Connected Gaming

Connected Gaming PDF Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262551551
Category : Education
Languages : en
Pages : 221

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Book Description
How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Connected Gaming

Connected Gaming PDF Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262551551
Category : Education
Languages : en
Pages : 221

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Book Description
How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom PDF Author: David Seelow
Publisher: CRC Press
ISBN: 1000411737
Category : Education
Languages : en
Pages : 188

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Book Description
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

We the Gamers

We the Gamers PDF Author: Karen Schrier
Publisher: Oxford University Press
ISBN: 0190926104
Category : Education
Languages : en
Pages : 401

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Book Description
Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

Connected Code

Connected Code PDF Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 026252967X
Category : Education
Languages : en
Pages : 200

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Book Description
Why every child needs to learn to code: the shift from “computational thinking” to computational participation. Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage “computational thinking”—which has now become the umbrella term for understanding what computer science has to contribute to reasoning and communicating in an ever-increasingly digital world. In Connected Code, Yasmin Kafai and Quinn Burke argue that although computational thinking represents an excellent starting point, the broader conception of “computational participation” better captures the twenty-first-century reality. Computational participation moves beyond the individual to focus on wider social networks and a DIY culture of digital “making.” Kafai and Burke describe contemporary examples of computational participation: students who code not for the sake of coding but to create games, stories, and animations to share; the emergence of youth programming communities; the practices and ethical challenges of remixing (rather than starting from scratch); and the move beyond stationary screens to programmable toys, tools, and textiles.

Magistrates' Cases Relating to the Poor Law, the Criminal Law, Licensing and Other Subjects Chiefly Connected with the Duties and Office of Magistrates

Magistrates' Cases Relating to the Poor Law, the Criminal Law, Licensing and Other Subjects Chiefly Connected with the Duties and Office of Magistrates PDF Author:
Publisher:
ISBN:
Category : Judges
Languages : en
Pages : 248

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Book Description


Getting Gamers

Getting Gamers PDF Author: Jamie Madigan
Publisher: Rowman & Littlefield Publishers
ISBN: 9781538121337
Category : Video games
Languages : en
Pages : 0

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Book Description
A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

The Laws of England

The Laws of England PDF Author: Hardinge Stanley Giffard Earl of Halsbury
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 822

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Book Description


Assassin's Creed: Renaissance

Assassin's Creed: Renaissance PDF Author: Oliver Bowden
Publisher: Penguin
ISBN: 1101196599
Category : Fiction
Languages : en
Pages : 496

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Book Description
Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance during the Renaissance in this novel based on the Assassin's Creed™ video game series. “I will seek vengeance upon those who betrayed my family. I am Ezio Auditore Da Firenze. I am an Assassin…” To eradicate corruption and restore his family’s honor, Ezio will learn the art of the Assassins. Along the way, he will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolo Machiavello—knowing that survival is bound to the skills by which he must live. To his allies, he will become a force for change—fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy. So begins an epic story of power, revenge and conspiracy... An Original Novel Based on the Multiplatinum Video Game from Ubisoft

To what Extent Increases YouTube the Success of an Online Gamer? The Example of Bajheera

To what Extent Increases YouTube the Success of an Online Gamer? The Example of Bajheera PDF Author: Jessica Blasberg
Publisher: GRIN Verlag
ISBN: 3668894094
Category : Computers
Languages : en
Pages : 13

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Book Description
Seminar paper from the year 2016 in the subject Communications - Multimedia, Internet, New Technologies, grade: 1,7, Fresenius University of Applied Sciences Köln, language: English, abstract: Jackson Bliton – better known online as Bajheera – lifts, games and gets paid to do so. He lives in two different worlds. In the real one, the 25-year-old Californian lives like a normal boy and does typical human stuff. Then, at least once per day, he goes to the Internet, transforms into Bajheera and plays a video game called World of Warcraft. He spends a majority of his day playing this game, while filming himself besides, so thousands of people around the world can follow him do it, either in a live stream or by watching recorded videos. Thanks to the power of platforms like YouTube or Twitch, online gamer play video games not just for private amusement, they play for the masses and get paid to do it. They earn money while spending their time in a virtual world and producing YouTube videos about playing video games. As technology marches on the world of gaming changed from playing alone or at most with a partner in front of a video game console to the possibility of playing online with several people around the world. The prerequisite for playing an online game is to command internet connectivity because they can be played only after logging in to the server that hosts the game world. Furthermore, the aspect of interacting with thousands of players worldwide, possible due social media platforms like YouTube, creates a new revolutionary option of online gaming. In recent years, YouTube has been dominated by videos about online gaming that show people playing popular video games and adding their own funny commentary. More than half of the top independent YouTubers upload those videos. On global basis, online gaming in connection to broadcast websites as YouTube has grown into a multi-billion-dollar business. While in the past mainly attract younger men, nowadays audience has expanded and include also women and older age groups.

The Southeastern Reporter

The Southeastern Reporter PDF Author:
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 1068

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Book Description