Crime, Punishment, and Video Games

Crime, Punishment, and Video Games PDF Author: Kristine Levan
Publisher: Rowman & Littlefield
ISBN: 1793613389
Category : Social Science
Languages : en
Pages : 236

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Book Description
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.

Crime, Punishment, and Video Games

Crime, Punishment, and Video Games PDF Author: Kristine Levan
Publisher: Rowman & Littlefield
ISBN: 1793613389
Category : Social Science
Languages : en
Pages : 236

Get Book Here

Book Description
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.

The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health PDF Author: Marc N. Potenza
Publisher: Oxford University Press, USA
ISBN: 0190218053
Category : Medical
Languages : en
Pages : 517

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Book Description
"This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--

Video Games, Violence, and Crime

Video Games, Violence, and Crime PDF Author: Patricia D. Netzley
Publisher:
ISBN: 9781601527530
Category : Crime
Languages : en
Pages :

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Book Description
Although polls have shown that more than half of Americans believe there is a link between violent video games and violent behavior, experts disagree on whether such a link exists or, if it does, to what degree. This book examines the ways in which video games might impact crime, particularly in regard to violent acts.

Violence in Video Games

Violence in Video Games PDF Author: Diane Marczely Gimpel
Publisher: ABDO Publishing Company
ISBN: 1624010407
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.

Video Games, Crime, and Control

Video Games, Crime, and Control PDF Author: Kevin F. Steinmetz
Publisher: Taylor & Francis
ISBN: 1040087639
Category : Games & Activities
Languages : en
Pages : 176

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Book Description
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

Gender, Crime, and Punishment

Gender, Crime, and Punishment PDF Author: Kathleen Daly
Publisher: Yale University Press
ISBN: 9780300068665
Category : True Crime
Languages : en
Pages : 358

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Book Description
Are men and women who are prosecuted for similar crimes punished differently? If women are sentenced more leniently, does it vary with race and class? This work explores these issues and others by focusing on a variety of processed court cases such as homicide, robbery and drug offences.

Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents PDF Author: Craig A. Anderson
Publisher: Oxford University Press
ISBN: 0195345568
Category : Psychology
Languages : en
Pages : 200

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Book Description
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

The Future of Crime and Punishment

The Future of Crime and Punishment PDF Author: William R. Kelly
Publisher: Rowman & Littlefield
ISBN: 1442264829
Category : Political Science
Languages : en
Pages : 268

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Book Description
Today, we know that crime is often not just a matter of making bad decisions. Rather, there are a variety of factors that are implicated in much criminal offending, some fairly obvious like poverty, mental illness, and drug abuse and others less so, such as neurocognitive problems. Today, we have the tools for effective criminal behavioral change, but this cannot be an excuse for criminal offending. In The Future of Crime and Punishment, William R. Kelly identifies the need to educate the public on how these tools can be used to most effectively and cost efficiently reduce crime, recidivism, victimization and cost. The justice system of the future needs to be much more collaborative, utilizing the expertise of a variety of disciplines such as psychology, psychiatry, addiction, and neuroscience. Judges and prosecutors are lawyers, not clinicians, and as we transition the justice system to a focus on behavioral change, the decision making will need to reflect the input of clinical experts. The path forward is one characterized largely by change from traditional criminal prosecution and punishment to venues that balance accountability, compliance, and risk management with behavioral change interventions that address the primary underlying causes for recidivism. There are many moving parts to this effort and it is a complex proposition. It requires substantial changes to law, procedure, decision making, roles and responsibilities, expertise, and funding. Moreover, it requires a radical shift in how we think about crime and punishment. Our thinking needs to reflect a perspective that crime is harmful, but that much criminal behavior is changeable.

Video Games, Crime and Next-Gen Deviance

Video Games, Crime and Next-Gen Deviance PDF Author: Craig Kelly
Publisher: Emerald Group Publishing
ISBN: 1838674497
Category : Social Science
Languages : en
Pages : 151

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Book Description
The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.

An Essay on Crimes and Punishments

An Essay on Crimes and Punishments PDF Author: Cesare marchese di Beccaria
Publisher:
ISBN:
Category : Capital punishment
Languages : en
Pages : 248

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Book Description