Contribution de modeles de vision humaine a la definition de methodes multiresolutions en vision artificielle

Contribution de modeles de vision humaine a la definition de methodes multiresolutions en vision artificielle PDF Author: Éric Dinet
Publisher:
ISBN:
Category :
Languages : fr
Pages : 0

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Contribution de modeles de vision humaine a la definition de methodes multiresolutions en vision artificielle

Contribution de modeles de vision humaine a la definition de methodes multiresolutions en vision artificielle PDF Author: Éric Dinet
Publisher:
ISBN:
Category :
Languages : fr
Pages : 0

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CONTRIBUTION DE MODELES DE VISION HUMAINE A LA DEFINITION DE METHODES MULTIRESOLUTION EN VISION ARTIFICIELLE

CONTRIBUTION DE MODELES DE VISION HUMAINE A LA DEFINITION DE METHODES MULTIRESOLUTION EN VISION ARTIFICIELLE PDF Author: ERIC.. DINET
Publisher:
ISBN:
Category :
Languages : fr
Pages : 145

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AFIN DE FAIRE CONVERGER L'ANALYSE D'IMAGES TELLE QU'ELLE PEUT ETRE ABORDEE EN TERMES DE VISION NUMERIQUE ET L'ANALYSE D'IMAGES TELLE QU'ELLE PEUT ETRE APPREHENDEE EN TERMES DE VISION HUMAINE, NOUS AVONS ELABORE DANS CE TRAVAIL DE THESE DES MODELES QUI SE BASENT SUR UNE APPROCHE PERCEPTUELLE. TROIS THEMES ILLUSTRANT PARFAITEMENT CE TYPE D'APPROCHE SONT TRAITES ; IL S'AGIT: ? DE L'EXTRACTION, EN FONCTION DU NIVEAU D'OBSERVATION, DE LA COURBE CONTINUE SOUS-JACENTE A UN CONTOUR DISCRET, ? DE L'ANALYSE SELECTIVE DE SCENES VIA UNE APPROCHE MULTIRESOLUTION, ? ET DE LA COMPARAISON D'IMAGES SELON DES CRITERES LIES A LA FOIS A LA CORRELATION ET A LA PERCEPTION VISUELLE. CHACUNE DES METHODES D'ANALYSE ET DE TRAITEMENT BATIES DANS LE CADRE DE CES TROIS THEMES D'ETUDE A ETE CONSTRUITE EN MELANT DES CONCEPTS DE VISION HUMAINE ET DES OUTILS DE TRAITEMENT D'IMAGES. C'EST AINSI QU'UN LISSAGE A ETE MIS AU POINT AFIN D'APPORTER UNE REPONSE ORIGINALE AU PROBLEME DE L'EXTRACTION DES DIFFERENTES FORMES QUE PEUT PRENDRE UNE COURBE EN FONCTION DE SON NIVEAU D'OBSERVATION. L'UTILISATION CONJOINTE DE CONCEPTS DE LA MORPHOLOGIE MATHEMATIQUE ET DU FILTRAGE LINEAIRE AVEC DES MODELES DECRIVANT L'ORGANISATION PHYSIQUE DE L'IL A PERMIS D'ENGENDRER DES OPERATEURS D'ECHANTILLONNAGE AUTORISANT UNE ANALYSE SELECTIVE DE SCENES. ENFIN, LA PRISE EN COMPTE D'UN CERTAIN NOMBRE DE CARACTERISTIQUES DU SYSTEME VISUEL HUMAIN TELLE, PAR EXEMPLE, SA SENSIBILITE AUX DIFFERENCES DE LUMINOSITE A PERMIS D'ELABORER UNE METHODE DE COMPARAISON D'IMAGES DONT LES RESULTATS SONT EN ADEQUATION AVEC NOTRE PERCEPTION VISUELLE

The Journal of Imaging Science and Technology

The Journal of Imaging Science and Technology PDF Author:
Publisher:
ISBN:
Category : Image processing
Languages : en
Pages : 672

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Recent Advances in Integrated Design and Manufacturing in Mechanical Engineering

Recent Advances in Integrated Design and Manufacturing in Mechanical Engineering PDF Author: Grigore Gogu
Publisher: Springer Science & Business Media
ISBN: 940170161X
Category : Technology & Engineering
Languages : en
Pages : 541

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Book Description
This book presents recent advances in the integration and the optimization of product design and manufacturing systems. The book is divided into 3 chapters corresponding to the following three main topics : - optimization of product design process (mechanical design process, mass customization, modeling the product representation, computer support for engineering design, support systems for tolerancing, simulation and optimization tools for structures and for mechanisms and robots), -optimization of manufacturing systems (multi-criteria optimization and fuzzy volumes, tooth path generation, machine-tools behavior, surface integrity and precision, process simulation), - methodological aspects of integrated design and manufacturing (solid modeling, collaborative tools and knowledge formalization, integrating product and process design and innovation, robust and reliable design, multi-agent approach in VR environment). The present book is of interest to engineers, researchers, academic staff, and postgraduate students interested in integrated design and manufacturing in mechanical engineering.

Desertification in the Mediterranean Region. A Security Issue

Desertification in the Mediterranean Region. A Security Issue PDF Author: W.G. Kepner
Publisher: Springer
ISBN: 9781402037580
Category : Technology & Engineering
Languages : en
Pages : 614

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Book Description
Desertification in the Mediterranean Region: a Security Issue 1 2 William G. Kepner & José Luis Rubio 1. U.S. Environmental Protection Agency, Office of Research and Development, P.O. Box 93478, Las Vegas, Nevada, USA, 89193-3478 ([email protected]) 2. Centro de Investigaciones sobre Desertificacion-CIDE, (CSIC, Universitat de Valencia, Generalitat Valenciana),Cami de la Marjal, s/n Apartado Oficial, 46470 Albal, Valencia, Spain ([email protected]) Security issues related to desertification in the Mediterranean Region were the subject of a special NATO workshop held on 2-5 December 2003 at the Museum of Sciences Principe Felipe in Valencia, Spain. This workshop was organized by the U.S. Environmental Protection Agency (Las Vegas, Nevada, USA), Centre for Desertification Research (Valencia, Spain), and the Desert Research Institute (Reno, Nevada, USA) on behalf of the NATO Science Committee and the NATO Committee on the Challenges of Modern Society (Public Diplomacy Division). Additionally, the European Society for Soil Conservation participated as a collaborating institution. Other participating institutions included the Spanish Ministry of Environment, Generalitat Valencia (Department of Territory and Housing), the Secretariat of the United Nations Convention to Combat Desertification and the City of Art & Sciences of Valencia which hosted the Meeting.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being PDF Author: Yasser Khazaal
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311

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Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Product Life-Cycle Management

Product Life-Cycle Management PDF Author: Max Giordano
Publisher: John Wiley & Sons
ISBN: 1118587529
Category : Business & Economics
Languages : en
Pages : 389

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Book Description
This book gives a comprehensive view of the most recent major international research in the field of tolerancing, and is an excellent resource for anyone interested in Computer Aided Tolerating. It is organized into 4 parts. Part 1 focuses on the more general problems of tolerance analysis and synthesis, for tolerancing in mechanical design and manufacturing processes. Part 2 specifically highlights the simulation of assembly with defects, and the influence of tolerances on the quality of the assembly. Part 3 deals with measurement aspects, and quality control throughout the life cycle. Different measurement technologies and methods for estimating uncertainty are considered. In Part 4, different aspects of tolerancing and their interactions are explored, from the definition of functional requirement to measurement processes in a PLM approach.

Ventricular Wall Motion

Ventricular Wall Motion PDF Author: Ulrich Sigwart
Publisher: Thieme-Stratton Corporation
ISBN: 9780865771468
Category : Angiocardiography
Languages : en
Pages : 327

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Introduction to Algorithms, third edition

Introduction to Algorithms, third edition PDF Author: Thomas H. Cormen
Publisher: MIT Press
ISBN: 0262258102
Category : Computers
Languages : en
Pages : 1313

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Book Description
The latest edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow. Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor. The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called “Divide-and-Conquer”), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many exercises and problems have been added for this edition. The international paperback edition is no longer available; the hardcover is available worldwide.

Agent-based Spatial Simulation with NetLogo, Volume 2

Agent-based Spatial Simulation with NetLogo, Volume 2 PDF Author: Arnaud Banos
Publisher: Elsevier
ISBN: 0081010648
Category : Computers
Languages : en
Pages : 234

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Book Description
Whereas Volume 1 introduced the NetLogo platform as a means of prototyping simple models, this second volume focuses on the advanced use of NetLogo to connect both data and theories, making it ideal for the majority of scientific communities. The authors focus on agent-based modeling of spatialized phenomena with a methodological and practical orientation, demonstrating how advanced agent-based spatial simulation methods and technics can be implemented. This book provides theoretical and conceptual backgrounds, as well as algorithmic and technical insights, including code and applets, so that readers can test and re-use most of its content. - Illustrates advanced concepts and methods in agent-based spatial simulation - Features practical examples developed, and commented on, in a unique platform - Provides theoretical and conceptual backgrounds, as well as algorithmic and technical insights, including code and applets, so that readers can test and re-use most of its content