Author: Andrea R. Gooden
Publisher: Jossey-Bass
ISBN:
Category : Computers
Languages : en
Pages : 232
Book Description
Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.
Computers in the Classroom
Author: Andrea R. Gooden
Publisher: Jossey-Bass
ISBN:
Category : Computers
Languages : en
Pages : 232
Book Description
Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.
Publisher: Jossey-Bass
ISBN:
Category : Computers
Languages : en
Pages : 232
Book Description
Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.
Oversold and Underused
Author: Larry CUBAN
Publisher: Harvard University Press
ISBN: 0674030109
Category : Education
Languages : en
Pages : 258
Book Description
Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.
Publisher: Harvard University Press
ISBN: 0674030109
Category : Education
Languages : en
Pages : 258
Book Description
Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.
High-Tech Heretic
Author: Clifford Stoll
Publisher: Anchor
ISBN: 0385489765
Category : Education
Languages : en
Pages : 242
Book Description
The cry for and against computers in the classroom is a topic of concern to parents, educators, and communities everywhere. Now, from a Silicon Valley hero and bestselling technology writer comes a pointed critique of the hype surrounding computers and their real benefits, especially in education. In High-Tech Heretic, Clifford Stoll questions the relentless drumbeat for "computer literacy" by educators and the computer industry, particularly since most people just use computers for word processing and games--and computers become outmoded or obsolete much sooner than new textbooks or a good teacher. As one who loves computers as much as he disdains the inflated promises made on their behalf, Stoll offers a commonsense look at how we can make a technological world better suited for people, instead of making people better suited to using machines.
Publisher: Anchor
ISBN: 0385489765
Category : Education
Languages : en
Pages : 242
Book Description
The cry for and against computers in the classroom is a topic of concern to parents, educators, and communities everywhere. Now, from a Silicon Valley hero and bestselling technology writer comes a pointed critique of the hype surrounding computers and their real benefits, especially in education. In High-Tech Heretic, Clifford Stoll questions the relentless drumbeat for "computer literacy" by educators and the computer industry, particularly since most people just use computers for word processing and games--and computers become outmoded or obsolete much sooner than new textbooks or a good teacher. As one who loves computers as much as he disdains the inflated promises made on their behalf, Stoll offers a commonsense look at how we can make a technological world better suited for people, instead of making people better suited to using machines.
Failure to Connect
Author: Jane M. Healy
Publisher: Simon and Schuster
ISBN: 0684865203
Category : Education
Languages : en
Pages : 337
Book Description
In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth. Today, the Federal Government allocates scarce educational funding to wire every classroom to the Internet, software companies churn out "educational" computer programs even for preschoolers, and school administrators cut funding and space for books, the arts, and physical education to make room for new computer hardware. It is past the time to address these issues. Many parents and even some educators have been sold on the idea that computer literacy is as important as reading and math. Those who haven't hopped on the techno bandwagon are left wondering whether they are shortchanging their children's education or their students' futures. Few people stop to consider that computers, used incorrectly, may do far more harm than good. New technologies can be valuable educational tools when used in age-appropriate ways by properly trained teachers. But too often schools budget insufficiently for teacher training and technical support. Likewise, studies suggest that few parents know how to properly assist children's computer learning; much computer time at home may be wasted time, drawing children away from other developmentally important activities such as reading, hobbies, or creative play. Moreover, Dr. Healy finds that much so-called learning software is more "edutainment" than educational, teaching students more about impulsively pointing and clicking for some trivial goal than about how to think, to communicate, to imagine, or to solve problems. Some software, used without careful supervision, may also have the potential to interrupt a child's internal motivation to learn. Failure to Connect is the first book to link children's technology use to important new findings about stages of child development and brain maturation, which are clearly explained throughout. It illustrates, through dozens of concrete examples and guidelines, how computers can be used successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects. Dr. Healy issues strong warnings, however, against too early computer use, recommending little or no exposure before age seven, when the brain is primed to take on more abstract challenges. She also lists resources for reliable reviews of child-oriented software, suggests questions parents should ask when their children are using computers in school, and discusses when and how to manage computer use at home. Finally, she offers a thoughtful look at the question of which skills today's children will really need for success in a technological future -- and how they may best acquire them. Based on years of research into learning and hundreds of hours of interviews and observations with school administrators, teachers, parents, and students, Failure to Connect is a timely and eye-opening examination of the central questions we must confront as technology increasingly influences the way we educate our children.
Publisher: Simon and Schuster
ISBN: 0684865203
Category : Education
Languages : en
Pages : 337
Book Description
In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth. Today, the Federal Government allocates scarce educational funding to wire every classroom to the Internet, software companies churn out "educational" computer programs even for preschoolers, and school administrators cut funding and space for books, the arts, and physical education to make room for new computer hardware. It is past the time to address these issues. Many parents and even some educators have been sold on the idea that computer literacy is as important as reading and math. Those who haven't hopped on the techno bandwagon are left wondering whether they are shortchanging their children's education or their students' futures. Few people stop to consider that computers, used incorrectly, may do far more harm than good. New technologies can be valuable educational tools when used in age-appropriate ways by properly trained teachers. But too often schools budget insufficiently for teacher training and technical support. Likewise, studies suggest that few parents know how to properly assist children's computer learning; much computer time at home may be wasted time, drawing children away from other developmentally important activities such as reading, hobbies, or creative play. Moreover, Dr. Healy finds that much so-called learning software is more "edutainment" than educational, teaching students more about impulsively pointing and clicking for some trivial goal than about how to think, to communicate, to imagine, or to solve problems. Some software, used without careful supervision, may also have the potential to interrupt a child's internal motivation to learn. Failure to Connect is the first book to link children's technology use to important new findings about stages of child development and brain maturation, which are clearly explained throughout. It illustrates, through dozens of concrete examples and guidelines, how computers can be used successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects. Dr. Healy issues strong warnings, however, against too early computer use, recommending little or no exposure before age seven, when the brain is primed to take on more abstract challenges. She also lists resources for reliable reviews of child-oriented software, suggests questions parents should ask when their children are using computers in school, and discusses when and how to manage computer use at home. Finally, she offers a thoughtful look at the question of which skills today's children will really need for success in a technological future -- and how they may best acquire them. Based on years of research into learning and hundreds of hours of interviews and observations with school administrators, teachers, parents, and students, Failure to Connect is a timely and eye-opening examination of the central questions we must confront as technology increasingly influences the way we educate our children.
Embodiments of Mind
Author: Warren S. McCulloch
Publisher: MIT Press
ISBN: 0262529610
Category : Science
Languages : en
Pages : 484
Book Description
Writings by a thinker—a psychiatrist, a philosopher, a cybernetician, and a poet—whose ideas about mind and brain were far ahead of his time. Warren S. McCulloch was an original thinker, in many respects far ahead of his time. McCulloch, who was a psychiatrist, a philosopher, a teacher, a mathematician, and a poet, termed his work “experimental epistemology.” He said, “There is one answer, only one, toward which I've groped for thirty years: to find out how brains work.” Embodiments of Mind, first published more than fifty years ago, teems with intriguing concepts about the mind/brain that are highly relevant to recent developments in neuroscience and neural networks. It includes two classic papers coauthored with Walter Pitts, one of which applies Boolean algebra to neurons considered as gates, and the other of which shows the kind of nervous circuitry that could be used in perceiving universals. These first models are part of the basis of artificial intelligence. Chapters range from “What Is a Number, that a Man May Know It, and a Man, that He May Know a Number,” and “Why the Mind Is in the Head,” to “What the Frog's Eye Tells the Frog's Brain” (with Jerome Lettvin, Humberto Maturana, and Walter Pitts), “Machines that Think and Want,” and “A Logical Calculus of the Ideas Immanent in Nervous Activity” (with Walter Pitts). Embodiments of Mind concludes with a selection of McCulloch's poems and sonnets. This reissued edition offers a new foreword and a biographical essay by McCulloch's one-time research assistant, the neuroscientist and computer scientist Michael Arbib.
Publisher: MIT Press
ISBN: 0262529610
Category : Science
Languages : en
Pages : 484
Book Description
Writings by a thinker—a psychiatrist, a philosopher, a cybernetician, and a poet—whose ideas about mind and brain were far ahead of his time. Warren S. McCulloch was an original thinker, in many respects far ahead of his time. McCulloch, who was a psychiatrist, a philosopher, a teacher, a mathematician, and a poet, termed his work “experimental epistemology.” He said, “There is one answer, only one, toward which I've groped for thirty years: to find out how brains work.” Embodiments of Mind, first published more than fifty years ago, teems with intriguing concepts about the mind/brain that are highly relevant to recent developments in neuroscience and neural networks. It includes two classic papers coauthored with Walter Pitts, one of which applies Boolean algebra to neurons considered as gates, and the other of which shows the kind of nervous circuitry that could be used in perceiving universals. These first models are part of the basis of artificial intelligence. Chapters range from “What Is a Number, that a Man May Know It, and a Man, that He May Know a Number,” and “Why the Mind Is in the Head,” to “What the Frog's Eye Tells the Frog's Brain” (with Jerome Lettvin, Humberto Maturana, and Walter Pitts), “Machines that Think and Want,” and “A Logical Calculus of the Ideas Immanent in Nervous Activity” (with Walter Pitts). Embodiments of Mind concludes with a selection of McCulloch's poems and sonnets. This reissued edition offers a new foreword and a biographical essay by McCulloch's one-time research assistant, the neuroscientist and computer scientist Michael Arbib.
Coding in the Classroom
Author: Ryan Somma
Publisher: No Starch Press
ISBN: 1718500351
Category : Education
Languages : en
Pages : 210
Book Description
A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: tips and resources for teaching programming concepts via in-class activities and games, without a computer development environments that make coding and sharing web apps a breeze lesson plans for the software lifecycle process and techniques for facilitating long-term projects ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves.
Publisher: No Starch Press
ISBN: 1718500351
Category : Education
Languages : en
Pages : 210
Book Description
A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: tips and resources for teaching programming concepts via in-class activities and games, without a computer development environments that make coding and sharing web apps a breeze lesson plans for the software lifecycle process and techniques for facilitating long-term projects ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves.
Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Creative Coding in Python
Author: Sheena Vaidyanathan
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Publisher: Quarry Books
ISBN: 1631595814
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.
Computers, Children, and Classrooms
Author: Hilda W. Carmichael
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 898
Book Description
This study examined the creative uses of computers in elementary schools and their impact on student's confidence and self-esteem, student-student interaction, student-teacher interaction, male and female students, classroom management, the role of the teacher, special education, teacher training, teachers not involved in the study, and curricular areas such as computer literacy, learning Logo as a programming language, problem-solving and problem-creation, mathematics, oral communication, reading and writing, the arts, and values and the individual and society. Findings are based on intensive examinations of real classrooms over a 2-year period. A total of 433 students in 18 classrooms that involved 13 different teachers were studied; of these, 5 teachers and 40 students were involved in the study for 2 years. Classrooms had 1 to 5 computers over the entire school year, or students had access to a computer laboratory. Logo and word processing were studied extensively; the use of a graphics tablet and Musicland were explored for short periods. Findings indicate that the creative use of computers fosters the development of independent and original thinking and that an environment that encourages exploration leads to extensive social interaction among students; in addition, students become more willing to express, refine, or revise their ideas. A significantly greater proportion of students experienced an increase in their confidence and self-esteem if their teacher was able to give them autonomy over their learning. The impact on students' attention span and cognitive development in the special education classes was also significant. Appendices and selected references are provided. (Author/JB)
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 898
Book Description
This study examined the creative uses of computers in elementary schools and their impact on student's confidence and self-esteem, student-student interaction, student-teacher interaction, male and female students, classroom management, the role of the teacher, special education, teacher training, teachers not involved in the study, and curricular areas such as computer literacy, learning Logo as a programming language, problem-solving and problem-creation, mathematics, oral communication, reading and writing, the arts, and values and the individual and society. Findings are based on intensive examinations of real classrooms over a 2-year period. A total of 433 students in 18 classrooms that involved 13 different teachers were studied; of these, 5 teachers and 40 students were involved in the study for 2 years. Classrooms had 1 to 5 computers over the entire school year, or students had access to a computer laboratory. Logo and word processing were studied extensively; the use of a graphics tablet and Musicland were explored for short periods. Findings indicate that the creative use of computers fosters the development of independent and original thinking and that an environment that encourages exploration leads to extensive social interaction among students; in addition, students become more willing to express, refine, or revise their ideas. A significantly greater proportion of students experienced an increase in their confidence and self-esteem if their teacher was able to give them autonomy over their learning. The impact on students' attention span and cognitive development in the special education classes was also significant. Appendices and selected references are provided. (Author/JB)
What Are the Arts and Sciences?
Author: Dan Rockmore
Publisher: Dartmouth College Press
ISBN: 1512601039
Category : Education
Languages : en
Pages : 378
Book Description
What constitutes the study of philosophy or physics? What exactly does an anthropologist do, or a geologist or historian? In short, what are the arts and sciences? While many of us have been to college and many aspire to go, we may still wonder just what the various disciplines represent and how they interact. What are their origins, methods, applications, and unique challenges? What kind of people elect to go into each of these fields, and what are the big issues that motivate them? Curious to explore these questions himself, Dartmouth College professor and mathematician Dan Rockmore asked his colleagues to explain their fields and what it is that they do. The result is an accessible, entertaining, and enlightening survey of the ideas and subjects that contribute to a liberal education. The book offers a doorway to the arts and sciences for anyone intrigued by the vast world of ideas.
Publisher: Dartmouth College Press
ISBN: 1512601039
Category : Education
Languages : en
Pages : 378
Book Description
What constitutes the study of philosophy or physics? What exactly does an anthropologist do, or a geologist or historian? In short, what are the arts and sciences? While many of us have been to college and many aspire to go, we may still wonder just what the various disciplines represent and how they interact. What are their origins, methods, applications, and unique challenges? What kind of people elect to go into each of these fields, and what are the big issues that motivate them? Curious to explore these questions himself, Dartmouth College professor and mathematician Dan Rockmore asked his colleagues to explain their fields and what it is that they do. The result is an accessible, entertaining, and enlightening survey of the ideas and subjects that contribute to a liberal education. The book offers a doorway to the arts and sciences for anyone intrigued by the vast world of ideas.