Author: Chak Tin Yu
Publisher:
ISBN:
Category :
Languages : en
Pages : 78
Book Description
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.
Construct 3 Game Creation Tips & Techniques
Game Development with Construct 2
Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 1484227840
Category : Computers
Languages : en
Pages : 248
Book Description
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
Publisher: Apress
ISBN: 1484227840
Category : Computers
Languages : en
Pages : 248
Book Description
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
A Guide to Designing Curricular Games
Author: Janna Jackson Kellinger
Publisher: Springer
ISBN: 3319423932
Category : Education
Languages : en
Pages : 354
Book Description
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Publisher: Springer
ISBN: 3319423932
Category : Education
Languages : en
Pages : 354
Book Description
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Learn QGIS
Author: Andrew Cutts
Publisher: Packt Publishing Ltd
ISBN: 1788998863
Category : Computers
Languages : en
Pages : 268
Book Description
Learn to view, edit and analyse geospatial data using QGIS and Python 3 Key FeaturesLeverage the power of QGIS to add professionalism to your mapsExplore and work with the newly released features like Python 3, GeoPackage, 3D views, Print layouts in QGIS 3.4Build your own plugins and customize maps using QT designerBook Description QGIS 3.4 is the first LTR (long term release) of QGIS version 3. This is a giant leap forward for the project with tons of new features and impactful changes. Learn QGIS is fully updated for QGIS 3.4, covering its processing engine update, Python 3 de-facto coding environment, and the GeoPackage format. This book will help you get started on your QGIS journey, guiding you to develop your own processing pathway. You will explore the user interface, loading your data, editing, and then creating data. QGIS often surprises new users with its mapping capabilities; you will discover how easily you can style and create your first map. But that’s not all! In the final part of the book, you’ll learn about spatial analysis and the powerful tools in QGIS, and conclude by looking at Python processing options. By the end of the book, you will have become proficient in geospatial analysis using QGIS and Python. What you will learnExplore various ways to load data into QGISUnderstand how to style data and present it in a mapCreate maps and explore ways to expand themGet acquainted with the new processing toolbox in QGIS 3.4Manipulate your geospatial data and gain quality insightsUnderstand how to customize QGIS 3.4Work with QGIS 3.4 in 3DWho this book is for If you are a developer or consultant familiar with the basic functions and processes of GIS and want to learn how to use QGIS to analyze geospatial data and create rich mapping applications, this book is for you. You’ll also find this book useful if you’re new to QGIS and wish to grasp its fundamentals
Publisher: Packt Publishing Ltd
ISBN: 1788998863
Category : Computers
Languages : en
Pages : 268
Book Description
Learn to view, edit and analyse geospatial data using QGIS and Python 3 Key FeaturesLeverage the power of QGIS to add professionalism to your mapsExplore and work with the newly released features like Python 3, GeoPackage, 3D views, Print layouts in QGIS 3.4Build your own plugins and customize maps using QT designerBook Description QGIS 3.4 is the first LTR (long term release) of QGIS version 3. This is a giant leap forward for the project with tons of new features and impactful changes. Learn QGIS is fully updated for QGIS 3.4, covering its processing engine update, Python 3 de-facto coding environment, and the GeoPackage format. This book will help you get started on your QGIS journey, guiding you to develop your own processing pathway. You will explore the user interface, loading your data, editing, and then creating data. QGIS often surprises new users with its mapping capabilities; you will discover how easily you can style and create your first map. But that’s not all! In the final part of the book, you’ll learn about spatial analysis and the powerful tools in QGIS, and conclude by looking at Python processing options. By the end of the book, you will have become proficient in geospatial analysis using QGIS and Python. What you will learnExplore various ways to load data into QGISUnderstand how to style data and present it in a mapCreate maps and explore ways to expand themGet acquainted with the new processing toolbox in QGIS 3.4Manipulate your geospatial data and gain quality insightsUnderstand how to customize QGIS 3.4Work with QGIS 3.4 in 3DWho this book is for If you are a developer or consultant familiar with the basic functions and processes of GIS and want to learn how to use QGIS to analyze geospatial data and create rich mapping applications, this book is for you. You’ll also find this book useful if you’re new to QGIS and wish to grasp its fundamentals
Training Design and Delivery, 3rd Edition
Author: Geri E. McArdle
Publisher: Association for Talent Development
ISBN: 1607285010
Category : Business & Economics
Languages : en
Pages : 297
Book Description
Develop training content that adheres to today’s demanding standards. Master trainer Geri McArdle’s refresh of Training Design and Delivery makes accessible the proven principles and tools that countless trainers rely on. Her third edition highlights new training delivery systems that have had an immediate and far-reaching impact on training. More importantly, it hones in on their technologies. McArdle has substantially added to the section on delivery and provides new chapters on project management and international training. This simple, single-source guide to developing and implementing training belongs on the bookshelf of every trainer. In this book you will learn: What it takes to meet standards of training design, development, and delivery How to use a multistep training program design tool to create a training module and program Which tools and techniques to use to open, conduct, and close a training.
Publisher: Association for Talent Development
ISBN: 1607285010
Category : Business & Economics
Languages : en
Pages : 297
Book Description
Develop training content that adheres to today’s demanding standards. Master trainer Geri McArdle’s refresh of Training Design and Delivery makes accessible the proven principles and tools that countless trainers rely on. Her third edition highlights new training delivery systems that have had an immediate and far-reaching impact on training. More importantly, it hones in on their technologies. McArdle has substantially added to the section on delivery and provides new chapters on project management and international training. This simple, single-source guide to developing and implementing training belongs on the bookshelf of every trainer. In this book you will learn: What it takes to meet standards of training design, development, and delivery How to use a multistep training program design tool to create a training module and program Which tools and techniques to use to open, conduct, and close a training.
3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848
Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848
Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
‘Behavioural Economics’
Author: Mohamed Buheji
Publisher: AuthorHouse
ISBN: 172839807X
Category : Business & Economics
Languages : en
Pages : 148
Book Description
Behavioural Economics (BE) explains the problem, or the socio-economic issue from the human behaviour perspective. Inspiration economy and gamification are other concepts coming up that join BE in bringing in new solutions to any contemporary and future foresight challenge. All these three concepts depend on field tests that engage the providers and the beneficiaries in a common goal. Through the approaches of these three concepts, we can shape the current and future expected Quality of Life (QoL) challenges. In this book Dr Buheji and Dr Ahmed shows what is the best techniques and labs that could be used to motivate all the QoL stakeholders toward a better decision. One of the main outcomes of this work is that it sets a better awareness about new radical approaches that could be used for eliminating the widening communities’ disparities which could be seen clearly in the rising levels of the different life inequalities today and even more expected in the future. The reader hopefully would see that BE started to lead the new economic influence in shaping the QoL in ways never experienced before. The other two coming socio-economic driven concepts: Inspiration Economy and Gamification are also planning a new profound role in shaping further different QoL issues. The book is a good reference for practitioners, researchers and decision-makers concerned about the challenges of QoL, besides those working to raise the capacity of their community for a more accurate ‘Future Foresight’.
Publisher: AuthorHouse
ISBN: 172839807X
Category : Business & Economics
Languages : en
Pages : 148
Book Description
Behavioural Economics (BE) explains the problem, or the socio-economic issue from the human behaviour perspective. Inspiration economy and gamification are other concepts coming up that join BE in bringing in new solutions to any contemporary and future foresight challenge. All these three concepts depend on field tests that engage the providers and the beneficiaries in a common goal. Through the approaches of these three concepts, we can shape the current and future expected Quality of Life (QoL) challenges. In this book Dr Buheji and Dr Ahmed shows what is the best techniques and labs that could be used to motivate all the QoL stakeholders toward a better decision. One of the main outcomes of this work is that it sets a better awareness about new radical approaches that could be used for eliminating the widening communities’ disparities which could be seen clearly in the rising levels of the different life inequalities today and even more expected in the future. The reader hopefully would see that BE started to lead the new economic influence in shaping the QoL in ways never experienced before. The other two coming socio-economic driven concepts: Inspiration Economy and Gamification are also planning a new profound role in shaping further different QoL issues. The book is a good reference for practitioners, researchers and decision-makers concerned about the challenges of QoL, besides those working to raise the capacity of their community for a more accurate ‘Future Foresight’.
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Developing Game Sense Through Tactical Learning
Author: Ray Breed
Publisher: Cambridge University Press
ISBN: 1107600448
Category : Juvenile Nonfiction
Languages : en
Pages : 302
Book Description
Game sense emphasises the development of tactics and decision-making to develop an understanding of the game, rather than taking a traditional drill-first approach to teaching and coaching sport. Offers an Australian perspective on this instructional approach to sport teaching and coaching. Australian authors.
Publisher: Cambridge University Press
ISBN: 1107600448
Category : Juvenile Nonfiction
Languages : en
Pages : 302
Book Description
Game sense emphasises the development of tactics and decision-making to develop an understanding of the game, rather than taking a traditional drill-first approach to teaching and coaching sport. Offers an Australian perspective on this instructional approach to sport teaching and coaching. Australian authors.