Author: Oliver Bruce McNeil
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 36
Book Description
It contains 54 cut and fold game-cards for Hotel Lovecraft.
Cthulhu Parlour Hotel Lovecraft Cut and Fold Game-Cards
Author: Oliver Bruce McNeil
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 36
Book Description
It contains 54 cut and fold game-cards for Hotel Lovecraft.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 36
Book Description
It contains 54 cut and fold game-cards for Hotel Lovecraft.
Cthulhu Parlour's "Hotel Lovecraft"
Author: Oliver McNeil
Publisher:
ISBN: 9781716585395
Category :
Languages : en
Pages : 120
Book Description
A horror adventure gamebook. 1-5 players. You wake up in a strange hotel corridor. With no idea of who or where you are, you must escape before madness takes grip of your mind. Cut and fold cards can be purchased separately.
Publisher:
ISBN: 9781716585395
Category :
Languages : en
Pages : 120
Book Description
A horror adventure gamebook. 1-5 players. You wake up in a strange hotel corridor. With no idea of who or where you are, you must escape before madness takes grip of your mind. Cut and fold cards can be purchased separately.
The Storymaster's Tales "Weirding Woods"
Author: Oliver McNeil
Publisher:
ISBN: 9781716224591
Category :
Languages : en
Pages : 52
Book Description
The Storymaster's Tales "Weirding Woods" Cut and Fold Game-Cards 78 beautiful folklore illustrations to use alongside the Gamebook.
Publisher:
ISBN: 9781716224591
Category :
Languages : en
Pages : 52
Book Description
The Storymaster's Tales "Weirding Woods" Cut and Fold Game-Cards 78 beautiful folklore illustrations to use alongside the Gamebook.
Cthulhu Confidential
Author: Pelgrane Press
Publisher:
ISBN: 9781908983374
Category :
Languages : en
Pages :
Book Description
Cthulhu Confidential is a roleplaying game designed for one player and one game master. Its powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Nights Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman youll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Heralds most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their towns secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evilthe malign, cosmic indifference of HP Lovecrafts Cthulhu Mythos? Made in the U.S.
Publisher:
ISBN: 9781908983374
Category :
Languages : en
Pages :
Book Description
Cthulhu Confidential is a roleplaying game designed for one player and one game master. Its powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Nights Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman youll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Heralds most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their towns secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evilthe malign, cosmic indifference of HP Lovecrafts Cthulhu Mythos? Made in the U.S.
Minor Histories
Author: Mike Kelley
Publisher: MIT Press
ISBN: 9780262611985
Category : Art
Languages : en
Pages : 468
Book Description
The second volume of writings by Los Angeles artist Mike Kelley, focusing on his own work. What John C. Welchman calls the "blazing network of focused conflations" from which Mike Kelley's styles are generated is on display in all its diversity in this second volume of the artist's writings. The first volume, Foul Perfection, contained thematic essays and writings about other artists; this collection concentrates on Kelley's own work, ranging from texts in "voices" that grew out of scripts for performance pieces to expository critical and autobiographical writings.Minor Histories organizes Kelley's writings into five sections. "Statements" consists of twenty pieces produced between 1984 and 2002 (most of which were written to accompany exhibitions), including "Ajax," which draws on Homer, Colgate- Palmolive, and Longinus to present its eponymous hero; "Some Aesthetic High Points," an exercise in autobiography that counters the standard artist bio included in catalogs and press releases; and a sequence of "creative writings" that use mass cultural tropes in concert with high art mannerisms—approximating in prose the visual styles that characterize Kelley's artwork. "Video Statements and Proposals" are introductions to videos made by Kelley and other artists, including Paul McCarthy and Bob Flanagan and Sheree Rose. "Image-Texts" offers writings that accompany or are part of artworks and installations. This section includes "A Stopgap Measure," Kelley's zestful millennial essay in social satire, and "Meet John Doe," a collage of appropriated texts. "Architecture" features an discussion of Kelley's Educational Complex (1995) and an interview in which he reflects on the role of architecture in his work. Finally, "Ufology" considers the aesthetics and sexuality of space as manifested by UFO sightings and abduction scenarios.
Publisher: MIT Press
ISBN: 9780262611985
Category : Art
Languages : en
Pages : 468
Book Description
The second volume of writings by Los Angeles artist Mike Kelley, focusing on his own work. What John C. Welchman calls the "blazing network of focused conflations" from which Mike Kelley's styles are generated is on display in all its diversity in this second volume of the artist's writings. The first volume, Foul Perfection, contained thematic essays and writings about other artists; this collection concentrates on Kelley's own work, ranging from texts in "voices" that grew out of scripts for performance pieces to expository critical and autobiographical writings.Minor Histories organizes Kelley's writings into five sections. "Statements" consists of twenty pieces produced between 1984 and 2002 (most of which were written to accompany exhibitions), including "Ajax," which draws on Homer, Colgate- Palmolive, and Longinus to present its eponymous hero; "Some Aesthetic High Points," an exercise in autobiography that counters the standard artist bio included in catalogs and press releases; and a sequence of "creative writings" that use mass cultural tropes in concert with high art mannerisms—approximating in prose the visual styles that characterize Kelley's artwork. "Video Statements and Proposals" are introductions to videos made by Kelley and other artists, including Paul McCarthy and Bob Flanagan and Sheree Rose. "Image-Texts" offers writings that accompany or are part of artworks and installations. This section includes "A Stopgap Measure," Kelley's zestful millennial essay in social satire, and "Meet John Doe," a collage of appropriated texts. "Architecture" features an discussion of Kelley's Educational Complex (1995) and an interview in which he reflects on the role of architecture in his work. Finally, "Ufology" considers the aesthetics and sexuality of space as manifested by UFO sightings and abduction scenarios.
The Storymaster's Tales Weirding Woods Folklore Fantasy
Author: Oliver McNeil
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 169
Book Description
Enter a wonderful 18th Century folklore fantasy. Includes 50 Narrated Soundscapes to make it even more theatrical and exciting! The StoryMaster's Tales has been created to be a quick, easy and fun way of experiencing role-playing without the problem of learning lots of rules or owning numerous books and miniatures. The emphasis is on adventure and storytelling. Anyone can play, Kids, Adults, Teens, and anyone can be the StoryMaster, as long as they can read aloud and have an hour or three to spare. This new version of the StoryMaster's Tales "Weirding Woods", has been released two years since the first edition came out. We have expanded some of the areas, results, added some extra classes, quests, and added advanced rules for you. It also uses the new Maps, to make the game even more exciting! Monsters, Magic and Mystery. * Really easy to play. * Hours of fun! Ages 7-Adult. Young and Old adventurer * 1-5 Players. * Eleven Quests * Fourteen playable characters * Maps & Story Log Sheets "Sincerely some of the most fun I have had with a tabletop game!" "Severely entertaining. A surprising amount of replay-ability" "What a game! Such an amazing adventure with nice simple gameplay" "RPG made easy"
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 169
Book Description
Enter a wonderful 18th Century folklore fantasy. Includes 50 Narrated Soundscapes to make it even more theatrical and exciting! The StoryMaster's Tales has been created to be a quick, easy and fun way of experiencing role-playing without the problem of learning lots of rules or owning numerous books and miniatures. The emphasis is on adventure and storytelling. Anyone can play, Kids, Adults, Teens, and anyone can be the StoryMaster, as long as they can read aloud and have an hour or three to spare. This new version of the StoryMaster's Tales "Weirding Woods", has been released two years since the first edition came out. We have expanded some of the areas, results, added some extra classes, quests, and added advanced rules for you. It also uses the new Maps, to make the game even more exciting! Monsters, Magic and Mystery. * Really easy to play. * Hours of fun! Ages 7-Adult. Young and Old adventurer * 1-5 Players. * Eleven Quests * Fourteen playable characters * Maps & Story Log Sheets "Sincerely some of the most fun I have had with a tabletop game!" "Severely entertaining. A surprising amount of replay-ability" "What a game! Such an amazing adventure with nice simple gameplay" "RPG made easy"
Alone Against Fear
Author: Andrea Sfiligoi
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER
The Little White Trip
Author: Peter Joseph Gallagher
Publisher:
ISBN: 9780977930432
Category : Fiction
Languages : en
Pages : 316
Book Description
Publisher:
ISBN: 9780977930432
Category : Fiction
Languages : en
Pages : 316
Book Description
The Village of the Living Dolls
Author: Andrea Sfiligoi
Publisher:
ISBN:
Category :
Languages : en
Pages : 58
Book Description
Village of the Living dolls is a 60 page adventure for Alone Against Fear.Your uncle Phil is missing and you volunteer to help finding him, but this will plunge your character in a maelstrom of horror as you explore Harrowood, the Village of the Living Dolls. This is a complete adventure that will require two hours or more to complete. A copy of Alone Against Fear, paper and two six-sided dice are required to play.
Publisher:
ISBN:
Category :
Languages : en
Pages : 58
Book Description
Village of the Living dolls is a 60 page adventure for Alone Against Fear.Your uncle Phil is missing and you volunteer to help finding him, but this will plunge your character in a maelstrom of horror as you explore Harrowood, the Village of the Living Dolls. This is a complete adventure that will require two hours or more to complete. A copy of Alone Against Fear, paper and two six-sided dice are required to play.
The Broken Cask
Author: Derek Kamal
Publisher:
ISBN: 9780997272765
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780997272765
Category :
Languages : en
Pages :
Book Description