Computer Vision for Visual Effects

Computer Vision for Visual Effects PDF Author: Richard J. Radke
Publisher: Cambridge University Press
ISBN: 0521766877
Category : Business & Economics
Languages : en
Pages : 409

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Book Description
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.

Computer Vision for Visual Effects

Computer Vision for Visual Effects PDF Author: Richard J. Radke
Publisher: Cambridge University Press
ISBN: 0521766877
Category : Business & Economics
Languages : en
Pages : 409

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Book Description
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.

Computer Vision for Visual Effects

Computer Vision for Visual Effects PDF Author: Richard J. Radke
Publisher: Cambridge University Press
ISBN: 113961908X
Category : Computers
Languages : en
Pages :

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Book Description
Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers and researchers about the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. The author describes classical computer vision algorithms used on a regular basis in Hollywood (such as blue screen matting, structure from motion, optical flow and feature tracking) and exciting recent developments that form the basis for future effects (such as natural image matting, multi-image compositing, image retargeting and view synthesis). He also discusses the technologies behind motion capture and three-dimensional data acquisition. More than 200 original images demonstrating principles, algorithms and results, along with in-depth interviews with Hollywood visual effects artists, tie the mathematical concepts to real-world filmmaking.

Computer Vision

Computer Vision PDF Author: Simon J. D. Prince
Publisher: Cambridge University Press
ISBN: 1107011795
Category : Computers
Languages : en
Pages : 599

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Book Description
A modern treatment focusing on learning and inference, with minimal prerequisites, real-world examples and implementable algorithms.

The Art and Science of Digital Compositing

The Art and Science of Digital Compositing PDF Author: Ron Brinkmann
Publisher: Morgan Kaufmann
ISBN: 9780121339609
Category : Computers
Languages : en
Pages : 428

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Book Description
The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.

Image Objects

Image Objects PDF Author: Jacob Gaboury
Publisher: MIT Press
ISBN: 0262045036
Category : Computers
Languages : en
Pages : 323

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Book Description
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

Deep Learning

Deep Learning PDF Author: Andrew Glassner
Publisher: No Starch Press
ISBN: 1718500734
Category : Computers
Languages : en
Pages : 1239

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Book Description
A richly-illustrated, full-color introduction to deep learning that offers visual and conceptual explanations instead of equations. You'll learn how to use key deep learning algorithms without the need for complex math. Ever since computers began beating us at chess, they've been getting better at a wide range of human activities, from writing songs and generating news articles to helping doctors provide healthcare. Deep learning is the source of many of these breakthroughs, and its remarkable ability to find patterns hiding in data has made it the fastest growing field in artificial intelligence (AI). Digital assistants on our phones use deep learning to understand and respond intelligently to voice commands; automotive systems use it to safely navigate road hazards; online platforms use it to deliver personalized suggestions for movies and books - the possibilities are endless. Deep Learning: A Visual Approach is for anyone who wants to understand this fascinating field in depth, but without any of the advanced math and programming usually required to grasp its internals. If you want to know how these tools work, and use them yourself, the answers are all within these pages. And, if you're ready to write your own programs, there are also plenty of supplemental Python notebooks in the accompanying Github repository to get you going. The book's conversational style, extensive color illustrations, illuminating analogies, and real-world examples expertly explain the key concepts in deep learning, including: • How text generators create novel stories and articles • How deep learning systems learn to play and win at human games • How image classification systems identify objects or people in a photo • How to think about probabilities in a way that's useful to everyday life • How to use the machine learning techniques that form the core of modern AI Intellectual adventurers of all kinds can use the powerful ideas covered in Deep Learning: A Visual Approach to build intelligent systems that help us better understand the world and everyone who lives in it. It's the future of AI, and this book allows you to fully envision it. Full Color Illustrations

Computer Vision

Computer Vision PDF Author: Linda G. Shapiro
Publisher: Pearson
ISBN:
Category : Computer vision
Languages : en
Pages : 628

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Book Description
For upper level courses in Computer Vision and Image Analysis.Provides necessary theory and examples for students and practitioners who will work in fields where significant information must be extracted automatically from images. Appropriate for those interested in multimedia, art and design, geographic information systems, and image databases, in addition to the traditional areas of automation, image science, medical imaging, remote sensing and computer cartography. The text provides a basic set of fundamental concepts and algorithms for analyzing images, and discusses some of the exciting evolving application areas of computer vision.

Computer Vision in Medical Imaging

Computer Vision in Medical Imaging PDF Author: C H Chen
Publisher: World Scientific
ISBN: 9814460958
Category : Medical
Languages : en
Pages : 412

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Book Description
The major progress in computer vision allows us to make extensive use of medical imaging data to provide us better diagnosis, treatment and predication of diseases. Computer vision can exploit texture, shape, contour and prior knowledge along with contextual information from image sequence and provide 3D and 4D information that helps with better human understanding. Many powerful tools have been available through image segmentation, machine learning, pattern classification, tracking, reconstruction to bring much needed quantitative information not easily available by trained human specialists. The aim of the book is for both medical imaging professionals to acquire and interpret the data, and computer vision professionals to provide enhanced medical information by using computer vision techniques. The final objective is to benefit the patients without adding to the already high medical costs. Contents:An Introduction to Computer Vision in Medical Imaging (Chi Hau Chen)Theory and Methodologies:Distribution Matching Approaches to Medical Image Segmentation (Ismail Ben Ayed)Digital Pathology in Medical Imaging (Bikash Sabata, Chukka Srinivas, Pascal Bamford and Gerardo Fernandez)Adaptive Shape Prior Modeling via Online Dictionary Learning (Shaoting Zhang, Yiqiang Zhan, Yan Zhou and Dimitris Metaxas)Feature-Centric Lesion Detection and Retrieval in Thoracic Images (Yang Song, Weidong Cai, Stefan Eberl, Michael J Fulham and David Dagan Feng)A Novel Paradigm for Quantitation from MR Phase (Joseph Dagher)A Multi-Resolution Active Contour Framework for Ultrasound Image Segmentation (Weiming Wang, Jing Qin, Pheng-Ann Heng, Yim-Pan Chui, Liang Li and Bing Nan Li)2D, 3D Reconstructions/Imaging Algorithms, Systems & Sensor Fusion:Model-Based Image Reconstruction in Optoacoustic Tomography (Amir Rosenthal, Daniel Razansky and Vasilis Ntziachristos)The Fusion of Three-Dimensional Quantitative Coronary Angiography and Intracoronary Imaging for Coronary Interventions (Shengxian Tu, Niels R Holm, Johannes P Janssen and Johan H C Reiber)Three-Dimensional Reconstruction Methods in Near-Field Coded Aperture for SPECT Imaging System (Stephen Baoming Hong)Ultrasound Volume Reconstruction based on Direct Frame Interpolation (Sergei Koptenko, Rachel Remlinger, Martin Lachaine, Tony Falco and Ulrich Scheipers)Deconvolution Technique for Enhancing and Classifying the Retinal Images (Uvais A Qidwai and Umair A Qidwai)Medical Ultrasound Digital Signal Processing in the GPU Computing Era (Marcin Lewandowski)Developing Medical Image Processing Algorithms for GPU Assisted Parallel Computation (Mathias Broxvall and Marios Daotis)Specific Image Processing and Computer Vision Methods for Different Imaging Modalities Including IVUS, MRI, etc.:Computer Vision in Interventional Cardiology (Kendall R Waters)Pattern Classification of Brain Diffusion MRI: Application to Schizophrenia Diagnosis (Ali Tabesh, Matthew J Hoptman, Debra D'Angelo and Babak A Ardekani)On Compressed Sensing Reconstruction for Magnetic Resonance Imaging (Benjamin Paul Berman, Sagar Mandava and Ali Bilgin)On Hierarchical Statistical Shape Models with Application to Brain MRI (Juan J Cerrolaza, Arantxa Villanueva and Rafael Cabeza)Advanced PDE-based Methods for Automatic Quantification of Cardiac Function and Scar from Magnetic Resonance Imaging (Durco Turco and Cristiana Corsi)Automated IVUS Segmentation Using Deformable Template Model with Feature Tracking (Prakash Manandhar and Chi Hau Chen) Readership: Researchers, professionals and academics in machine perception/computer vision, pattern recognition/image analysis, nuclear medicine, bioengineering & cardiology. Keywords:Medical Imaging;Computer Vision;Image Segmentation;Machine Learning;3D InformationKey Features:Uses computer vision techniques for medical imaging dataCovers image processing and segmentation algorithms in intravascular ultrasound, PETscan data, MRI dataEmphaisises 3D information extraction from medical imaging data

Image and Video-Based Artistic Stylisation

Image and Video-Based Artistic Stylisation PDF Author: Paul Rosin
Publisher: Springer Science & Business Media
ISBN: 1447145194
Category : Computers
Languages : en
Pages : 397

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Book Description
Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

Cloth Simulation for Computer Graphics

Cloth Simulation for Computer Graphics PDF Author: Tuur Stuyck
Publisher: Morgan & Claypool Publishers
ISBN: 1681734125
Category : Computers
Languages : en
Pages : 123

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Book Description
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.