Course Notes: The RenderMan Interface and shading language

Course Notes: The RenderMan Interface and shading language PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

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Course Notes: The RenderMan Interface and shading language

Course Notes: The RenderMan Interface and shading language PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

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Book Description


Course Notes

Course Notes PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 168

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Book Description


Course Notes

Course Notes PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 176

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Book Description


The RenderMan interface and shading language

The RenderMan interface and shading language PDF Author: Tony Apodaca
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 172

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OpenGL Shading Language

OpenGL Shading Language PDF Author: Randi J. Rost
Publisher: Pearson Education
ISBN: 0321669223
Category : Computers
Languages : en
Pages : 839

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Book Description
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

The RenderMan Shading Language Guide

The RenderMan Shading Language Guide PDF Author: Rudy Cortes
Publisher: Course Technology
ISBN: 9781598632866
Category : Computer animation
Languages : en
Pages : 0

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Book Description
Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. 'The RenderMan© Shading Language Guide' shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. 'The RenderMan Shading Language Guide' presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.

The RenderMan Companion

The RenderMan Companion PDF Author: Steve Upstill
Publisher: Addison-Wesley Professional
ISBN: 9780201508680
Category : Computers
Languages : en
Pages : 518

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Book Description
11th printing Bibliography: p. 443-446. Includes index.

Graphics Shaders

Graphics Shaders PDF Author: Mike Bailey
Publisher: CRC Press
ISBN: 1439894116
Category : Computers
Languages : en
Pages : 416

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Book Description
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

3D Graphics Programming in Windows

3D Graphics Programming in Windows PDF Author: Philip H. Taylor
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 904

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Book Description
This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.

Advanced RenderMan

Advanced RenderMan PDF Author: Anthony A. Apodaca
Publisher: Morgan Kaufmann
ISBN: 9781558606180
Category : Computers
Languages : en
Pages : 592

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Book Description
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.