Author: James J. McGregor
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computer graphics
Languages : en
Pages : 488
Book Description
The Art of Graphics for the IBM PC
Author: James J. McGregor
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computer graphics
Languages : en
Pages : 488
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computer graphics
Languages : en
Pages : 488
Book Description
Computer Graphics for the IBM Personal Computer
Author: Donald Hearn
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 364
Book Description
The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 364
Book Description
The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.
Graphics for the IBM PC
Author: Dan Illowsky
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 326
Book Description
Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 326
Book Description
Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.
Graphics Programming on the IBM Personal Computer
Author: J. Edward Volkstorf
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 316
Book Description
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 316
Book Description
Advanced Graphics with the IBM Personal Computer
Author: Ian O. Angell
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 298
Book Description
Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 298
Book Description
Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.
IBM Personal Computer
Author: Robert C. Brenner
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 524
Book Description
IBM PC/XT/AT Troubleshooting & Repair is a combination entry-level tutorial and reference book for the person who wishes to maintain his or her own personal computer. An invaluable addition to any user's library.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 524
Book Description
IBM PC/XT/AT Troubleshooting & Repair is a combination entry-level tutorial and reference book for the person who wishes to maintain his or her own personal computer. An invaluable addition to any user's library.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 330
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 330
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Blue Magic
Author: James Chposky
Publisher:
ISBN: 9780816013913
Category : Business & Economics
Languages : en
Pages : 228
Book Description
Discusses the story behind the IBM PC, the people responsible for the PC's development, as well as IBM's power and the politics involved
Publisher:
ISBN: 9780816013913
Category : Business & Economics
Languages : en
Pages : 228
Book Description
Discusses the story behind the IBM PC, the people responsible for the PC's development, as well as IBM's power and the politics involved
Computer Graphics
Author: T.L. Kunii
Publisher: Springer Science & Business Media
ISBN: 3642859623
Category : Computers
Languages : en
Pages : 539
Book Description
This book is an extensive treatise on the most up-to-date advances in computer graphics technology and its applications. Both in business and industrial areas as well as in research and development, you will see in this book an incredible devel opment of new methods and tools for computer graphics. They play essential roles in enhancing the productivity and quality of human work through computer graph ics and applications. Extensive coverage of the diverse world of computer graphics is the privilege of this book, which is the Proceedings of InterGraphics '83. This was a truly interna tional computer graphics conference and exhibit, held in Tokyo, April 11-14, 1983, sponsored by the World Computer Grpphics Association (WCGA) and organized by the Japan Management Association (JMA) in coopera'tion' with ยท~CM-SIGGRAPH. InterGraphics has over 15 thousands participants. This book consists of seven Chapters. The first two chapters are on the basics of computer graphics, and the remaining five chapters are dedicated to typical appli cation areas of computer graphics. Chapter 1 contains four papers on "graphics techniques". Techniques to generate jag free images, to simulate digital logic, to display free surfaces and to interact with 3 dimensional (3D) shaded graphics are presented. Chapter 2 covers "graphics standards and 3D models" in five papers. Two papers discuss the CORE standard and the GKS standard. Three papers de scribe various 3D models and their evaluations.
Publisher: Springer Science & Business Media
ISBN: 3642859623
Category : Computers
Languages : en
Pages : 539
Book Description
This book is an extensive treatise on the most up-to-date advances in computer graphics technology and its applications. Both in business and industrial areas as well as in research and development, you will see in this book an incredible devel opment of new methods and tools for computer graphics. They play essential roles in enhancing the productivity and quality of human work through computer graph ics and applications. Extensive coverage of the diverse world of computer graphics is the privilege of this book, which is the Proceedings of InterGraphics '83. This was a truly interna tional computer graphics conference and exhibit, held in Tokyo, April 11-14, 1983, sponsored by the World Computer Grpphics Association (WCGA) and organized by the Japan Management Association (JMA) in coopera'tion' with ยท~CM-SIGGRAPH. InterGraphics has over 15 thousands participants. This book consists of seven Chapters. The first two chapters are on the basics of computer graphics, and the remaining five chapters are dedicated to typical appli cation areas of computer graphics. Chapter 1 contains four papers on "graphics techniques". Techniques to generate jag free images, to simulate digital logic, to display free surfaces and to interact with 3 dimensional (3D) shaded graphics are presented. Chapter 2 covers "graphics standards and 3D models" in five papers. Two papers discuss the CORE standard and the GKS standard. Three papers de scribe various 3D models and their evaluations.
Computer Graphics For Scientists And Engineers
Author: R. G. S. Asthana
Publisher: New Age International
ISBN: 9788122408744
Category : Computer graphics
Languages : en
Pages : 556
Book Description
The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.
Publisher: New Age International
ISBN: 9788122408744
Category : Computer graphics
Languages : en
Pages : 556
Book Description
The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.