Author: Jeffrey O. Grady
Publisher: Elsevier
ISBN: 0124171303
Category : Technology & Engineering
Languages : en
Pages : 834
Book Description
System Requirements Analysis gives the professional systems engineer the tools to set up a proper and effective analysis of the resources, schedules and parts needed to successfully undertake and complete any large, complex project. This fully revised text offers readers the methods for rationally breaking down a large project into a series of stepwise questions, enabling you to determine a schedule, establish what needs to be procured, how it should be obtained, and what the likely costs in dollars, manpower, and equipment will be to complete the project at hand. System Requirements Analysis is compatible with the full range of popular engineering management tools, from project management to competitive engineering to Six Sigma, and will ensure that a project gets off to a good start before it's too late to make critical planning changes. The book can be used for either self-instruction or in the classroom, offering a wealth of detail about the advantages of requirements analysis to the individual reader or the student group. - Written by the authority on systems engineering, a founding member of the International Council on Systems Engineering (INCOSE) - Complete overview of the basic principles of starting a system requirements analysis program, including initial specifications to define problems, and parameters of an engineering program - Covers various analytical approaches to system requirements, including structural and functional analysis, budget calculations, and risk analysis
System Requirements Analysis
Author: Jeffrey O. Grady
Publisher: Elsevier
ISBN: 0124171303
Category : Technology & Engineering
Languages : en
Pages : 834
Book Description
System Requirements Analysis gives the professional systems engineer the tools to set up a proper and effective analysis of the resources, schedules and parts needed to successfully undertake and complete any large, complex project. This fully revised text offers readers the methods for rationally breaking down a large project into a series of stepwise questions, enabling you to determine a schedule, establish what needs to be procured, how it should be obtained, and what the likely costs in dollars, manpower, and equipment will be to complete the project at hand. System Requirements Analysis is compatible with the full range of popular engineering management tools, from project management to competitive engineering to Six Sigma, and will ensure that a project gets off to a good start before it's too late to make critical planning changes. The book can be used for either self-instruction or in the classroom, offering a wealth of detail about the advantages of requirements analysis to the individual reader or the student group. - Written by the authority on systems engineering, a founding member of the International Council on Systems Engineering (INCOSE) - Complete overview of the basic principles of starting a system requirements analysis program, including initial specifications to define problems, and parameters of an engineering program - Covers various analytical approaches to system requirements, including structural and functional analysis, budget calculations, and risk analysis
Publisher: Elsevier
ISBN: 0124171303
Category : Technology & Engineering
Languages : en
Pages : 834
Book Description
System Requirements Analysis gives the professional systems engineer the tools to set up a proper and effective analysis of the resources, schedules and parts needed to successfully undertake and complete any large, complex project. This fully revised text offers readers the methods for rationally breaking down a large project into a series of stepwise questions, enabling you to determine a schedule, establish what needs to be procured, how it should be obtained, and what the likely costs in dollars, manpower, and equipment will be to complete the project at hand. System Requirements Analysis is compatible with the full range of popular engineering management tools, from project management to competitive engineering to Six Sigma, and will ensure that a project gets off to a good start before it's too late to make critical planning changes. The book can be used for either self-instruction or in the classroom, offering a wealth of detail about the advantages of requirements analysis to the individual reader or the student group. - Written by the authority on systems engineering, a founding member of the International Council on Systems Engineering (INCOSE) - Complete overview of the basic principles of starting a system requirements analysis program, including initial specifications to define problems, and parameters of an engineering program - Covers various analytical approaches to system requirements, including structural and functional analysis, budget calculations, and risk analysis
The Computer System Risk Management and Validation Life Cycle
Author: R. Timothy Stein
Publisher: Paton Professional
ISBN: 9781932828092
Category : Business & Economics
Languages : en
Pages : 610
Book Description
Publisher: Paton Professional
ISBN: 9781932828092
Category : Business & Economics
Languages : en
Pages : 610
Book Description
Optimized C++
Author: Kurt Guntheroth
Publisher: "O'Reilly Media, Inc."
ISBN: 1491922036
Category : Computers
Languages : en
Pages : 387
Book Description
In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively
Publisher: "O'Reilly Media, Inc."
ISBN: 1491922036
Category : Computers
Languages : en
Pages : 387
Book Description
In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively
Learn Clip Studio Paint
Author: Liz Staley
Publisher: Packt Publishing Ltd
ISBN: 1789345812
Category : Computers
Languages : en
Pages : 438
Book Description
Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key FeaturesOvercome “interface overwhelm” with a practical breakdown of the Clip Studio interfaceComprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics Streamline your workflow to create faster and easier using Clip Studio’s featuresBook Description Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learnUnderstand the differences between Clip Studio Paint Pro and EXDiscover how to navigate and customize the user interface Creating custom tools that fit your unique style of illustrationUsing the ruler tools to create intricate perspective shots and complex symmetryDiscover how to use 3D elements in your workLearn how to create lettering and word balloons to bring your comic stories to lifeUnderstand the process of digital art creation from pencils to inks to colorUnderstand how to use the animation tools available in Clip Studio PaintWho this book is for If you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.
Publisher: Packt Publishing Ltd
ISBN: 1789345812
Category : Computers
Languages : en
Pages : 438
Book Description
Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key FeaturesOvercome “interface overwhelm” with a practical breakdown of the Clip Studio interfaceComprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics Streamline your workflow to create faster and easier using Clip Studio’s featuresBook Description Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learnUnderstand the differences between Clip Studio Paint Pro and EXDiscover how to navigate and customize the user interface Creating custom tools that fit your unique style of illustrationUsing the ruler tools to create intricate perspective shots and complex symmetryDiscover how to use 3D elements in your workLearn how to create lettering and word balloons to bring your comic stories to lifeUnderstand the process of digital art creation from pencils to inks to colorUnderstand how to use the animation tools available in Clip Studio PaintWho this book is for If you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.
Microsoft Virtualization
Author: Thomas Olzak
Publisher: Syngress
ISBN: 1597494895
Category : Computers
Languages : en
Pages : 508
Book Description
Microsoft Virtualization: Master Microsoft Server, Desktop, Application, and Presentation Virtualization serves a thorough reference for those considering a migration into the virtualized world. It provides the tools and explanations needed to create a fresh virtualization environment. Readers walk through step-by-step instructions on everything from building a Windows 2008 server to installing and configuring Hyper-V and App-V. The book begins with the basics of virtualization, including the role of virtualization in the changing landscape of the traditional data center and its benefits, and the strategies of virtualization. It presents the step-by-step process used to build a Windows 2008 server and the process of configuring and managing a Hyper-V infrastructure. Microsoft's approach to high availability and the combination of Microsoft tools to provide a very reliable and highly available virtualization infrastructure are discussed. The chapters also cover the migration of physical servers to virtual servers; the Dynamic Data Center concept; creating and publishing a virtual application within App-V; and desktop virtualization. This book was intended for seasoned system administrators and engineers who grew up in and still manage primarily a hardware-based server environment containing a large assortment of both newer and legacy applications. - Covers Microsoft virtualization products completely, including Hyper-V - Includes a special section on securing virtual infrastructure - Gives hands-on instructions to help understand and implement Microsoft solutions
Publisher: Syngress
ISBN: 1597494895
Category : Computers
Languages : en
Pages : 508
Book Description
Microsoft Virtualization: Master Microsoft Server, Desktop, Application, and Presentation Virtualization serves a thorough reference for those considering a migration into the virtualized world. It provides the tools and explanations needed to create a fresh virtualization environment. Readers walk through step-by-step instructions on everything from building a Windows 2008 server to installing and configuring Hyper-V and App-V. The book begins with the basics of virtualization, including the role of virtualization in the changing landscape of the traditional data center and its benefits, and the strategies of virtualization. It presents the step-by-step process used to build a Windows 2008 server and the process of configuring and managing a Hyper-V infrastructure. Microsoft's approach to high availability and the combination of Microsoft tools to provide a very reliable and highly available virtualization infrastructure are discussed. The chapters also cover the migration of physical servers to virtual servers; the Dynamic Data Center concept; creating and publishing a virtual application within App-V; and desktop virtualization. This book was intended for seasoned system administrators and engineers who grew up in and still manage primarily a hardware-based server environment containing a large assortment of both newer and legacy applications. - Covers Microsoft virtualization products completely, including Hyper-V - Includes a special section on securing virtual infrastructure - Gives hands-on instructions to help understand and implement Microsoft solutions
Federal Register
Author:
Publisher:
ISBN:
Category : Delegated legislation
Languages : en
Pages : 1182
Book Description
Publisher:
ISBN:
Category : Delegated legislation
Languages : en
Pages : 1182
Book Description
The Department of the Air Force's Base-level Computer System
Author: United States. Congress. House. Committee on Government Operations. Legislation and National Security Subcommittee
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 292
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 292
Book Description
Learning Android Game Development
Author: Nikhil Malankar
Publisher: Packt Publishing Ltd
ISBN: 1785882910
Category : Computers
Languages : en
Pages : 228
Book Description
Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.
Publisher: Packt Publishing Ltd
ISBN: 1785882910
Category : Computers
Languages : en
Pages : 228
Book Description
Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.
Pharmaceutical Computer Systems Validation
Author: Guy Wingate
Publisher: CRC Press
ISBN: 1420088955
Category : Medical
Languages : en
Pages : 773
Book Description
Thoroughly revised to include the latest industry developments, the Second Edition presents a comprehensive overview of computer validation and verification principles and how to put them into practice. To provide the current best practice and guidance on identifying and implementing improvements for computer systems, the text extensively reviews regulations of pharmaceuticals, healthcare products, blood processing, medical devices, clinical systems, and biotechnology. Ensuring that organizations transition smoothly to the new system, this guide explains how to implement the new GMP paradigm while maintaining continuity with current practices. In addition, all 24 case studies from the previous edition have been revised to reflect the new system.
Publisher: CRC Press
ISBN: 1420088955
Category : Medical
Languages : en
Pages : 773
Book Description
Thoroughly revised to include the latest industry developments, the Second Edition presents a comprehensive overview of computer validation and verification principles and how to put them into practice. To provide the current best practice and guidance on identifying and implementing improvements for computer systems, the text extensively reviews regulations of pharmaceuticals, healthcare products, blood processing, medical devices, clinical systems, and biotechnology. Ensuring that organizations transition smoothly to the new system, this guide explains how to implement the new GMP paradigm while maintaining continuity with current practices. In addition, all 24 case studies from the previous edition have been revised to reflect the new system.
PCs
Author: Andy Rathbone
Publisher: "O'Reilly Media, Inc."
ISBN: 0596100930
Category : Computers
Languages : en
Pages : 597
Book Description
Provides information on using a PC, covering such topics as hardware, networking, burning CDs and DVDs, using the Internet, and upgrading and replacing parts.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596100930
Category : Computers
Languages : en
Pages : 597
Book Description
Provides information on using a PC, covering such topics as hardware, networking, burning CDs and DVDs, using the Internet, and upgrading and replacing parts.