Author: Jeremy Kun
Publisher:
ISBN:
Category :
Languages : en
Pages : 400
Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.
A Programmer's Introduction to Mathematics
Author: Jeremy Kun
Publisher:
ISBN:
Category :
Languages : en
Pages : 400
Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.
Publisher:
ISBN:
Category :
Languages : en
Pages : 400
Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.
Mathematics for Computer Science
Author: Eric Lehman
Publisher:
ISBN: 9789888407064
Category : Business & Economics
Languages : en
Pages : 988
Book Description
This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.
Publisher:
ISBN: 9789888407064
Category : Business & Economics
Languages : en
Pages : 988
Book Description
This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.
Concrete Mathematics
Author: Ronald L. Graham
Publisher: Addison-Wesley Professional
ISBN: 0134389980
Category : Computers
Languages : en
Pages : 811
Book Description
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
Publisher: Addison-Wesley Professional
ISBN: 0134389980
Category : Computers
Languages : en
Pages : 811
Book Description
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
Mathematics for 3D Game Programming and Computer Graphics
Author: Eric Lengyel
Publisher:
ISBN: 9780357671092
Category :
Languages : en
Pages :
Book Description
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Publisher:
ISBN: 9780357671092
Category :
Languages : en
Pages :
Book Description
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Foundation Mathematics for Computer Science
Author: John Vince
Publisher: Springer
ISBN: 3319214373
Category : Computers
Languages : en
Pages : 341
Book Description
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.
Publisher: Springer
ISBN: 3319214373
Category : Computers
Languages : en
Pages : 341
Book Description
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.
Applications of Continuous Mathematics to Computer Science
Author: Hung T. Nguyen
Publisher: Springer Science & Business Media
ISBN: 9780792347224
Category : Mathematics
Languages : en
Pages : 440
Book Description
This volume is intended to be used as a textbook for a special topic course in computer science. It addresses contemporary research topics of interest such as intelligent control, genetic algorithms, neural networks, optimization techniques, expert systems, fractals, and computer vision. The work incorporates many new research ideas, and focuses on the role of continuous mathematics. Audience: This book will be valuable to graduate students interested in theoretical computer topics, algorithms, expert systems, neural networks, and software engineering.
Publisher: Springer Science & Business Media
ISBN: 9780792347224
Category : Mathematics
Languages : en
Pages : 440
Book Description
This volume is intended to be used as a textbook for a special topic course in computer science. It addresses contemporary research topics of interest such as intelligent control, genetic algorithms, neural networks, optimization techniques, expert systems, fractals, and computer vision. The work incorporates many new research ideas, and focuses on the role of continuous mathematics. Audience: This book will be valuable to graduate students interested in theoretical computer topics, algorithms, expert systems, neural networks, and software engineering.
The Beauty of Mathematics in Computer Science
Author: Jun Wu
Publisher: CRC Press
ISBN: 1351689126
Category : Business & Economics
Languages : en
Pages : 285
Book Description
The Beauty of Mathematics in Computer Science explains the mathematical fundamentals of information technology products and services we use every day, from Google Web Search to GPS Navigation, and from speech recognition to CDMA mobile services. The book was published in Chinese in 2011 and has sold more than 600,000 copies. Readers were surprised to find that many daily-used IT technologies were so tightly tied to mathematical principles. For example, the automatic classification of news articles uses the cosine law taught in high school. The book covers many topics related to computer applications and applied mathematics including: Natural language processing Speech recognition and machine translation Statistical language modeling Quantitive measurement of information Graph theory and web crawler Pagerank for web search Matrix operation and document classification Mathematical background of big data Neural networks and Google’s deep learning Jun Wu was a staff research scientist in Google who invented Google’s Chinese, Japanese, and Korean Web Search Algorithms and was responsible for many Google machine learning projects. He wrote official blogs introducing Google technologies behind its products in very simple languages for Chinese Internet users from 2006-2010. The blogs had more than 2 million followers. Wu received PhD in computer science from Johns Hopkins University and has been working on speech recognition and natural language processing for more than 20 years. He was one of the earliest engineers of Google, managed many products of the company, and was awarded 19 US patents during his 10-year tenure there. Wu became a full-time VC investor and co-founded Amino Capital in Palo Alto in 2014 and is the author of eight books.
Publisher: CRC Press
ISBN: 1351689126
Category : Business & Economics
Languages : en
Pages : 285
Book Description
The Beauty of Mathematics in Computer Science explains the mathematical fundamentals of information technology products and services we use every day, from Google Web Search to GPS Navigation, and from speech recognition to CDMA mobile services. The book was published in Chinese in 2011 and has sold more than 600,000 copies. Readers were surprised to find that many daily-used IT technologies were so tightly tied to mathematical principles. For example, the automatic classification of news articles uses the cosine law taught in high school. The book covers many topics related to computer applications and applied mathematics including: Natural language processing Speech recognition and machine translation Statistical language modeling Quantitive measurement of information Graph theory and web crawler Pagerank for web search Matrix operation and document classification Mathematical background of big data Neural networks and Google’s deep learning Jun Wu was a staff research scientist in Google who invented Google’s Chinese, Japanese, and Korean Web Search Algorithms and was responsible for many Google machine learning projects. He wrote official blogs introducing Google technologies behind its products in very simple languages for Chinese Internet users from 2006-2010. The blogs had more than 2 million followers. Wu received PhD in computer science from Johns Hopkins University and has been working on speech recognition and natural language processing for more than 20 years. He was one of the earliest engineers of Google, managed many products of the company, and was awarded 19 US patents during his 10-year tenure there. Wu became a full-time VC investor and co-founded Amino Capital in Palo Alto in 2014 and is the author of eight books.
Discrete Mathematics for Computer Science
Author: Jon Pierre Fortney
Publisher: CRC Press
ISBN: 1000296644
Category : Mathematics
Languages : en
Pages : 270
Book Description
Discrete Mathematics for Computer Science: An Example-Based Introduction is intended for a first- or second-year discrete mathematics course for computer science majors. It covers many important mathematical topics essential for future computer science majors, such as algorithms, number representations, logic, set theory, Boolean algebra, functions, combinatorics, algorithmic complexity, graphs, and trees. Features Designed to be especially useful for courses at the community-college level Ideal as a first- or second-year textbook for computer science majors, or as a general introduction to discrete mathematics Written to be accessible to those with a limited mathematics background, and to aid with the transition to abstract thinking Filled with over 200 worked examples, boxed for easy reference, and over 200 practice problems with answers Contains approximately 40 simple algorithms to aid students in becoming proficient with algorithm control structures and pseudocode Includes an appendix on basic circuit design which provides a real-world motivational example for computer science majors by drawing on multiple topics covered in the book to design a circuit that adds two eight-digit binary numbers Jon Pierre Fortney graduated from the University of Pennsylvania in 1996 with a BA in Mathematics and Actuarial Science and a BSE in Chemical Engineering. Prior to returning to graduate school, he worked as both an environmental engineer and as an actuarial analyst. He graduated from Arizona State University in 2008 with a PhD in Mathematics, specializing in Geometric Mechanics. Since 2012, he has worked at Zayed University in Dubai. This is his second mathematics textbook.
Publisher: CRC Press
ISBN: 1000296644
Category : Mathematics
Languages : en
Pages : 270
Book Description
Discrete Mathematics for Computer Science: An Example-Based Introduction is intended for a first- or second-year discrete mathematics course for computer science majors. It covers many important mathematical topics essential for future computer science majors, such as algorithms, number representations, logic, set theory, Boolean algebra, functions, combinatorics, algorithmic complexity, graphs, and trees. Features Designed to be especially useful for courses at the community-college level Ideal as a first- or second-year textbook for computer science majors, or as a general introduction to discrete mathematics Written to be accessible to those with a limited mathematics background, and to aid with the transition to abstract thinking Filled with over 200 worked examples, boxed for easy reference, and over 200 practice problems with answers Contains approximately 40 simple algorithms to aid students in becoming proficient with algorithm control structures and pseudocode Includes an appendix on basic circuit design which provides a real-world motivational example for computer science majors by drawing on multiple topics covered in the book to design a circuit that adds two eight-digit binary numbers Jon Pierre Fortney graduated from the University of Pennsylvania in 1996 with a BA in Mathematics and Actuarial Science and a BSE in Chemical Engineering. Prior to returning to graduate school, he worked as both an environmental engineer and as an actuarial analyst. He graduated from Arizona State University in 2008 with a PhD in Mathematics, specializing in Geometric Mechanics. Since 2012, he has worked at Zayed University in Dubai. This is his second mathematics textbook.
Combinatorics for Computer Science
Author: Stanley Gill Williamson
Publisher: Courier Corporation
ISBN: 9780486420769
Category : Mathematics
Languages : en
Pages : 548
Book Description
Useful guide covers two major subdivisions of combinatorics — enumeration and graph theory — with emphasis on conceptual needs of computer science. Each part is divided into a "basic concepts" chapter emphasizing intuitive needs of the subject, followed by four "topics" chapters that explore these ideas in depth. Invaluable practical resource for graduate students, advanced undergraduates, and professionals with an interest in algorithm design and other aspects of computer science and combinatorics. References for Linear Order & for Graphs, Trees, and Recursions. 219 figures.
Publisher: Courier Corporation
ISBN: 9780486420769
Category : Mathematics
Languages : en
Pages : 548
Book Description
Useful guide covers two major subdivisions of combinatorics — enumeration and graph theory — with emphasis on conceptual needs of computer science. Each part is divided into a "basic concepts" chapter emphasizing intuitive needs of the subject, followed by four "topics" chapters that explore these ideas in depth. Invaluable practical resource for graduate students, advanced undergraduates, and professionals with an interest in algorithm design and other aspects of computer science and combinatorics. References for Linear Order & for Graphs, Trees, and Recursions. 219 figures.
Mathematics of Discrete Structures for Computer Science
Author: Gordon J. Pace
Publisher: Springer Science & Business Media
ISBN: 3642298397
Category : Computers
Languages : en
Pages : 302
Book Description
Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering.
Publisher: Springer Science & Business Media
ISBN: 3642298397
Category : Computers
Languages : en
Pages : 302
Book Description
Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering.