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Author: Catherine Mason
Publisher: Springer Nature
ISBN: 3031506200
Category :
Languages : en
Pages : 207
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Book Description
Author: Catherine Mason
Publisher: Springer Nature
ISBN: 3031506200
Category :
Languages : en
Pages : 207
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Book Description
Author: Sandra Danilovic
Publisher: Emerald Group Publishing
ISBN: 1800435967
Category : Medical
Languages : en
Pages : 129
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Book Description
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
Author: Robin Dynes
Publisher: Routledge
ISBN: 1351699318
Category : Education
Languages : en
Pages : 193
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Book Description
Presented in a format that immediately allows you to see what materials are needed, how much preparation is required and how each game is played, this book presents practical resource material in an accessible format. Ideas include introduction mixing exercises, games using gentle movement, exuberant games, puzzles brain teasers, verbal games, pen paper games, and more. It includes a special outdoor selection, and advice on how to make your group successful. It is ideal for scout and church leaders, as well as occupational therapists, activity organisers and social workers.
Author: Bob Eberle
Publisher: PRUFROCK PRESS INC.
ISBN: 1882664248
Category : Educational games
Languages : en
Pages : 58
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Book Description
Educational title for gifted and advanced learners.
Author: Robert Epstein
Publisher: McGraw Hill Professional
ISBN: 9780071361767
Category : Business & Economics
Languages : en
Pages : 242
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Book Description
Fast, simple games that foster and encourage creativity in the workplace and at home. Overcome creative block, make people more inventive.
Author: Johan F. Hoorn
Publisher: John Benjamins Publishing Company
ISBN: 9027270570
Category : Psychology
Languages : en
Pages : 337
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Book Description
Creative Confluence is a highly original work, building bridges between physics, biology, technology, economy, organizations, neuropsychology, literature, arts, and cultural history. It is an attempt to explain the process of creativity as a universal principle of nature, cutting through the composition of atoms as well as human design of novel combinations. Creative Confluence is yet another impressive book and a sequel to Epistemics of the Virtual, indicating that perception and imagination operate in close contact. In a clear and light tone, the work holds that rational problem-solving strategies are most relevant in deterministic problem spaces whereas creativity is pertinent in more probabilistic situations. Theories of creativity and innovation are explored by means of computer simulations. Conditionals that favor creativity such as diversity, tolerance, and openness are discussed, forwarding a compelling vision of creative leadership.
Author: Gerhard Fischer
Publisher: Rodopi
ISBN: 904203274X
Category : Art
Languages : en
Pages : 370
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Book Description
Collective Creativity combines complex and ambivalent concepts. While ‘creativity’ is currently experiencing an inflationary boom in popularity, the term ‘collective’ appeared, until recently, rather controversial due to its ideological implications in twentieth-century politics. In a world defined by global cultural practice, the notion of collectivity has gained new relevance. This publication discusses a number of concepts of creativity and shows that, in opposition to the traditional ideal of the individual as creative genius, cultural theorists today emphasize the collaborative nature of creativity; they show that ‘creativity makes alterity, discontinuity and difference attractive’. Not the Romantic Originalgenie, but rather the agents of the ‘creative economy’ appear as the new avant-garde of aesthetic innovation: teams, groups and collectives in business and science, in art and digital media who work together in networking clusters to develop innovative products and processes. In this book, scholars in the social sciences and in cultural and media studies, in literature, theatre and visual arts present for the first time a comprehensive, inter- and transdisciplinary account of collective creativity in its multifaceted applications. They investigate the intersections of artistic, scientific and cultural practice where the individual and the collective merge, come together or confront each other.
Author: Manuel D. Rossetti
Publisher: John Wiley & Sons
ISBN: 111885814X
Category : Mathematics
Languages : en
Pages : 746
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Book Description
Emphasizes a hands-on approach to learning statistical analysis and model building through the use of comprehensive examples, problems sets, and software applications With a unique blend of theory and applications, Simulation Modeling and Arena®, Second Edition integrates coverage of statistical analysis and model building to emphasize the importance of both topics in simulation. Featuring introductory coverage on how simulation works and why it matters, the Second Edition expands coverage on static simulation and the applications of spreadsheets to perform simulation. The new edition also introduces the use of the open source statistical package, R, for both performing statistical testing and fitting distributions. In addition, the models are presented in a clear and precise pseudo-code form, which aids in understanding and model communication. Simulation Modeling and Arena, Second Edition also features: Updated coverage of necessary statistical modeling concepts such as confidence interval construction, hypothesis testing, and parameter estimation Additional examples of the simulation clock within discrete event simulation modeling involving the mechanics of time advancement by hand simulation A guide to the Arena Run Controller, which features a debugging scenario New homework problems that cover a wider range of engineering applications in transportation, logistics, healthcare, and computer science A related website with an Instructor’s Solutions Manual, PowerPoint® slides, test bank questions, and data sets for each chapter Simulation Modeling and Arena, Second Edition is an ideal textbook for upper-undergraduate and graduate courses in modeling and simulation within statistics, mathematics, industrial and civil engineering, construction management, business, computer science, and other departments where simulation is practiced. The book is also an excellent reference for professionals interested in mathematical modeling, simulation, and Arena.
Author: H A Davison
Publisher: Routledge
ISBN: 1136223789
Category : Education
Languages : en
Pages : 204
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Book Description
First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Allen B. Downey
Publisher: No Starch Press
ISBN: 1718502176
Category : Computers
Languages : en
Pages : 277
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Book Description
Modeling and Simulation in Python teaches readers how to analyze real-world scenarios using the Python programming language, requiring no more than a background in high school math. Modeling and Simulation in Python is a thorough but easy-to-follow introduction to physical modeling—that is, the art of describing and simulating real-world systems. Readers are guided through modeling things like world population growth, infectious disease, bungee jumping, baseball flight trajectories, celestial mechanics, and more while simultaneously developing a strong understanding of fundamental programming concepts like loops, vectors, and functions. Clear and concise, with a focus on learning by doing, the author spares the reader abstract, theoretical complexities and gets right to hands-on examples that show how to produce useful models and simulations.