Author: Horstmann
Publisher:
ISBN: 9780471252351
Category :
Languages : en
Pages : 640
Book Description
Computing Concepts with Java Essentials Visual J++ Set
Author: Horstmann
Publisher:
ISBN: 9780471252351
Category :
Languages : en
Pages : 640
Book Description
Publisher:
ISBN: 9780471252351
Category :
Languages : en
Pages : 640
Book Description
Computing Concepts with Java Essentials
Author: Cay S. Horstmann
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 642
Book Description
This unique book teaches you the fundamental concepts of good computer programming while introducing you to one of the most powerful languages in use today—Java! It gives you an ideal balance between programming concepts and the details of Java. Rather than exhaustively cover the entire language, the author focuses on a subset of Java—a lean and practical core that is manageable, yet detailed enough to create powerful Java applets. And as you master the basics of Java, you'll be developing solid programming skills that will increase your effectiveness no matter which language you work with! Includes a wealth of practical advice, tips, and reference material.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 642
Book Description
This unique book teaches you the fundamental concepts of good computer programming while introducing you to one of the most powerful languages in use today—Java! It gives you an ideal balance between programming concepts and the details of Java. Rather than exhaustively cover the entire language, the author focuses on a subset of Java—a lean and practical core that is manageable, yet detailed enough to create powerful Java applets. And as you master the basics of Java, you'll be developing solid programming skills that will increase your effectiveness no matter which language you work with! Includes a wealth of practical advice, tips, and reference material.
Computing Concepts with Java 2 Essentials
Author: Cay S. Horstmann
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 808
Book Description
This text uses Java to describe programming concepts, taking full advantage of Java's simpler and more consistent syntax. Its traditional approach uses modern CS tools including a strategic subset of Java and a simple object-oriented graphics library.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 808
Book Description
This text uses Java to describe programming concepts, taking full advantage of Java's simpler and more consistent syntax. Its traditional approach uses modern CS tools including a strategic subset of Java and a simple object-oriented graphics library.
Programming Essentials Using Java
Author: William McAllister
Publisher:
ISBN: 9781683920373
Category : Computers
Languages : en
Pages : 0
Book Description
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES: * Uses an objects-early approach to learning Java * Follows the 2013 ACM/IEEE computer science curriculum guidelines * Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention * Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures * Uses working programs to illustrate concepts under discussion * Complete instructor's resource package available upon adoption
Publisher:
ISBN: 9781683920373
Category : Computers
Languages : en
Pages : 0
Book Description
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES: * Uses an objects-early approach to learning Java * Follows the 2013 ACM/IEEE computer science curriculum guidelines * Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention * Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures * Uses working programs to illustrate concepts under discussion * Complete instructor's resource package available upon adoption
Java Essentials for C and C++ Programmers
Author: Barry Boone
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 344
Book Description
This book will help you learn Java & in the most efficient way possible-by building on your C and C++ programming experience. It points out areas where Java is strikingly similar to the two languages, such as implementing behavior operators and control flow, and areas where they completely diverge, such as garbage collection, threads, and exceptions. Using this approach, the book covers all essential Java concepts and techniques: the class libraries, memory management, the use of objects instead of unions and pointers, coding without Goto statements, accessing external libraries, the Java API, multithreading, and more.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 344
Book Description
This book will help you learn Java & in the most efficient way possible-by building on your C and C++ programming experience. It points out areas where Java is strikingly similar to the two languages, such as implementing behavior operators and control flow, and areas where they completely diverge, such as garbage collection, threads, and exceptions. Using this approach, the book covers all essential Java concepts and techniques: the class libraries, memory management, the use of objects instead of unions and pointers, coding without Goto statements, accessing external libraries, the Java API, multithreading, and more.
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1816
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1816
Book Description
Essential Computational Thinking
Author: Ricky J. Sethi
Publisher: Cognella Academic Publishing
ISBN: 1516583213
Category : Computers
Languages : en
Pages : 328
Book Description
Essential Computational Thinking: Computer Science from Scratch helps students build a theoretical and practical foundation for learning computer science. Rooted in fundamental science, this text defines elementary ideas including data and information, quantifies these ideas mathematically, and, through key concepts in physics and computation, demonstrates the relationship between computer science and the universe itself. In Part I, students explore the theoretical underpinnings of computer science in a wide-ranging manner. Readers receive a robust overview of essential computational theories and programming ideas, as well as topics that examine the mathematical and physical foundations of computer science. Part 2 presents the basics of computation and underscores programming as an invaluable tool in the discipline. Students can apply their newfound knowledge and begin writing substantial programs immediately. Finally, Part 3 explores more sophisticated computational ideas, including object-oriented programing, databases, data science, and some of the underlying principles of machine learning. Essential Computational Thinking is an ideal text for a firmly technical CS0 course in computer science. It is also a valuable resource for highly-motivated non-computer science majors at the undergraduate or graduate level who are interested in learning more about the discipline for either professional or personal development.
Publisher: Cognella Academic Publishing
ISBN: 1516583213
Category : Computers
Languages : en
Pages : 328
Book Description
Essential Computational Thinking: Computer Science from Scratch helps students build a theoretical and practical foundation for learning computer science. Rooted in fundamental science, this text defines elementary ideas including data and information, quantifies these ideas mathematically, and, through key concepts in physics and computation, demonstrates the relationship between computer science and the universe itself. In Part I, students explore the theoretical underpinnings of computer science in a wide-ranging manner. Readers receive a robust overview of essential computational theories and programming ideas, as well as topics that examine the mathematical and physical foundations of computer science. Part 2 presents the basics of computation and underscores programming as an invaluable tool in the discipline. Students can apply their newfound knowledge and begin writing substantial programs immediately. Finally, Part 3 explores more sophisticated computational ideas, including object-oriented programing, databases, data science, and some of the underlying principles of machine learning. Essential Computational Thinking is an ideal text for a firmly technical CS0 course in computer science. It is also a valuable resource for highly-motivated non-computer science majors at the undergraduate or graduate level who are interested in learning more about the discipline for either professional or personal development.
Commerce Business Daily
Author:
Publisher:
ISBN:
Category : Government purchasing
Languages : en
Pages : 1902
Book Description
Publisher:
ISBN:
Category : Government purchasing
Languages : en
Pages : 1902
Book Description
Teach Yourself Java for Macintosh in 21 Days
Author: Laura Lemay
Publisher: Hayden
ISBN: 9781568302805
Category : Computers
Languages : en
Pages : 567
Book Description
Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).
Publisher: Hayden
ISBN: 9781568302805
Category : Computers
Languages : en
Pages : 567
Book Description
Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).
The Visual J++ Handbook
Author: Brian Maso
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
Java represents the future of programming, but it's a difficult language to learn and use. This book provides an introduction to the Java language and the Visual J++ integrated development environment. The author teaches how to write, compile, and run a working Java applet. He also covers the basics of the Java language, and explains how to write Java within the Developer Studio.
Publisher: Osborne Publishing
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
Java represents the future of programming, but it's a difficult language to learn and use. This book provides an introduction to the Java language and the Visual J++ integrated development environment. The author teaches how to write, compile, and run a working Java applet. He also covers the basics of the Java language, and explains how to write Java within the Developer Studio.