General Patton’s Third Army and the desperate US 30th Division’s defense of Mortaine.6. The Falaise Pocket, known as the “Killing Ground, ” where the remnants of two German armies were trapped and bombed and shelled into submission. The slaughter was so great that 5,000 Germans were buried in one mass grave. 7. The Liberation of Paris, led by the 2nd Free French Armored Division, which had been fighting for four long years with this goal in mind.
Publisher: Zenith Press
ISBN: 0760343926
Category : Comics & Graphic Novels
Languages : en
Pages : 106
Book Description
Normandy depicts the planning and execution of Operation Overlord in 96 full-color pages. The initial paratrooper assault is shown, as well as the storming of the five D-Day beaches: Utah, Omaha, Gold, Juno, and Sword. But the story does not end there. Once the Allies got ashore, they had to stay ashore. The Germans made every effort to push them back into the sea. This book depicts the such key events in the Allied liberation of Europe as: 1. Construction of the Mulberry Harbors, two giant artificial harbors built in England and floated across the English Channel so that troops, vehicles, and supplies could be offloaded across the invasion beaches.2. The Capture of Cherbourg, the nearest French port, against a labyrinth of Gennan pillboxes.3. The American fight through the heavy bocage (hedgerow country) to take the vital town of Saint-Lô.4. The British-Canadian struggle for the city of Caen against the “Hitler Youth Division,” made up of 23,000 seventeen- and eighteen-year-old Nazi fanatics.5. The breakout of General Patton’s Third Army and the desperate US 30th Division’s defense of Mortaine.6. The Falaise Pocket, known as the “Killing Ground, ” where the remnants of two German armies were trapped and bombed and shelled into submission. The slaughter was so great that 5,000 Germans were buried in one mass grave. 7. The Liberation of Paris, led by the 2nd Free French Armored Division, which had been fighting for four long years with this goal in mind.
The Ten-Cent Plague
Author: David Hajdu
Publisher: Macmillan
ISBN: 9780312428235
Category : Art
Languages : en
Pages : 462
Book Description
In the years between the end of World War II and the mid-1950s, the popular culture of today was invented in the pulpy, boldly illustrated pages of comic books. But no sooner had comics emerged than they were beaten down by mass bonfires, congressional hearings, and a McCarthyish panic over their unmonitored and uncensored content. Esteemed critic David Hajdu vividly evokes the rise, fall, and rise again of comics in this engrossing history. "Marvelous . . . a staggeringly well-reported account of the men and women who created the comic book, and the backlash of the 1950s that nearly destroyed it....Hajdu’s important book dramatizes an early, long-forgotten skirmish in the culture wars that, half a century later, continues to roil."--Jennifer Reese,Entertainment Weekly(Grade: A-) "Incisive and entertaining . . . This book tells an amazing story, with thrills and chills more extreme than the workings of a comic book’s imagination."--Janet Maslin,The New York Times "A well-written, detailed book . . . Hajdu’s research is impressive."--Bob Minzesheimer,USA Today "Crammed with interviews and original research, Hajdu’s book is a sprawling cultural history of comic books."--Matthew Price,Newsday "To those who think rock 'n' roll created the postwar generation gap, David Hajdu says: Think again. Every page ofThe Ten-Cent Plagueevinces [Hajdu’s] zest for the 'aesthetic lawlessness' of comic books and his sympathetic respect for the people who made them. Comic books have grown up, but Hajdu’s affectionate portrait of their rowdy adolescence will make readers hope they never lose their impudent edge."--Wendy Smith, Chicago Tribune "A vivid and engaging book."--Louis Menand,The New Yorker "David Hajdu, who perfectly detailed the Dylan-era Greenwhich Village scene in Positively 4th Street, does the same for the birth and near death (McCarthyism!) of comic books inThe Ten-Cent Plague." --GQ "Sharp . . . lively . . . entertaining and erudite . . . David Hajdu offers captivating insights into America’s early bluestocking-versus-blue-collar culture wars, and the later tensions between wary parents and the first generation of kids with buying power to mold mass entertainment."--R. C. Baker,The Village Voice "Hajdu doggedly documents a long national saga of comic creators testing the limits of content while facing down an ever-changing bonfire brigade. That brigade was made up, at varying times, of politicians, lawmen, preachers, medical minds, and academics. Sometimes, their regulatory bids recalled the Hays Code; at others, it was a bottled-up version of McCarthyism. Most of all, the hysteria over comics foreshadowed the looming rock 'n' roll era."--Geoff Boucher, Los Angeles Times "A compelling story of the pride, prejudice, and paranoia that marred the reception of mass entertainment in the first half of the century."--Michael Saler,The Times Literary Supplement(London) David Hajdu is the author ofLush Life: A Biography of Billy StrayhornandPositively 4th Street: The Lives and Times of Joan Baez, Bob Dylan, Mimi Baez Fariña and Richard Fariña.
Publisher: Macmillan
ISBN: 9780312428235
Category : Art
Languages : en
Pages : 462
Book Description
In the years between the end of World War II and the mid-1950s, the popular culture of today was invented in the pulpy, boldly illustrated pages of comic books. But no sooner had comics emerged than they were beaten down by mass bonfires, congressional hearings, and a McCarthyish panic over their unmonitored and uncensored content. Esteemed critic David Hajdu vividly evokes the rise, fall, and rise again of comics in this engrossing history. "Marvelous . . . a staggeringly well-reported account of the men and women who created the comic book, and the backlash of the 1950s that nearly destroyed it....Hajdu’s important book dramatizes an early, long-forgotten skirmish in the culture wars that, half a century later, continues to roil."--Jennifer Reese,Entertainment Weekly(Grade: A-) "Incisive and entertaining . . . This book tells an amazing story, with thrills and chills more extreme than the workings of a comic book’s imagination."--Janet Maslin,The New York Times "A well-written, detailed book . . . Hajdu’s research is impressive."--Bob Minzesheimer,USA Today "Crammed with interviews and original research, Hajdu’s book is a sprawling cultural history of comic books."--Matthew Price,Newsday "To those who think rock 'n' roll created the postwar generation gap, David Hajdu says: Think again. Every page ofThe Ten-Cent Plagueevinces [Hajdu’s] zest for the 'aesthetic lawlessness' of comic books and his sympathetic respect for the people who made them. Comic books have grown up, but Hajdu’s affectionate portrait of their rowdy adolescence will make readers hope they never lose their impudent edge."--Wendy Smith, Chicago Tribune "A vivid and engaging book."--Louis Menand,The New Yorker "David Hajdu, who perfectly detailed the Dylan-era Greenwhich Village scene in Positively 4th Street, does the same for the birth and near death (McCarthyism!) of comic books inThe Ten-Cent Plague." --GQ "Sharp . . . lively . . . entertaining and erudite . . . David Hajdu offers captivating insights into America’s early bluestocking-versus-blue-collar culture wars, and the later tensions between wary parents and the first generation of kids with buying power to mold mass entertainment."--R. C. Baker,The Village Voice "Hajdu doggedly documents a long national saga of comic creators testing the limits of content while facing down an ever-changing bonfire brigade. That brigade was made up, at varying times, of politicians, lawmen, preachers, medical minds, and academics. Sometimes, their regulatory bids recalled the Hays Code; at others, it was a bottled-up version of McCarthyism. Most of all, the hysteria over comics foreshadowed the looming rock 'n' roll era."--Geoff Boucher, Los Angeles Times "A compelling story of the pride, prejudice, and paranoia that marred the reception of mass entertainment in the first half of the century."--Michael Saler,The Times Literary Supplement(London) David Hajdu is the author ofLush Life: A Biography of Billy StrayhornandPositively 4th Street: The Lives and Times of Joan Baez, Bob Dylan, Mimi Baez Fariña and Richard Fariña.
The Art of War
Author: Pete Katz
Publisher:
ISBN: 0711268010
Category : Comics & Graphic Novels
Languages : en
Pages : 130
Book Description
The Art of War is an entertaining and visually stunning graphic adaptation of the oldest military treatise in the world and a masterpiece of Chinese literature. Hailed as the oldest philosophical discussion on military strategy, Sun Tzu’s The Art of War has been adapted as a graphic novel by award-winning illustrator Pete Katz. In this collectible thread-bound edition, the narrative focuses on a teacher instructing a pupil on the main points of Sun Tzu’s treatise, with vibrant battle scenes interspersed throughout. Issues such as planning, tactics, manoeuvring, and spying are illustrated with full-color scenes, so that readers may gain a greater understanding of principles from the fifth century BC that continue to influence generals, politicians and business leaders to this day.
Publisher:
ISBN: 0711268010
Category : Comics & Graphic Novels
Languages : en
Pages : 130
Book Description
The Art of War is an entertaining and visually stunning graphic adaptation of the oldest military treatise in the world and a masterpiece of Chinese literature. Hailed as the oldest philosophical discussion on military strategy, Sun Tzu’s The Art of War has been adapted as a graphic novel by award-winning illustrator Pete Katz. In this collectible thread-bound edition, the narrative focuses on a teacher instructing a pupil on the main points of Sun Tzu’s treatise, with vibrant battle scenes interspersed throughout. Issues such as planning, tactics, manoeuvring, and spying are illustrated with full-color scenes, so that readers may gain a greater understanding of principles from the fifth century BC that continue to influence generals, politicians and business leaders to this day.
War Bears
Author: Margaret Atwood
Publisher: Dark Horse Comics
ISBN: 1506708986
Category : Comics & Graphic Novels
Languages : en
Pages : 108
Book Description
From the Booker Prize-winning author of The Handmaid's Tale, comes this historical fiction graphic novel tracing the Golden Age of Canadian comic books. Collects War Bears issues #1-3. Oursonette, a fictional Nazi-fighting superheroine, is created at the peak of World War II by comic book creator Al Zurakowski who dreams of making it big in the early world of comics publishing. A story that follows the early days of comics in Toronto, a brutal war that greatly strains Al personally and professionally, and how the rise of post-war American comics puts an end to his dreams. Internationally and New York Times best-selling novelist Margaret Atwood and acclaimed artist Ken Steacy collaborate for one of the most highly anticipated comic book and literary events!
Publisher: Dark Horse Comics
ISBN: 1506708986
Category : Comics & Graphic Novels
Languages : en
Pages : 108
Book Description
From the Booker Prize-winning author of The Handmaid's Tale, comes this historical fiction graphic novel tracing the Golden Age of Canadian comic books. Collects War Bears issues #1-3. Oursonette, a fictional Nazi-fighting superheroine, is created at the peak of World War II by comic book creator Al Zurakowski who dreams of making it big in the early world of comics publishing. A story that follows the early days of comics in Toronto, a brutal war that greatly strains Al personally and professionally, and how the rise of post-war American comics puts an end to his dreams. Internationally and New York Times best-selling novelist Margaret Atwood and acclaimed artist Ken Steacy collaborate for one of the most highly anticipated comic book and literary events!