Author: Paul Hunter
Publisher: Routledge
ISBN: 1000076008
Category : Business & Economics
Languages : en
Pages : 143
Book Description
Since the onset of the Fourth Industrial Revolution numerous corporations have found that traditional ‘strategic planning’ is ineffectual in responding to, or capitalising on, unforeseen or unexpected change. In recognition of this and associated symptoms of inertia, bankruptcy or worse, this fieldbook was written for the purpose of guiding strategy practitioners through their intended or unintended journey into the future by providing meaningful strategy practices that enable responses to disruption and more importantly, better strategy practices overall. With a focus on strategy practice (‘doing’ strategy), this book represents a ‘how-to’ of Third Wave Strategy as defined in detail in the introductory book Corporate Strategy (Remastered) I. In addition to a description of methods that contribute to the philosophy of Third Wave Strategy, readers will witness the experiences of a virtual illustrative company that is travailing the same journey of organisational transformation and renewal that the methodologies described in this book also seek to address. The overall value of the book, therefore, is its ability to relate theory to practice in a factual and experiential format. A key part of the use of the virtual case study based on the illustrative Third Wave Industries (T-wI) Corporation is the blending of the system and process mechanisms that are a part of Third Wave Strategy and its framework, the strategy tools and techniques that are drawn from new and existing strategy practice and the soft issues that are represented by the human responses to change, as well as the management of change enacted in a corporate environment.
Corporate Strategy (Remastered) II
Author: Paul Hunter
Publisher: Routledge
ISBN: 1000076008
Category : Business & Economics
Languages : en
Pages : 143
Book Description
Since the onset of the Fourth Industrial Revolution numerous corporations have found that traditional ‘strategic planning’ is ineffectual in responding to, or capitalising on, unforeseen or unexpected change. In recognition of this and associated symptoms of inertia, bankruptcy or worse, this fieldbook was written for the purpose of guiding strategy practitioners through their intended or unintended journey into the future by providing meaningful strategy practices that enable responses to disruption and more importantly, better strategy practices overall. With a focus on strategy practice (‘doing’ strategy), this book represents a ‘how-to’ of Third Wave Strategy as defined in detail in the introductory book Corporate Strategy (Remastered) I. In addition to a description of methods that contribute to the philosophy of Third Wave Strategy, readers will witness the experiences of a virtual illustrative company that is travailing the same journey of organisational transformation and renewal that the methodologies described in this book also seek to address. The overall value of the book, therefore, is its ability to relate theory to practice in a factual and experiential format. A key part of the use of the virtual case study based on the illustrative Third Wave Industries (T-wI) Corporation is the blending of the system and process mechanisms that are a part of Third Wave Strategy and its framework, the strategy tools and techniques that are drawn from new and existing strategy practice and the soft issues that are represented by the human responses to change, as well as the management of change enacted in a corporate environment.
Publisher: Routledge
ISBN: 1000076008
Category : Business & Economics
Languages : en
Pages : 143
Book Description
Since the onset of the Fourth Industrial Revolution numerous corporations have found that traditional ‘strategic planning’ is ineffectual in responding to, or capitalising on, unforeseen or unexpected change. In recognition of this and associated symptoms of inertia, bankruptcy or worse, this fieldbook was written for the purpose of guiding strategy practitioners through their intended or unintended journey into the future by providing meaningful strategy practices that enable responses to disruption and more importantly, better strategy practices overall. With a focus on strategy practice (‘doing’ strategy), this book represents a ‘how-to’ of Third Wave Strategy as defined in detail in the introductory book Corporate Strategy (Remastered) I. In addition to a description of methods that contribute to the philosophy of Third Wave Strategy, readers will witness the experiences of a virtual illustrative company that is travailing the same journey of organisational transformation and renewal that the methodologies described in this book also seek to address. The overall value of the book, therefore, is its ability to relate theory to practice in a factual and experiential format. A key part of the use of the virtual case study based on the illustrative Third Wave Industries (T-wI) Corporation is the blending of the system and process mechanisms that are a part of Third Wave Strategy and its framework, the strategy tools and techniques that are drawn from new and existing strategy practice and the soft issues that are represented by the human responses to change, as well as the management of change enacted in a corporate environment.
Corporate Strategy (Remastered) I
Author: Paul Hunter
Publisher: Routledge
ISBN: 1000076474
Category : Business & Economics
Languages : en
Pages : 136
Book Description
Since 2000, more than half of the Fortune 500 companies have either gone bankrupt, been acquired, or are experiencing stagnation or decline as a result of extreme digital and social disruption. In recognition of this dilemma, Corporate Strategy (Remastered) was developed and designed to assist even the most experienced strategy practitioner tackle disruption and all aspects of change head on. This is the first book in the series; it provides a prescriptive solution to the way all approaches to strategy should be practiced. It embodies a context we refer to as Third Wave Strategy and its construct, a fully integrated Strategic Management Framework. The second volume is a fieldbook; it describes the methods and means to ensure successful implementation. An illustration of Third Wave Strategy in practice is reflected in a description of strategy deployed by the highly successful Amazon corporation. Many of the components of strategy that are included in the framework will already be familiar to the reader, while others are very new. Each of the individual components discussed are supported by examples drawn from real-life case studies. The overall value of the book is its representation of a fresh, holistic, dynamic and systemic approach to strategy in a format that, frankly, hasn’t existed before. In this book, readers are also introduced to many of the soft/human elements of strategy – the primary components that make it work. Examples of topics addressed include open strategy; communities of strategy practice; reframing; sponsive strategic thinking; systemic, cognitive strategy practice; organisational learning; and strategic business intelligence.
Publisher: Routledge
ISBN: 1000076474
Category : Business & Economics
Languages : en
Pages : 136
Book Description
Since 2000, more than half of the Fortune 500 companies have either gone bankrupt, been acquired, or are experiencing stagnation or decline as a result of extreme digital and social disruption. In recognition of this dilemma, Corporate Strategy (Remastered) was developed and designed to assist even the most experienced strategy practitioner tackle disruption and all aspects of change head on. This is the first book in the series; it provides a prescriptive solution to the way all approaches to strategy should be practiced. It embodies a context we refer to as Third Wave Strategy and its construct, a fully integrated Strategic Management Framework. The second volume is a fieldbook; it describes the methods and means to ensure successful implementation. An illustration of Third Wave Strategy in practice is reflected in a description of strategy deployed by the highly successful Amazon corporation. Many of the components of strategy that are included in the framework will already be familiar to the reader, while others are very new. Each of the individual components discussed are supported by examples drawn from real-life case studies. The overall value of the book is its representation of a fresh, holistic, dynamic and systemic approach to strategy in a format that, frankly, hasn’t existed before. In this book, readers are also introduced to many of the soft/human elements of strategy – the primary components that make it work. Examples of topics addressed include open strategy; communities of strategy practice; reframing; sponsive strategic thinking; systemic, cognitive strategy practice; organisational learning; and strategic business intelligence.
The Corporation of the Future
Author: Stuart Orr
Publisher: Taylor & Francis
ISBN: 1000785823
Category : Business & Economics
Languages : en
Pages : 244
Book Description
Although largely unseen, the industrial revolution taking place before us is picking up steam ─ dramatically. Dissolution of traditional global trading partnerships, the effect of COVID-19 on supply chains and the formation of new trading blocks, such as China’s Belt and Road initiatives, are creating turmoil and rapid change in the international business domain. Continual advances in technology, health treatments, political and societal change are underpinning these transformations. It is unclear just how this revolution will unfold or what the role of the corporation will be in the long run. This book helps us navigate through these challenging times by identifying areas where opportunities will develop. Written by highly qualified experts from a diverse range of backgrounds, the book takes a novel backcast view to present more critical arguments. The book has been set in the not-so-distant future, reflecting back on the changes that have led to a new type of corporation and the conditions that have led to it. Each chapter presents a complimentary view about the nature of and context for the 2040 Future Corporation. The back casting perspective will provide a very effective discipline for readers to analyse contemporary trends while presenting an integrated and balanced future perspective.
Publisher: Taylor & Francis
ISBN: 1000785823
Category : Business & Economics
Languages : en
Pages : 244
Book Description
Although largely unseen, the industrial revolution taking place before us is picking up steam ─ dramatically. Dissolution of traditional global trading partnerships, the effect of COVID-19 on supply chains and the formation of new trading blocks, such as China’s Belt and Road initiatives, are creating turmoil and rapid change in the international business domain. Continual advances in technology, health treatments, political and societal change are underpinning these transformations. It is unclear just how this revolution will unfold or what the role of the corporation will be in the long run. This book helps us navigate through these challenging times by identifying areas where opportunities will develop. Written by highly qualified experts from a diverse range of backgrounds, the book takes a novel backcast view to present more critical arguments. The book has been set in the not-so-distant future, reflecting back on the changes that have led to a new type of corporation and the conditions that have led to it. Each chapter presents a complimentary view about the nature of and context for the 2040 Future Corporation. The back casting perspective will provide a very effective discipline for readers to analyse contemporary trends while presenting an integrated and balanced future perspective.
Games, Simulations and Playful Learning in Business Education
Author: Elliott, Caroline
Publisher: Edward Elgar Publishing
ISBN: 1800372701
Category : Education
Languages : en
Pages : 256
Book Description
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.
Publisher: Edward Elgar Publishing
ISBN: 1800372701
Category : Education
Languages : en
Pages : 256
Book Description
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.
Research into Design for Communities, Volume 2
Author: Amaresh Chakrabarti
Publisher: Springer
ISBN: 9811035210
Category : Technology & Engineering
Languages : en
Pages : 1038
Book Description
This book showcases cutting-edge research papers from the 6th International Conference on Research into Design (ICoRD 2017) – the largest in India in this area – written by eminent researchers from across the world on design process, technologies, methods and tools, and their impact on innovation, for supporting design for communities. While design traditionally focused on the development of products for the individual, the emerging consensus on working towards a more sustainable world demands greater attention to designing for and with communities, so as to promote their sustenance and harmony - within each community and across communities. The special features of the book are the insights into the product and system innovation process, and the host of methods and tools from all major areas of design research for the enhancement of the innovation process. The main benefit of the book for researchers in various areas of design and innovation are access to the latest quality research in this area, with the largest collection of research from India. For practitioners and educators, it is exposure to an empirically validated suite of theories, models, methods and tools that can be taught and practiced for design-led innovation. The contents of this volume will be of use to researchers and professionals working in the areas on industrial design, manufacturing, consumer goods, and industrial management.
Publisher: Springer
ISBN: 9811035210
Category : Technology & Engineering
Languages : en
Pages : 1038
Book Description
This book showcases cutting-edge research papers from the 6th International Conference on Research into Design (ICoRD 2017) – the largest in India in this area – written by eminent researchers from across the world on design process, technologies, methods and tools, and their impact on innovation, for supporting design for communities. While design traditionally focused on the development of products for the individual, the emerging consensus on working towards a more sustainable world demands greater attention to designing for and with communities, so as to promote their sustenance and harmony - within each community and across communities. The special features of the book are the insights into the product and system innovation process, and the host of methods and tools from all major areas of design research for the enhancement of the innovation process. The main benefit of the book for researchers in various areas of design and innovation are access to the latest quality research in this area, with the largest collection of research from India. For practitioners and educators, it is exposure to an empirically validated suite of theories, models, methods and tools that can be taught and practiced for design-led innovation. The contents of this volume will be of use to researchers and professionals working in the areas on industrial design, manufacturing, consumer goods, and industrial management.
Final Fantasy X / X-2 HD Remaster Official Strategy Guide
Author: Casey Loe
Publisher: Bradygames
ISBN: 9780744015430
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The Final Fantasy X / X-2 HD Remaster Official Strategy Guide is fully updated for two classic remastered games, Final Fantasy X and Final Fantasy X-2, providing you with the ultimate guide to adventures in Spira. This Definitive Guide for Final Fantasy X / X-2 HD Remaster includes: •Comprehensive Walkthrough for All Versions •Illustrated Maps •Full Coverage of All Side Quests •Complete Mini-Game Coverage •Creature Creator Strategy •Game Secrets, the Most Powerful Weapons, and Full Enemy Data •Everything You Need for 100% Game Completion Platform: PS3 and Vita Genre: Role-Playing
Publisher: Bradygames
ISBN: 9780744015430
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The Final Fantasy X / X-2 HD Remaster Official Strategy Guide is fully updated for two classic remastered games, Final Fantasy X and Final Fantasy X-2, providing you with the ultimate guide to adventures in Spira. This Definitive Guide for Final Fantasy X / X-2 HD Remaster includes: •Comprehensive Walkthrough for All Versions •Illustrated Maps •Full Coverage of All Side Quests •Complete Mini-Game Coverage •Creature Creator Strategy •Game Secrets, the Most Powerful Weapons, and Full Enemy Data •Everything You Need for 100% Game Completion Platform: PS3 and Vita Genre: Role-Playing
Merchants of Menace
Author: Richard Nowell
Publisher: Bloomsbury Publishing USA
ISBN: 1623569850
Category : Performing Arts
Languages : en
Pages : 279
Book Description
Even though horror has been a key component of media output for almost a century, the genre's industrial character remains under explored and poorly understood. Merchants of Menace: The Business of Horror Cinema responds to a major void in film history by shedding much-needed new light on the economic dimensions of one of the world's most enduring audiovisual forms. Given horror cuts across budgetary categories, industry sectors, national film cultures, and media, Merchants of Menace also promises to expand understandings of the economics of cinema generally. Covering 1930-present, this groundbreaking collection boasts fourteen original chapters from world-leading experts taking as their focus such diverse topics as early zombie pictures, post-WWII chillers, Civil Rights-Era marketing, Hollywood literary adaptations, Australian exploitation, "torture-porn" Auteurs, and twenty-first-century remakes.
Publisher: Bloomsbury Publishing USA
ISBN: 1623569850
Category : Performing Arts
Languages : en
Pages : 279
Book Description
Even though horror has been a key component of media output for almost a century, the genre's industrial character remains under explored and poorly understood. Merchants of Menace: The Business of Horror Cinema responds to a major void in film history by shedding much-needed new light on the economic dimensions of one of the world's most enduring audiovisual forms. Given horror cuts across budgetary categories, industry sectors, national film cultures, and media, Merchants of Menace also promises to expand understandings of the economics of cinema generally. Covering 1930-present, this groundbreaking collection boasts fourteen original chapters from world-leading experts taking as their focus such diverse topics as early zombie pictures, post-WWII chillers, Civil Rights-Era marketing, Hollywood literary adaptations, Australian exploitation, "torture-porn" Auteurs, and twenty-first-century remakes.
StarCraft
Author: Simon Dor
Publisher: University of Michigan Press
ISBN: 0472904450
Category : Social Science
Languages : en
Pages : 165
Book Description
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.
Publisher: University of Michigan Press
ISBN: 0472904450
Category : Social Science
Languages : en
Pages : 165
Book Description
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.
Final Fantasy X-2
Author: Dan Birlew
Publisher: BradyGames
ISBN: 9780744002850
Category : Games & Activities
Languages : en
Pages : 372
Book Description
With this guide, gamers can augment their game play. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included.
Publisher: BradyGames
ISBN: 9780744002850
Category : Games & Activities
Languages : en
Pages : 372
Book Description
With this guide, gamers can augment their game play. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included.
Homeworld 2
Author: Dan Irish
Publisher:
ISBN: 9780761542810
Category : Games & Activities
Languages : en
Pages : 198
Book Description
HOMEWORLD 2: PRIMA'S OFFICIAL STRATEGY GUIDE gives players what they need to unravel the secrets of the Homeworld universe. Get details on each race's technology, capabilities, and tactics. Learn how to build powerful ships for victory in every mission and mode. Achieve success with expert multiplayer strategies. Let PRIMA be your guide to the ultimate space combat experience! GAME STRENGTHS Combining elements of real-time strategy and space combat, HOMEWORLD 2 delivers an all new enemy that is distinctive and menacing. The size and complexity of each ship has increased from HOMEWORLD, allowing for more strategy in each level. HOMEWORLD 2 supports 6 users in multiplayer mode, and new features like subsystems, squadrons, and shlpyards. Instead of focusing on the fate of a single planet, players now have access to the whole galaxy. Sierra Entertainment, Inc., a studio of Vivendi Universal Publishing and part of its Games division, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is renowned for releasing critically acclaimed and award winning titles that re
Publisher:
ISBN: 9780761542810
Category : Games & Activities
Languages : en
Pages : 198
Book Description
HOMEWORLD 2: PRIMA'S OFFICIAL STRATEGY GUIDE gives players what they need to unravel the secrets of the Homeworld universe. Get details on each race's technology, capabilities, and tactics. Learn how to build powerful ships for victory in every mission and mode. Achieve success with expert multiplayer strategies. Let PRIMA be your guide to the ultimate space combat experience! GAME STRENGTHS Combining elements of real-time strategy and space combat, HOMEWORLD 2 delivers an all new enemy that is distinctive and menacing. The size and complexity of each ship has increased from HOMEWORLD, allowing for more strategy in each level. HOMEWORLD 2 supports 6 users in multiplayer mode, and new features like subsystems, squadrons, and shlpyards. Instead of focusing on the fate of a single planet, players now have access to the whole galaxy. Sierra Entertainment, Inc., a studio of Vivendi Universal Publishing and part of its Games division, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is renowned for releasing critically acclaimed and award winning titles that re