Cubes, Cones, Cylinders and Spheres

Cubes, Cones, Cylinders and Spheres PDF Author:
Publisher:
ISBN: 9780545511971
Category : Geometry
Languages : en
Pages : 21

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Book Description

Cubes, Cones, Cylinders and Spheres

Cubes, Cones, Cylinders and Spheres PDF Author:
Publisher:
ISBN: 9780545511971
Category : Geometry
Languages : en
Pages : 21

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Book Description


Cubes, Cones, Cylinders, & Spheres

Cubes, Cones, Cylinders, & Spheres PDF Author: Tana Hoban
Publisher: Greenwillow Books
ISBN: 0688153267
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
Cubes, cones, cylinders, and spheres. Sounds sophisticated? Only until you look at Tana Hoban's incomparable photographs and realize that those shapes are the stuff of everyday life. They are all around us all the time. In our houses, on our streets, in our hands. In yet another breathtaking book, Tana Hoban wakes us up to our world and makes us see it.

Cones, Cylinders, Spheres, and Cubes

Cones, Cylinders, Spheres, and Cubes PDF Author: Amy Wainwright
Publisher:
ISBN:
Category : Cubism
Languages : en
Pages : 90

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Book Description


Cubes, Cones, Cylinders, and Spheres

Cubes, Cones, Cylinders, and Spheres PDF Author: Tana Hoban
Publisher:
ISBN: 9780605206656
Category :
Languages : en
Pages :

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Book Description


Shapes, Shapes, Shapes

Shapes, Shapes, Shapes PDF Author: Tana Hoban
Publisher: Harper Collins
ISBN: 0688147402
Category : Juvenile Fiction
Languages : en
Pages : 36

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Book Description
Whenever you are -- inside or outside -- there are shapes to discover. And with Tana Hoban's help you will begin to see them. Look around. How many circles, squares, stars, triangles, hearts, and rectangles can you see? They are everywhere!

The Greedy Triangle

The Greedy Triangle PDF Author: Marilyn Burns
Publisher: Scholastic Inc.
ISBN: 9780590489911
Category : Education
Languages : en
Pages : 48

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Book Description
In this introduction to polygons, a triangle convinces a shapeshifter to make him a quadrilateral and later a pentagon, but discovers that where angles and sides are concerned, more isn't always better.

New Maths in Action

New Maths in Action PDF Author: Edward C. K. Mullan
Publisher: Nelson Thornes
ISBN: 0748765182
Category : Mathematics
Languages : en
Pages : 404

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Book Description
This text has been developed to provide an easy-to-use course completely in line with the Mathematics 5-14 national Guidelines in Scotland. The book contains features designed to allow more effective teaching in the classroom. All material and exercises throughout the books in this series are clearly identified with a 5-14 level indicator while identical chapter titles and introductions enable mixed ability and streamed teaching.

Captain Invincible and the Space Shapes

Captain Invincible and the Space Shapes PDF Author: Stuart J. Murphy
Publisher: HarperCollins Children's Books
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 40

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Book Description
While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.

Solid Shapes

Solid Shapes PDF Author: Daniel Shepard
Publisher: Capstone
ISBN: 9780736858533
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
Introduces young readers to the basic shapes of solid geometry.

Programming with OpenSCAD

Programming with OpenSCAD PDF Author: Justin Gohde
Publisher: No Starch Press
ISBN: 1593279558
Category : Technology & Engineering
Languages : en
Pages : 262

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Book Description
Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more. OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn: Programming basics like working with variables, loops, conditional statements, and parameterized modules Transformation operations, such as rotate, reflect, and scale, to create complex shapes Extrusion techniques for turning 2D shapes into elaborate 3D designs Computational-thinking concepts, including decomposition, abstraction, and pattern recognition OpenSCAD’s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one 3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.