Author: Chris Doyle
Publisher: Goodman Games LLC
ISBN: 9781956449266
Category : Adventure games
Languages : en
Pages : 0
Book Description
Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 7th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
Crypt of the Devil Lich - DCC RPG Edition
Author: Chris Doyle
Publisher: Goodman Games LLC
ISBN: 9781956449266
Category : Adventure games
Languages : en
Pages : 0
Book Description
Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 7th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
Publisher: Goodman Games LLC
ISBN: 9781956449266
Category : Adventure games
Languages : en
Pages : 0
Book Description
Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 7th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
Dungeon Crawl Classics 13
Author: Chris Doyle
Publisher: Goodman Games
ISBN: 9780979161797
Category : Games
Languages : en
Pages : 95
Book Description
Publisher: Goodman Games
ISBN: 9780979161797
Category : Games
Languages : en
Pages : 95
Book Description
Crypt of the Devil Lich - 5e Edition
Author: Chris Doyle
Publisher: Goodman Games LLC
ISBN: 9781956449273
Category : Fiction
Languages : en
Pages : 0
Book Description
A level 15 adventure for 5E Goodman Games is proud to announce the re-release of one of its most cherished - Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for 5E, the dreaded Tomb of Horrors inspired this classic deathtrap dungeon! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play. All-new cover art by Sanjulian! A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations. All new interior artwork and cartography Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks. Six fully developed pre-generated Player Characters based on the original tournament player characters. The original team tournament scoring system. Designed for Fantasy Grounds version 4.1.8 and higher.
Publisher: Goodman Games LLC
ISBN: 9781956449273
Category : Fiction
Languages : en
Pages : 0
Book Description
A level 15 adventure for 5E Goodman Games is proud to announce the re-release of one of its most cherished - Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for 5E, the dreaded Tomb of Horrors inspired this classic deathtrap dungeon! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play. All-new cover art by Sanjulian! A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations. All new interior artwork and cartography Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks. Six fully developed pre-generated Player Characters based on the original tournament player characters. The original team tournament scoring system. Designed for Fantasy Grounds version 4.1.8 and higher.
Dungeon Crawl Classics #13
Author: Chris Doyle
Publisher:
ISBN: 9780975415672
Category :
Languages : en
Pages : 48
Book Description
Publisher:
ISBN: 9780975415672
Category :
Languages : en
Pages : 48
Book Description
Dungeon Crawl Classics #12. 5
Author: Goodman Games
Publisher:
ISBN: 9780976808596
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780976808596
Category :
Languages : en
Pages :
Book Description
The Devil of Pei-Ling
Author: Herbert Asbury
Publisher:
ISBN:
Category : Demonology
Languages : en
Pages : 294
Book Description
Publisher:
ISBN:
Category : Demonology
Languages : en
Pages : 294
Book Description
Swords & Wizardry Complete Rulebook
Author: Matt J. Finch
Publisher:
ISBN: 9781622839582
Category : Games & Activities
Languages : en
Pages : 140
Book Description
This is the game we played 20 years ago. True to the original style and philosophy that made the game great. Simple, flexible rules allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Use as a rules set for other retro-clone games, as well as your old modules.
Publisher:
ISBN: 9781622839582
Category : Games & Activities
Languages : en
Pages : 140
Book Description
This is the game we played 20 years ago. True to the original style and philosophy that made the game great. Simple, flexible rules allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Use as a rules set for other retro-clone games, as well as your old modules.
Castle Whiterock
Author: Chris Doyle
Publisher: Goodman Games
ISBN: 9780979332944
Category : Games
Languages : en
Pages : 723
Book Description
Publisher: Goodman Games
ISBN: 9780979332944
Category : Games
Languages : en
Pages : 723
Book Description
Tome of Adventure Design PoD Softcover
Author: Frog God Games
Publisher:
ISBN: 9781943067367
Category :
Languages : en
Pages : 318
Book Description
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.
Publisher:
ISBN: 9781943067367
Category :
Languages : en
Pages : 318
Book Description
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.
Conan: The Road of Kings
Author: Vincent Darlage
Publisher: Mongoose Publishing
ISBN: 9781904854029
Category : Conan the Barbarian (Game)
Languages : en
Pages : 0
Book Description
Guidebook supporting the fantasy roleplaying game, Conan: the roleplaying game, based on the works of Robert E. Howard.
Publisher: Mongoose Publishing
ISBN: 9781904854029
Category : Conan the Barbarian (Game)
Languages : en
Pages : 0
Book Description
Guidebook supporting the fantasy roleplaying game, Conan: the roleplaying game, based on the works of Robert E. Howard.