Author: Geeks On Call
Publisher: John Wiley & Sons
ISBN: 0471792705
Category : Computers
Languages : en
Pages : 194
Book Description
Showing your PC who's boss PCs have evolved dramatically, and as they've grown more powerful and versatile, they've also become more complex. No doubt there have been times when you were sure the PC was running the show, not you. Geeks On Call can put you back in charge. Here are simple and straightforward ways to understand your PC, step-by-step directions for diagnosing and solving problems, secrets for making your PC behave, and ways to have more fun. * Learn your PC's CPU speed, RAM, and hard drive size * Decide what you need to upgrade * Replace outdated hardware and add new features * Know what to look for in a new PC * Make your PC more efficient * Add fun with multimedia devices * Identify and fix common problems * Troubleshoot online issues Geeks On Call(r) is the premier provider of on-site computer services. The certified, trained and tested technicians from Geeks On Call provide expert computer installation and networking services, on-site repairs, security solutions and system upgrades for residential and commercial customers numbering in the hundreds of thousands each year. Founded in 1999, Geeks On Call began franchising in 2001. For more information, call 1-800-905-GEEK or visit www.geeksoncall.com. Geeks On Call franchises are independently owned and operated. (c)2005 Geeks On Call America, Inc.
Geeks On Call PC's
Diary of an 80s Computer Geek
Author: Steven Howlett
Publisher: CreateSpace
ISBN: 9781500577858
Category : Computers
Languages : en
Pages : 100
Book Description
From bright colours and big hair to synthesized songs and day glow wardrobes. The 1980s were certainly loud, often garish and utterly fabulous - no matter how embarrassing the outfits were. There are so many elements, which made the 80s a truly great decade, but one of the greatest contributions, if not the greatest, is the mass introduction of affordable 8-bit home micro computers. These curious machines of geekdom changed the way we regarded computers and technology. No longer were they the sole perverse of tweed jacket clad scientists sporting unruly beards, micro computers were now forming a staple inventory in millions of homes. Much of the technology that we enjoy today, such as desktop computers, notebooks, tablets, gaming consoles and smart phones, all of which are often taken for granted, can be traced back to this innovative decade. If you were a child of the 80s and remember the joy of receiving your very first home computer or maybe a young adult who fondly remembers the excitement, then you will appreciate this unabashed reminiscence of a simpler time whose adolescent technological was on the cusp of great advancements. This book is intended as celebration and reflection of all the computer technology that made the 80s such a wonderful, pioneering period and follows the journey of a self confessed, teenaged computer geek who experienced and enjoyed every ground breaking moment, including publishing his own software. 10 Print “The 80s are fab!” 20 Goto 10 Run
Publisher: CreateSpace
ISBN: 9781500577858
Category : Computers
Languages : en
Pages : 100
Book Description
From bright colours and big hair to synthesized songs and day glow wardrobes. The 1980s were certainly loud, often garish and utterly fabulous - no matter how embarrassing the outfits were. There are so many elements, which made the 80s a truly great decade, but one of the greatest contributions, if not the greatest, is the mass introduction of affordable 8-bit home micro computers. These curious machines of geekdom changed the way we regarded computers and technology. No longer were they the sole perverse of tweed jacket clad scientists sporting unruly beards, micro computers were now forming a staple inventory in millions of homes. Much of the technology that we enjoy today, such as desktop computers, notebooks, tablets, gaming consoles and smart phones, all of which are often taken for granted, can be traced back to this innovative decade. If you were a child of the 80s and remember the joy of receiving your very first home computer or maybe a young adult who fondly remembers the excitement, then you will appreciate this unabashed reminiscence of a simpler time whose adolescent technological was on the cusp of great advancements. This book is intended as celebration and reflection of all the computer technology that made the 80s such a wonderful, pioneering period and follows the journey of a self confessed, teenaged computer geek who experienced and enjoyed every ground breaking moment, including publishing his own software. 10 Print “The 80s are fab!” 20 Goto 10 Run
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 114
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 114
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Maximum PC
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
The PEERS Curriculum for School-Based Professionals
Author: Elizabeth A. Laugeson
Publisher: Routledge
ISBN: 1136239618
Category : Education
Languages : en
Pages : 480
Book Description
The PEERS® Curriculum for School-Based Professionals brings UCLA's highly acclaimed and widely popular PEERS program into the school setting. This sixteen-week program, clinically proven to significantly improve social skills and social interactions among teens with autism spectrum disorder, is now customized for the needs of psychologists, counselors, speech pathologists, administrators, and teachers. The manual is broken down into clearly divided lesson plans, each of which have concrete rules and steps, corresponding homework assignments, plans for review, and unique, fun activities to ensure that teens are comfortable incorporating what they've learned. The curriculum also includes parent handouts, tips for preparing for each lesson, strategies for overcoming potential pitfalls, and the research underlying this transformative program.
Publisher: Routledge
ISBN: 1136239618
Category : Education
Languages : en
Pages : 480
Book Description
The PEERS® Curriculum for School-Based Professionals brings UCLA's highly acclaimed and widely popular PEERS program into the school setting. This sixteen-week program, clinically proven to significantly improve social skills and social interactions among teens with autism spectrum disorder, is now customized for the needs of psychologists, counselors, speech pathologists, administrators, and teachers. The manual is broken down into clearly divided lesson plans, each of which have concrete rules and steps, corresponding homework assignments, plans for review, and unique, fun activities to ensure that teens are comfortable incorporating what they've learned. The curriculum also includes parent handouts, tips for preparing for each lesson, strategies for overcoming potential pitfalls, and the research underlying this transformative program.
Fantasy Freaks and Gaming Geeks
Author: Ethan Gilsdorf
Publisher: Rowman & Littlefield
ISBN: 1599218429
Category : Social Science
Languages : en
Pages : 338
Book Description
Fantasy. Science fiction. Role-playing games. People around the globe turn away from the “real” world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them—old, young, male, female, able-bodied, and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien’s hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
Publisher: Rowman & Littlefield
ISBN: 1599218429
Category : Social Science
Languages : en
Pages : 338
Book Description
Fantasy. Science fiction. Role-playing games. People around the globe turn away from the “real” world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty- year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He speaks to grown men who build hobbit holes, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentally inhabit faraway magical lands. What lures them—old, young, male, female, able-bodied, and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between? Our noble hero battles online goblins, trolls, and sorcerers for weeks on end. He travels to pilgrimage sites: Tolkien’s hometown, movie locations, and castles. He hangs out with Harry Potter tribute bands. He LARPs. He goes to fan conventions and gaming tournaments. He camps with medieval re-enactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Gamers Don't Die They Respawn: Funny Video Gamer Gift - Small Lined Notebook (6 X 9)
Author: Mini Spirits
Publisher: Independently Published
ISBN: 9781092208437
Category : Games & Activities
Languages : en
Pages : 122
Book Description
Funny Novelty Notebook Cool notebook design with "Gamers Don't Die They Respawn" caption. Small daily diary / journal / notebook to write in for creative writing for creating lists, for Scheduling, Organizing and Recording your thoughts. Makes an excellent gift idea for birthdays, video gamers, a friend who is a video game addict, geek, nerd or any special occasion. Perfectly sized at 6" x 9" 120 page Softcover bookbinding Flexible Paperback
Publisher: Independently Published
ISBN: 9781092208437
Category : Games & Activities
Languages : en
Pages : 122
Book Description
Funny Novelty Notebook Cool notebook design with "Gamers Don't Die They Respawn" caption. Small daily diary / journal / notebook to write in for creative writing for creating lists, for Scheduling, Organizing and Recording your thoughts. Makes an excellent gift idea for birthdays, video gamers, a friend who is a video game addict, geek, nerd or any special occasion. Perfectly sized at 6" x 9" 120 page Softcover bookbinding Flexible Paperback
The Game
Author: Neil Strauss
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 124
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.