Author: Matthew Wysocki
Publisher: McFarland
ISBN: 0786470135
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Ctrl-Alt-Play
Author: Matthew Wysocki
Publisher: McFarland
ISBN: 0786470135
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Publisher: McFarland
ISBN: 0786470135
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Ctrl-Alt-Play
Author: Matthew Wysocki
Publisher: McFarland
ISBN: 1476600414
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Publisher: McFarland
ISBN: 1476600414
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Ctrl Alt Delete
Author: Mitch Joel
Publisher: Business Plus
ISBN: 1455523313
Category : Business & Economics
Languages : en
Pages : 253
Book Description
A game-changing book that outlines the ways in which technology has transformed how brands and businesses innovate and connect with consumers: "An indispensable read for a time when so much is in transition" (Arianna Huffington). The DNA of business has changed. Forever. You can blame technology, smartphones, social media, online shopping and everything else, but nothingchanges this reality: we are in a moment of business purgatory. So, what are you going to do about it? Mitch Joel, one of the world's leading experts in new media, warns that the time has come to CTRL ALT DELETE. To reboot and to start re-building your business model. If you don't, Joel warns, not only will your company begin to slide backwards, but you may find yourself unemployable within five years. That's a very strong warning, but in his new book, CTRL ALT DELETE, Joel explains the convergence of five key movements that have changed business forever. The movements have already taken place, but few businesses have acted on them. He outlines what you need to know to adapt right now. He also points to the seven triggers that will help you take advantage of these game-changing factors to keep you employable as this new world of business unfolds. Along the way, Joel introduces his novel concept of "squiggle" which explains how you can learn to adapt your personal approach to your career, as new technology becomes the norm. In short, this is not a book about "change management" but rather a book about "changing both you AND your business model."
Publisher: Business Plus
ISBN: 1455523313
Category : Business & Economics
Languages : en
Pages : 253
Book Description
A game-changing book that outlines the ways in which technology has transformed how brands and businesses innovate and connect with consumers: "An indispensable read for a time when so much is in transition" (Arianna Huffington). The DNA of business has changed. Forever. You can blame technology, smartphones, social media, online shopping and everything else, but nothingchanges this reality: we are in a moment of business purgatory. So, what are you going to do about it? Mitch Joel, one of the world's leading experts in new media, warns that the time has come to CTRL ALT DELETE. To reboot and to start re-building your business model. If you don't, Joel warns, not only will your company begin to slide backwards, but you may find yourself unemployable within five years. That's a very strong warning, but in his new book, CTRL ALT DELETE, Joel explains the convergence of five key movements that have changed business forever. The movements have already taken place, but few businesses have acted on them. He outlines what you need to know to adapt right now. He also points to the seven triggers that will help you take advantage of these game-changing factors to keep you employable as this new world of business unfolds. Along the way, Joel introduces his novel concept of "squiggle" which explains how you can learn to adapt your personal approach to your career, as new technology becomes the norm. In short, this is not a book about "change management" but rather a book about "changing both you AND your business model."
Linux Desktop Hacks
Author: Nicholas Petreley
Publisher: "O'Reilly Media, Inc."
ISBN: 0596009119
Category : Computers
Languages : en
Pages : 342
Book Description
"Tips & tools for customizing and optimizing your OS"--Cover.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596009119
Category : Computers
Languages : en
Pages : 342
Book Description
"Tips & tools for customizing and optimizing your OS"--Cover.
Ctrl, Alt; Delete
Author: Emma Gannon
Publisher: Random House
ISBN: 1473529026
Category : Biography & Autobiography
Languages : en
Pages : 256
Book Description
Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat room experiments, sexting from a Nokia and dubious webcam exchanges. And let’s not forget catfishing, MSN, digital friendships and #feminism. She was basically social networking way before it was a thing – and she’s even made a successful career from it. Ctrl Alt Delete is Emma’s painfully funny and timely memoir, in which she aims to bring a little hope to anybody who has played out a significant part of their life online. Her confessions, revelations and honesty may even make you log off social media (at least for an hour).
Publisher: Random House
ISBN: 1473529026
Category : Biography & Autobiography
Languages : en
Pages : 256
Book Description
Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat room experiments, sexting from a Nokia and dubious webcam exchanges. And let’s not forget catfishing, MSN, digital friendships and #feminism. She was basically social networking way before it was a thing – and she’s even made a successful career from it. Ctrl Alt Delete is Emma’s painfully funny and timely memoir, in which she aims to bring a little hope to anybody who has played out a significant part of their life online. Her confessions, revelations and honesty may even make you log off social media (at least for an hour).
The Rough Guide to iPods & iTunes
Author: Duncan Clark
Publisher: Penguin
ISBN: 1848369166
Category : Computers
Languages : en
Pages : 227
Book Description
The Rough Guide to iPods and iTunes is the ultimate companion to the defining gadget of the digital music era - and an essential guide to music and video on the Net, on your PC or Mac. Fully updated and revised, The Rough Guide to iPods and iTunes covers the full iPod range of products: from the best of the iTunes App Store, iPod Touch, iTunes 8 to practical information for the iPod Nano and Classic Shuffle. Written by Peter Buckley, author of the best-selling Rough Guides to the Internet and Rough Guide to Macs & OSX, this guide will suit novices and experts alike. Complete with reviews of all the latest gadgets and extras; including the new Apple Headphones, the latest home stereo and TV systems that work with iPods, history of the iPod and the truth about iTunes going DRM-free. Discover how to import your CDs and DVDs, manage your music and video library, how to digitize music from vinyl or cassette and download from the best online sites and stores, all this plus much, much more. Whether you already have an iPod or you’re thinking of buying one, you need The Rough Guide to iPods and iTunes!
Publisher: Penguin
ISBN: 1848369166
Category : Computers
Languages : en
Pages : 227
Book Description
The Rough Guide to iPods and iTunes is the ultimate companion to the defining gadget of the digital music era - and an essential guide to music and video on the Net, on your PC or Mac. Fully updated and revised, The Rough Guide to iPods and iTunes covers the full iPod range of products: from the best of the iTunes App Store, iPod Touch, iTunes 8 to practical information for the iPod Nano and Classic Shuffle. Written by Peter Buckley, author of the best-selling Rough Guides to the Internet and Rough Guide to Macs & OSX, this guide will suit novices and experts alike. Complete with reviews of all the latest gadgets and extras; including the new Apple Headphones, the latest home stereo and TV systems that work with iPods, history of the iPod and the truth about iTunes going DRM-free. Discover how to import your CDs and DVDs, manage your music and video library, how to digitize music from vinyl or cassette and download from the best online sites and stores, all this plus much, much more. Whether you already have an iPod or you’re thinking of buying one, you need The Rough Guide to iPods and iTunes!
The Play Versus Story Divide in Game Studies
Author: Matthew Wilhelm Kapell
Publisher: McFarland
ISBN: 0786497238
Category : Games & Activities
Languages : en
Pages : 207
Book Description
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Publisher: McFarland
ISBN: 0786497238
Category : Games & Activities
Languages : en
Pages : 207
Book Description
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Ctrl-Shift
Author: Jessie Shternshus
Publisher:
ISBN: 9780986296598
Category : Education
Languages : en
Pages : 214
Book Description
What kind of day are you having? Is it a ****ing day? Or is it a ****ing day? What are you going to do about it? Mike Bonifer and Jessie Shternshus, who teach companies around the world how to apply improvisation to business, have created 50 original improv games tailored to the kind of ****ing day you're having. From the bathroom to the board room, and every stop in between, this fun and engaging book helps you get the craziness under control.
Publisher:
ISBN: 9780986296598
Category : Education
Languages : en
Pages : 214
Book Description
What kind of day are you having? Is it a ****ing day? Or is it a ****ing day? What are you going to do about it? Mike Bonifer and Jessie Shternshus, who teach companies around the world how to apply improvisation to business, have created 50 original improv games tailored to the kind of ****ing day you're having. From the bathroom to the board room, and every stop in between, this fun and engaging book helps you get the craziness under control.
The Complete Idiot's Guide to Microsoft Windows 7
Author: Paul McFedries
Publisher: Penguin
ISBN: 1101145471
Category : Computers
Languages : en
Pages : 314
Book Description
For Windows users, 7 might just be their lucky number! This guide offers a smoother transition for users moving from an older version to Windows 7. Along with simple step-by-step instructions and numerous useful examples, readers will learn how to: use new tools; find applications and files instantly; navigate efficiently; use wizards and dialogue boxes better; use the improved Windows firewall; get the most out of the new Explorer; and use the many new options. ?More than 90% of new Intel-based PCs - by far the dominant type - ship with Windows pre-installed ?Many users soon must update, with Microsoft no longer supporting XP after 2009 ?Author teaches basic skills to newcomers and is widely recognized as an expert on Windows
Publisher: Penguin
ISBN: 1101145471
Category : Computers
Languages : en
Pages : 314
Book Description
For Windows users, 7 might just be their lucky number! This guide offers a smoother transition for users moving from an older version to Windows 7. Along with simple step-by-step instructions and numerous useful examples, readers will learn how to: use new tools; find applications and files instantly; navigate efficiently; use wizards and dialogue boxes better; use the improved Windows firewall; get the most out of the new Explorer; and use the many new options. ?More than 90% of new Intel-based PCs - by far the dominant type - ship with Windows pre-installed ?Many users soon must update, with Microsoft no longer supporting XP after 2009 ?Author teaches basic skills to newcomers and is widely recognized as an expert on Windows
Playful Materialities
Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732862003
Category : Social Science
Languages : en
Pages : 296
Book Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Publisher: transcript Verlag
ISBN: 3732862003
Category : Social Science
Languages : en
Pages : 296
Book Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.