Author: Mitsuru Adachi
Publisher:
ISBN:
Category : Baseball
Languages : en
Pages :
Book Description
"'Cross Game' is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age will change your perception of what shonen-manga can be."--Cover.
Cross Game
Author: Mitsuru Adachi
Publisher:
ISBN:
Category : Baseball
Languages : en
Pages :
Book Description
"'Cross Game' is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age will change your perception of what shonen-manga can be."--Cover.
Publisher:
ISBN:
Category : Baseball
Languages : en
Pages :
Book Description
"'Cross Game' is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age will change your perception of what shonen-manga can be."--Cover.
Anyone's Game (Cross Ups, Book 2)
Author: Sylv Chiang
Publisher: Annick Press
ISBN: 1773210491
Category : Juvenile Fiction
Languages : en
Pages : 169
Book Description
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
Publisher: Annick Press
ISBN: 1773210491
Category : Juvenile Fiction
Languages : en
Pages : 169
Book Description
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
The Immortality Game
Author: Ted Cross
Publisher: Breakwater Harbor Books
ISBN: 0990987701
Category : Fiction
Languages : en
Pages : 331
Book Description
Moscow, 2138. With the world only beginning to recover from the complete societal collapse of the late 21st Century, Zoya scrapes by prepping corpses for funerals and dreams of saving enough money to have a child. When her brother forces her to bring him a mysterious package, she witnesses his murder and finds herself on the run from ruthless mobsters. Frantically trying to stay alive and save her loved ones, Zoya opens the package and discovers two unusual data cards, one that allows her to fight back against the mafia and another which may hold the key to everlasting life. KEYWORDS: Cyberpunk, Thriller, Technothriller, Mafia, Russia, Moscow, Nanobots, Nanotech, Clones, Immortality, AI, Artificial Intelligence
Publisher: Breakwater Harbor Books
ISBN: 0990987701
Category : Fiction
Languages : en
Pages : 331
Book Description
Moscow, 2138. With the world only beginning to recover from the complete societal collapse of the late 21st Century, Zoya scrapes by prepping corpses for funerals and dreams of saving enough money to have a child. When her brother forces her to bring him a mysterious package, she witnesses his murder and finds herself on the run from ruthless mobsters. Frantically trying to stay alive and save her loved ones, Zoya opens the package and discovers two unusual data cards, one that allows her to fight back against the mafia and another which may hold the key to everlasting life. KEYWORDS: Cyberpunk, Thriller, Technothriller, Mafia, Russia, Moscow, Nanobots, Nanotech, Clones, Immortality, AI, Artificial Intelligence
Libgdx Cross-platform Game Development Cookbook
Author: David Saltares Márquez
Publisher: Packt Publishing Ltd
ISBN: 1783287306
Category : Computers
Languages : en
Pages : 816
Book Description
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
Publisher: Packt Publishing Ltd
ISBN: 1783287306
Category : Computers
Languages : en
Pages : 816
Book Description
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
Hybrid Play
Author: Adriana de Souza e Silva
Publisher: Routledge
ISBN: 1000042359
Category : Computers
Languages : en
Pages : 277
Book Description
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Publisher: Routledge
ISBN: 1000042359
Category : Computers
Languages : en
Pages : 277
Book Description
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Simple Cross Number Puzzle Book Large Print
Author: Puzzre
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Simple Cross Number is constructed on a crossword grid just like a standard crossword, but the digits 1 to 9 are used instead of the letters of the alphabet. In a Cross Number Puzzle, the Across and Down clues are sums, subtraction, multiplication, or division of the digits in the across and down words. The rules are simple: 1.The empty cells should contain numbers from 1 through 9 2.The clues in the rightmost cell and the lowest cell tells the sums, subtraction, multiplication, or division of the numbers before that clue. (on the right or down) 3.The numbers in empty cells must be unique. No number should be used more than once. 4. Use regular math order of operations ( x ÷ precedes + - ) Book features: This book contains 180 Cross Number Puzzles Large-print Book. very easy to read, and fill out. Large and Easy To Read Font 2 puzzles per page, solving could be easy on your eyes An answer key for each puzzle Puzzles are printed on high-quality white paper, size 8,5 x 11 inches By using this selection of sudoku puzzle books you would experience enhanced brain capabilities for example focus, logical thinking, and memory. Perfect puzzle book collections as a special gift for your loved ones Choose your book today by clicking on the BUY NOW button at the top of this page. Get Your Book NOW!
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Simple Cross Number is constructed on a crossword grid just like a standard crossword, but the digits 1 to 9 are used instead of the letters of the alphabet. In a Cross Number Puzzle, the Across and Down clues are sums, subtraction, multiplication, or division of the digits in the across and down words. The rules are simple: 1.The empty cells should contain numbers from 1 through 9 2.The clues in the rightmost cell and the lowest cell tells the sums, subtraction, multiplication, or division of the numbers before that clue. (on the right or down) 3.The numbers in empty cells must be unique. No number should be used more than once. 4. Use regular math order of operations ( x ÷ precedes + - ) Book features: This book contains 180 Cross Number Puzzles Large-print Book. very easy to read, and fill out. Large and Easy To Read Font 2 puzzles per page, solving could be easy on your eyes An answer key for each puzzle Puzzles are printed on high-quality white paper, size 8,5 x 11 inches By using this selection of sudoku puzzle books you would experience enhanced brain capabilities for example focus, logical thinking, and memory. Perfect puzzle book collections as a special gift for your loved ones Choose your book today by clicking on the BUY NOW button at the top of this page. Get Your Book NOW!
Cross Game, Vol. 1
Author: Mitsuru Adachi
Publisher: VIZ Media LLC
ISBN: 9781421537580
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
This poignant coming-of-age story will change your perception of what shonen manga can be. About the game of life...and baseball. Cross Game is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age story will change your perception of what shonen manga can be.
Publisher: VIZ Media LLC
ISBN: 9781421537580
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
This poignant coming-of-age story will change your perception of what shonen manga can be. About the game of life...and baseball. Cross Game is a moving drama that is heartfelt and true, yet in the brilliant hands of manga artist Mitsuru Adachi, delightfully flows with a light and amusing touch. The series centers around a boy named Ko, the family of four sisters who live down the street and the game of baseball. This poignant coming-of-age story will change your perception of what shonen manga can be.
The Nightmare Game
Author: Gillian Cross
Publisher: Oxford University Press, USA
ISBN: 9780192727176
Category : Juvenile Fiction
Languages : en
Pages : 250
Book Description
Hope has gone. Warren wishes he'd been brave enough to stop Rob, Emma and Tom kidnapping her. His father is furious, but it's the behaviour of Warren's mother that's most frightening. For years she has known her daughter was safe in the hole under the conservatory. But now Hope is out in the world, and anything could happen to her. Mum has to get her back. She's going to start by doing something terrible to Hope's kidnappers, and Warren must help.
Publisher: Oxford University Press, USA
ISBN: 9780192727176
Category : Juvenile Fiction
Languages : en
Pages : 250
Book Description
Hope has gone. Warren wishes he'd been brave enough to stop Rob, Emma and Tom kidnapping her. His father is furious, but it's the behaviour of Warren's mother that's most frightening. For years she has known her daughter was safe in the hole under the conservatory. But now Hope is out in the world, and anything could happen to her. Mum has to get her back. She's going to start by doing something terrible to Hope's kidnappers, and Warren must help.
Godot Engine Game Development Projects
Author: Chris Bradfield
Publisher: Packt Publishing Ltd
ISBN: 1788836421
Category : Computers
Languages : en
Pages : 292
Book Description
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Publisher: Packt Publishing Ltd
ISBN: 1788836421
Category : Computers
Languages : en
Pages : 292
Book Description
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Game Play
Author: Paul Booth
Publisher: Bloomsbury Publishing USA
ISBN: 1628927437
Category : Games & Activities
Languages : en
Pages : 265
Book Description
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Publisher: Bloomsbury Publishing USA
ISBN: 1628927437
Category : Games & Activities
Languages : en
Pages : 265
Book Description
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--