Author: Mike Chinn
Publisher: B.E.S. Publishing
ISBN: 9780764134654
Category : Art
Languages : en
Pages : 168
Book Description
From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art.160 pp.
Create Your Own Graphic Novel Using Digital Techniques
The Great Gatsby: A Graphic Novel Adaptation
Author: F. Scott Fitzgerald
Publisher: Candlewick Press
ISBN: 1536216186
Category : Young Adult Fiction
Languages : en
Pages : 238
Book Description
A sumptuously illustrated adaptation casts the powerful imagery of F. Scott Fitzgerald’s great American novel in a vivid new format. From the green light across the bay to the billboard with spectacled eyes, F. Scott Fitzgerald’s 1925 American masterpiece roars to life in K. Woodman-Maynard’s exquisite graphic novel—among the first adaptations of the book in this genre. Painted in lush watercolors, the inventive interpretation emphasizes both the extravagance and mystery of the characters, as well as the fluidity of Nick Carraway’s unreliable narration. Excerpts from the original text wend through the illustrations, and imagery and metaphors are taken to literal, and often whimsical, extremes, such as when a beautiful partygoer blooms into an orchid and Daisy Buchanan pushes Gatsby across the sky on a cloud. This faithful yet modern adaptation will appeal to fans with deep knowledge of the classic, while the graphic novel format makes it an ideal teaching tool to engage students. With its timeless critique of class, power, and obsession, The Great Gatsby Graphic Novel captures the energy of an era and the enduring resonance of one of the world’s most beloved books.
Publisher: Candlewick Press
ISBN: 1536216186
Category : Young Adult Fiction
Languages : en
Pages : 238
Book Description
A sumptuously illustrated adaptation casts the powerful imagery of F. Scott Fitzgerald’s great American novel in a vivid new format. From the green light across the bay to the billboard with spectacled eyes, F. Scott Fitzgerald’s 1925 American masterpiece roars to life in K. Woodman-Maynard’s exquisite graphic novel—among the first adaptations of the book in this genre. Painted in lush watercolors, the inventive interpretation emphasizes both the extravagance and mystery of the characters, as well as the fluidity of Nick Carraway’s unreliable narration. Excerpts from the original text wend through the illustrations, and imagery and metaphors are taken to literal, and often whimsical, extremes, such as when a beautiful partygoer blooms into an orchid and Daisy Buchanan pushes Gatsby across the sky on a cloud. This faithful yet modern adaptation will appeal to fans with deep knowledge of the classic, while the graphic novel format makes it an ideal teaching tool to engage students. With its timeless critique of class, power, and obsession, The Great Gatsby Graphic Novel captures the energy of an era and the enduring resonance of one of the world’s most beloved books.
The Breakaways
Author: Cathy G. Johnson
Publisher: First Second
ISBN: 1626723575
Category : Juvenile Fiction
Languages : en
Pages : 226
Book Description
Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.
Publisher: First Second
ISBN: 1626723575
Category : Juvenile Fiction
Languages : en
Pages : 226
Book Description
Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.
The Art of Comic Book Drawing
Author: Maury Aaseng
Publisher: Walter Foster Publishing
ISBN: 1633228304
Category : Art
Languages : en
Pages : 131
Book Description
Wham! Pow! Bam! Kaboom! Learn everything you need to make your own comic books, superheroes, and story lines with The Art of Comic Book Drawing. Featuring step-by-step tutorials, helpful tips, and dozens of drawing and illustration techniques, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw basic cartoon characters, superheroes, villains, and more using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw action scenes, set up panels, add speech bubbles, and even learn the basics of cartoon and comic book word treatments. With approachable exercises and projects to guide you, The Art of Comic Book Drawing allows beginning artists to create their own comic books, step by step. This helpful guide also includes practice pages to put your newfound skills to immediate use.
Publisher: Walter Foster Publishing
ISBN: 1633228304
Category : Art
Languages : en
Pages : 131
Book Description
Wham! Pow! Bam! Kaboom! Learn everything you need to make your own comic books, superheroes, and story lines with The Art of Comic Book Drawing. Featuring step-by-step tutorials, helpful tips, and dozens of drawing and illustration techniques, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw basic cartoon characters, superheroes, villains, and more using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw action scenes, set up panels, add speech bubbles, and even learn the basics of cartoon and comic book word treatments. With approachable exercises and projects to guide you, The Art of Comic Book Drawing allows beginning artists to create their own comic books, step by step. This helpful guide also includes practice pages to put your newfound skills to immediate use.
The DC Comics Guide to Digitally Drawing Comics
Author: Freddie E Williams II
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Digital Prepress for Comic Books
Author: Kevin Tinsley
Publisher:
ISBN: 9780967542300
Category : Computers
Languages : en
Pages : 0
Book Description
This critically acclaimed desktop publishing how-to guide gives instructions on computer coloring, lettering, and comic production. "Recommended for anyone working in comics! Four stars."QComputer Publishing Magazine.
Publisher:
ISBN: 9780967542300
Category : Computers
Languages : en
Pages : 0
Book Description
This critically acclaimed desktop publishing how-to guide gives instructions on computer coloring, lettering, and comic production. "Recommended for anyone working in comics! Four stars."QComputer Publishing Magazine.
Writing and Illustrating the Graphic Novel
Author: Dan Cooney
Publisher: B.E.S. Publishing
ISBN: 9780764146299
Category : Art
Languages : en
Pages : 0
Book Description
Presents guidance for creating graphic novels, beginning with establishing characters and continuing through storytelling, drawing technique, composition, inking, coloring, lettering, and strategies for getting the finished product published.
Publisher: B.E.S. Publishing
ISBN: 9780764146299
Category : Art
Languages : en
Pages : 0
Book Description
Presents guidance for creating graphic novels, beginning with establishing characters and continuing through storytelling, drawing technique, composition, inking, coloring, lettering, and strategies for getting the finished product published.
Making Comics
Author: Scott McCloud
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Hi-Fi Color for Comics
Author: Brian Miller
Publisher:
ISBN: 9780985712099
Category :
Languages : en
Pages : 176
Book Description
This revised and updated edition of Hi-Fi Color for Comics allows you to unleash your creativity with the latest Adobe Photoshop techniques and coloring secrets from the masters at Hi-Fi. Learn digital coloring from start to finish--taking your art from black-and-white to stunning full color!In the pages of Hi-Fi Color for Comics you will learn: * Importing Art: Scanning & importing art & combining multiple scans into one image * Color Flatting: Breaking down images into flat color * Light & Shadow: Defining light sources to create mood and focus * Color Selection: Choosing colors for clarity and visual storytelling * Color Rendering: Painting with light the Hi-Fi way * Advanced Brush Techniques: Master brushes & learn how to make your own custom brushes * Color Holds: Add depth and dimension by changing black line-art to color * Special Effects: Fire effects, flares, sparkles, glows, muzzle blasts, & more. * Color Separation: Create CMYK color files with trapping for professional commercial printing & publishingEach chapter features Step-by-step tutorials while full-color illustrations guide you through each concept, ensuring your success. * Features step-by-step tutorials that lead you through the entire coloring process, from scanning, flatting and rendering to color holds, special effects and color separations. * Comes with access to download all the art files you need for the lessons in the book, plus Adobe Photoshop tools and scripts to streamline key processes so you can focus on being creative. * Packed with tips that will save you time and yield dynamic results. * Focuses on Adobe Photoshop CS2 and newer including Photoshop Creative Cloud (with keyboard commands for both Macintosh and Windows).This is the definitive book on coloring for amateurs and professionals alike--from comic book fans and Photoshop whizzes who want to color for the fun of it, to colorists looking to perfect their skills, to graphic arts professionals in search of something new to offer their clients.
Publisher:
ISBN: 9780985712099
Category :
Languages : en
Pages : 176
Book Description
This revised and updated edition of Hi-Fi Color for Comics allows you to unleash your creativity with the latest Adobe Photoshop techniques and coloring secrets from the masters at Hi-Fi. Learn digital coloring from start to finish--taking your art from black-and-white to stunning full color!In the pages of Hi-Fi Color for Comics you will learn: * Importing Art: Scanning & importing art & combining multiple scans into one image * Color Flatting: Breaking down images into flat color * Light & Shadow: Defining light sources to create mood and focus * Color Selection: Choosing colors for clarity and visual storytelling * Color Rendering: Painting with light the Hi-Fi way * Advanced Brush Techniques: Master brushes & learn how to make your own custom brushes * Color Holds: Add depth and dimension by changing black line-art to color * Special Effects: Fire effects, flares, sparkles, glows, muzzle blasts, & more. * Color Separation: Create CMYK color files with trapping for professional commercial printing & publishingEach chapter features Step-by-step tutorials while full-color illustrations guide you through each concept, ensuring your success. * Features step-by-step tutorials that lead you through the entire coloring process, from scanning, flatting and rendering to color holds, special effects and color separations. * Comes with access to download all the art files you need for the lessons in the book, plus Adobe Photoshop tools and scripts to streamline key processes so you can focus on being creative. * Packed with tips that will save you time and yield dynamic results. * Focuses on Adobe Photoshop CS2 and newer including Photoshop Creative Cloud (with keyboard commands for both Macintosh and Windows).This is the definitive book on coloring for amateurs and professionals alike--from comic book fans and Photoshop whizzes who want to color for the fun of it, to colorists looking to perfect their skills, to graphic arts professionals in search of something new to offer their clients.
Making Comics
Author: Lynda Barry
Publisher: Drawn and Quarterly
ISBN: 9781770463691
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
The idiosyncratic curriculum from the Professor of Interdisciplinary Creativity will teach you how to draw and write your story Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.
Publisher: Drawn and Quarterly
ISBN: 9781770463691
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
The idiosyncratic curriculum from the Professor of Interdisciplinary Creativity will teach you how to draw and write your story Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.