Author: Alan Chalmers
Publisher: CRC Press
ISBN: 1439863806
Category : Computers
Languages : en
Pages : 392
Book Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Practical Parallel Rendering
Author: Alan Chalmers
Publisher: CRC Press
ISBN: 1439863806
Category : Computers
Languages : en
Pages : 392
Book Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Publisher: CRC Press
ISBN: 1439863806
Category : Computers
Languages : en
Pages : 392
Book Description
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Euro-Par 2003 Parallel Processing
Author: Harald Kosch
Publisher: Springer
ISBN: 3540452095
Category : Computers
Languages : en
Pages : 1355
Book Description
Euro-ParConferenceSeries The European Conference on Parallel Computing (Euro-Par) is an international conference series dedicated to the promotion and advancement of all aspects of parallel and distributed computing. The major themes fall into the categories of hardware, software, algorithms, and applications. This year, new and interesting topicswereintroduced,likePeer-to-PeerComputing,DistributedMultimedia- stems, and Mobile and Ubiquitous Computing. For the ?rst time, we organized a Demo Session showing many challenging applications. The general objective of Euro-Par is to provide a forum promoting the de- lopment of parallel and distributed computing both as an industrial technique and an academic discipline, extending the frontiers of both the state of the art and the state of the practice. The industrial importance of parallel and dist- buted computing is supported this year by a special Industrial Session as well as a vendors’ exhibition. This is particularly important as currently parallel and distributed computing is evolving into a globally important technology; the b- zword Grid Computing clearly expresses this move. In addition, the trend to a - bile world is clearly visible in this year’s Euro-Par. ThemainaudienceforandparticipantsatEuro-Parareresearchersinaca- mic departments, industrial organizations, and government laboratories. Euro- Par aims to become the primary choice of such professionals for the presentation of new results in their speci?c areas. Euro-Par has its own Internet domain with a permanent Web site where the history of the conference series is described: http://www.euro-par.org. The Euro-Par conference series is sponsored by the Association for Computer Machinery (ACM) and the International Federation for Information Processing (IFIP).
Publisher: Springer
ISBN: 3540452095
Category : Computers
Languages : en
Pages : 1355
Book Description
Euro-ParConferenceSeries The European Conference on Parallel Computing (Euro-Par) is an international conference series dedicated to the promotion and advancement of all aspects of parallel and distributed computing. The major themes fall into the categories of hardware, software, algorithms, and applications. This year, new and interesting topicswereintroduced,likePeer-to-PeerComputing,DistributedMultimedia- stems, and Mobile and Ubiquitous Computing. For the ?rst time, we organized a Demo Session showing many challenging applications. The general objective of Euro-Par is to provide a forum promoting the de- lopment of parallel and distributed computing both as an industrial technique and an academic discipline, extending the frontiers of both the state of the art and the state of the practice. The industrial importance of parallel and dist- buted computing is supported this year by a special Industrial Session as well as a vendors’ exhibition. This is particularly important as currently parallel and distributed computing is evolving into a globally important technology; the b- zword Grid Computing clearly expresses this move. In addition, the trend to a - bile world is clearly visible in this year’s Euro-Par. ThemainaudienceforandparticipantsatEuro-Parareresearchersinaca- mic departments, industrial organizations, and government laboratories. Euro- Par aims to become the primary choice of such professionals for the presentation of new results in their speci?c areas. Euro-Par has its own Internet domain with a permanent Web site where the history of the conference series is described: http://www.euro-par.org. The Euro-Par conference series is sponsored by the Association for Computer Machinery (ACM) and the International Federation for Information Processing (IFIP).
Programming Massively Parallel Processors
Author: David B. Kirk
Publisher: Newnes
ISBN: 0123914183
Category : Computers
Languages : en
Pages : 519
Book Description
Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. - New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more - Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism - Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing
Publisher: Newnes
ISBN: 0123914183
Category : Computers
Languages : en
Pages : 519
Book Description
Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. - New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more - Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism - Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing
Ray Tracing from the Ground Up
Author: Kevin Suffern
Publisher: CRC Press
ISBN: 1439864349
Category : Computers
Languages : en
Pages : 784
Book Description
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Publisher: CRC Press
ISBN: 1439864349
Category : Computers
Languages : en
Pages : 784
Book Description
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
并行程序设计
Author: Foster
Publisher:
ISBN: 9787115103475
Category : Computer programming
Languages : zh-CN
Pages : 381
Book Description
国外著名高等院校信息科学与技术优秀教材
Publisher:
ISBN: 9787115103475
Category : Computer programming
Languages : zh-CN
Pages : 381
Book Description
国外著名高等院校信息科学与技术优秀教材
Limits to Parallel Computation
Author: Raymond Greenlaw
Publisher: Oxford University Press, USA
ISBN: 0195085914
Category : Computational complexity
Languages : en
Pages : 328
Book Description
This book provides a comprehensive analysis of the most important topics in parallel computation. It is written so that it may be used as a self-study guide to the field, and researchers in parallel computing will find it a useful reference for many years to come. The first half of the book consists of an introduction to many fundamental issues in parallel computing. The second half provides lists of P-complete- and open problems. These lists will have lasting value to researchers in both industry and academia. The lists of problems, with their corresponding remarks, the thorough index, and the hundreds of references add to the exceptional value of this resource. While the exciting field of parallel computation continues to expand rapidly, this book serves as a guide to research done through 1994 and also describes the fundamental concepts that new workers will need to know in coming years. It is intended for anyone interested in parallel computing, including senior level undergraduate students, graduate students, faculty, and people in industry. As an essential reference, the book will be needed in all academic libraries.
Publisher: Oxford University Press, USA
ISBN: 0195085914
Category : Computational complexity
Languages : en
Pages : 328
Book Description
This book provides a comprehensive analysis of the most important topics in parallel computation. It is written so that it may be used as a self-study guide to the field, and researchers in parallel computing will find it a useful reference for many years to come. The first half of the book consists of an introduction to many fundamental issues in parallel computing. The second half provides lists of P-complete- and open problems. These lists will have lasting value to researchers in both industry and academia. The lists of problems, with their corresponding remarks, the thorough index, and the hundreds of references add to the exceptional value of this resource. While the exciting field of parallel computation continues to expand rapidly, this book serves as a guide to research done through 1994 and also describes the fundamental concepts that new workers will need to know in coming years. It is intended for anyone interested in parallel computing, including senior level undergraduate students, graduate students, faculty, and people in industry. As an essential reference, the book will be needed in all academic libraries.
Course Notes
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 306
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 306
Book Description
Proceedings
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 140
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 140
Book Description
Practical Algorithms for 3D Computer Graphics
Author: R. Stuart Ferguson
Publisher: CRC Press
ISBN: 1466582537
Category : Computers
Languages : en
Pages : 517
Book Description
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit
Publisher: CRC Press
ISBN: 1466582537
Category : Computers
Languages : en
Pages : 517
Book Description
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit
Realistic Image Synthesis Using Photon Mapping
Author: Henrik Wann Jensen
Publisher: A K Peters/CRC Press
ISBN: 9781568811475
Category : Computers
Languages : en
Pages : 216
Book Description
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
Publisher: A K Peters/CRC Press
ISBN: 9781568811475
Category : Computers
Languages : en
Pages : 216
Book Description
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.