Computer graphics demonstration

Computer graphics demonstration PDF Author: John R. Bitler
Publisher:
ISBN:
Category :
Languages : en
Pages : 828

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Book Description

Computer graphics demonstration

Computer graphics demonstration PDF Author: John R. Bitler
Publisher:
ISBN:
Category :
Languages : en
Pages : 828

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Book Description


Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

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Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

High Dynamic Range Video

High Dynamic Range Video PDF Author: Frédéric Dufaux
Publisher: Academic Press
ISBN: 0128030399
Category : Computers
Languages : en
Pages : 631

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Book Description
At the time of rapid technological progress and uptake of High Dynamic Range (HDR) video content in numerous sectors, this book provides an overview of the key supporting technologies, discusses the effectiveness of various techniques, reviews the initial standardization efforts and explores new research directions in all aspects involved in HDR video systems. Topics addressed include content acquisition and production, tone mapping and inverse tone mapping operators, coding, quality of experience, and display technologies. This book also explores a number of applications using HDR video technologies in the automotive industry, medical imaging, spacecraft imaging, driving simulation and watermarking. By covering general to advanced topics, along with a broad and deep analysis, this book is suitable for both the researcher new or familiar to the area. With this book the reader will: Gain a broad understanding of all the elements in the HDR video processing chain Learn the most recent results of ongoing research Understand the challenges and perspectives for HDR video technologies Covers a broad range of topics encompassing the whole processing chain in HDR video systems, from acquisition to display Provides a comprehensive overview of this fast emerging topic Presents upcoming applications taking advantages of HDR

Video-Based Rendering

Video-Based Rendering PDF Author: Marcus A. Magnor
Publisher: CRC Press
ISBN: 1439865701
Category : Computers
Languages : en
Pages : 218

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Book Description
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput

Computer Graphics for Java Programmers

Computer Graphics for Java Programmers PDF Author: Leen Ammeraal
Publisher: Springer
ISBN: 3319633570
Category : Computers
Languages : en
Pages : 388

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Book Description
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

An Implementation and Demonstration of Software Systems for Interactive Computer Graphics

An Implementation and Demonstration of Software Systems for Interactive Computer Graphics PDF Author: Wayne D. Lepkin
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 398

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Book Description


Computer Graphics and Animation for Corporate Video

Computer Graphics and Animation for Corporate Video PDF Author: Stephen Wershing
Publisher: Focal Press
ISBN:
Category : Computers
Languages : en
Pages : 172

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Book Description
Presents the basics of computer-generated imagery, provides a brief history of the growth of computer graphics, and presents some ideas on how to effectively plan for and execute computer graphics segments. Discusses various tools and methods currently available and shows how to manipulate images ca

Digital Video and HD

Digital Video and HD PDF Author: Charles Poynton
Publisher: Elsevier
ISBN: 0123919266
Category : Computers
Languages : en
Pages : 753

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Book Description
Acknowledgments -- List of Figures -- List of Tables -- Preface -- Part 1 -- Introduction -- Chapter 1 -- Raster Images -- Chapter 2 -- Quantization -- Chapter 3 -- Brightness Contrast Controls -- Chapter 4 -- Raster Images in Computing -- Chapter 5 -- Raster Scanning -- Chapter 6 -- Image Structure -- Chapter 7 -- Resolution -- Chapter 8 -- Constant Luminance -- Chapter 9 -- Rendering Intent -- Chapter 10 -- Introduction to Luma Chroma -- Chapter 11 -- Introduction to Component SDTV -- Chapter 12 -- Introduction to Composite NTSC PAL -- Chapter 13 -- Introduction to HDTV -- Chapter 14 -- Introduction to Compression -- Chapter 15 -- Digital Video Interfaces -- Part 2 -- Principles -- Chapter 16 -- Filtering and Sampling -- Chapter 17 -- Resampling, Interpolation, and decimation -- Chapter 18 -- Image Digitization and Reconstruction -- Chapter 19 -- Perception and Visual Acuity -- Chapter 20 -- Luminance and Lightness -- Chapter 21 -- The CIE System of Colorimetry -- Chapter 22 -- Color ...

A Demonstration of the Genigraphics

A Demonstration of the Genigraphics PDF Author: Ruth Cohen
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 84

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Book Description


High Dynamic Range Video

High Dynamic Range Video PDF Author: Karol Myszkowski
Publisher: Springer Nature
ISBN: 3031795288
Category : Mathematics
Languages : en
Pages : 158

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Book Description
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional toHDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. Tomake such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book. This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, including the aspect of backward compatibility with existing formats. Finally, we review existing HDR display technologies and the associated problems of image contrast and brightness adjustment. For this purpose tone mapping is employed to accommodate HDR content to LDR devices. Conversely, the so-called inverse tone mapping is required to upgrade LDR content for displaying on HDR devices. We overview HDR-enabled image and video quality metrics, which are needed to verify algorithms at all stages of the pipeline. Additionally, we cover successful examples of the HDR technology applications, in particular, in computer graphics and computer vision. The goal of this book is to present all discussed components of the HDR pipeline with the main focus on video. For some pipeline stages HDR video solutions are either not well established or do not exist at all, in which case we describe techniques for single HDR images. In such cases we attempt to select the techniques, which can be extended into temporal domain. Whenever needed, relevant background information on human perception is given, which enables better understanding of the design choices behind the discussed algorithms and HDR equipment. Table of Contents: Introduction / Representation of an HDR Image / HDR Image and Video Acquisition / HDR Image Quality / HDR Image, Video, and Texture Compression / Tone Reproduction / HDR Display Devices / LDR2HDR: Recovering Dynamic Range in Legacy Content / HDRI in Computer Graphics / Software