Using Computers in Archaeology

Using Computers in Archaeology PDF Author: Gary R. Lock
Publisher: Psychology Press
ISBN: 9780415167703
Category : Social Science
Languages : en
Pages : 326

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Book Description
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.

Using Computers in Archaeology

Using Computers in Archaeology PDF Author: Gary R. Lock
Publisher: Psychology Press
ISBN: 9780415167703
Category : Social Science
Languages : en
Pages : 326

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Book Description
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.

Digital Contagions

Digital Contagions PDF Author: Jussi Parikka
Publisher: Peter Lang
ISBN: 9780820488370
Category : Art
Languages : en
Pages : 344

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Book Description
Digital Contagions is the first book to offer a comprehensive and critical analysis of the culture and history of the computer virus phenomenon. The book maps the anomalies of network culture from the angles of security concerns, the biopolitics of digital systems, and the aspirations for artificial life in software. The genealogy of network culture is approached from the standpoint of accidents that are endemic to the digital media ecology. Viruses, worms, and other software objects are not, then, seen merely from the perspective of anti-virus research or practical security concerns, but as cultural and historical expressions that traverse a non-linear field from fiction to technical media, from net art to politics of software. Jussi Parikka mobilizes an extensive array of source materials and intertwines them with an inventive new materialist cultural analysis. Digital Contagions draws from the cultural theories of Gilles Deleuze and FĂ©lix Guattari, Friedrich Kittler, and Paul Virilio, among others, and offers novel insights into historical media analysis.

Image Objects

Image Objects PDF Author: Jacob Gaboury
Publisher: MIT Press
ISBN: 0262045036
Category : Computers
Languages : en
Pages : 323

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Book Description
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

E-Learning Methodologies and Computer Applications in Archaeology

E-Learning Methodologies and Computer Applications in Archaeology PDF Author: Politis, Dionysios
Publisher: IGI Global
ISBN: 1599047616
Category : Education
Languages : en
Pages : 490

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Book Description
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.

Using Computers in Archaeology

Using Computers in Archaeology PDF Author: Gary R. Lock
Publisher: Psychology Press
ISBN: 9780415166201
Category : Social Science
Languages : en
Pages : 320

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Book Description
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.

Computational Intelligence in Archaeology

Computational Intelligence in Archaeology PDF Author: Barcelo, Juan A.
Publisher: IGI Global
ISBN: 1599044919
Category : Computers
Languages : en
Pages : 436

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Book Description
Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.

Computer Archaeology

Computer Archaeology PDF Author: Gary Lock
Publisher: Shire Publications
ISBN:
Category : Social Science
Languages : en
Pages : 72

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Book Description


Retrogame Archeology

Retrogame Archeology PDF Author: John Aycock
Publisher: Springer
ISBN: 3319300040
Category : Computers
Languages : en
Pages : 234

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Book Description
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.

Computing the Past

Computing the Past PDF Author: Jens Andresen
Publisher: Aarhus Universitetsforlag
ISBN:
Category : Social Science
Languages : en
Pages : 482

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Book Description
A study illustrating the use of computer applications and quantitative methods in archaeology.

Mathematics and Computers in Archaeology

Mathematics and Computers in Archaeology PDF Author: J. E. Doran
Publisher: Harvard University Press
ISBN: 9780674554559
Category : Science
Languages : en
Pages : 406

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Book Description
This book is for students and practitioners of archaeology. It offers an introductory survey of all the applications of mathematical and statistical techniques to their work. These applications are increasingly concerned with computerized data classification and quantification, and their effect is to reduce the level of uncertainty in the interpretation of the evidence that time and chance have left. Any archaeologist wanting to find out what these new methods have to offer has hitherto been forced to search for information in the specialist handbooks, conference proceedings, and review articles of his own, and very often of other, disciplines. This book brings the information conveniently together, so far as it pertains to archaeology, and permits an assessment of its relevance and quality. Those who have been daunted by the specialist knowledge apparently demanded will now be able to acquire a thorough grasp of principles and practices. Only an elementary knowledge of mathematics is presumed throughout. Part 1 provides a brief introduction to basic concepts in archaeology and mathematics. Part 2 relates the standard archaeological techniques and procedures to mathematics; it concentrates on numerical approaches best suited to archaeological practices. Part 3 examines various automatic seriation techniques and discusses further work that is coming to play an essential part in the development of archaeology.