Author: Gary R. Lock
Publisher: Psychology Press
ISBN: 9780415167703
Category : Social Science
Languages : en
Pages : 326
Book Description
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.
Using Computers in Archaeology
Author: Gary R. Lock
Publisher: Psychology Press
ISBN: 9780415167703
Category : Social Science
Languages : en
Pages : 326
Book Description
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.
Publisher: Psychology Press
ISBN: 9780415167703
Category : Social Science
Languages : en
Pages : 326
Book Description
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.
Computational Intelligence in Archaeology
Author: Barcelo, Juan A.
Publisher: IGI Global
ISBN: 1599044919
Category : Computers
Languages : en
Pages : 436
Book Description
Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.
Publisher: IGI Global
ISBN: 1599044919
Category : Computers
Languages : en
Pages : 436
Book Description
Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.
Virtual Reality in Archaeology
Author: Juan A. Barceló
Publisher: British Archaeological Reports Oxford Limited
ISBN:
Category : History
Languages : en
Pages : 276
Book Description
Computer Applications and Quantitative Methods in Archaeology (CAA)
Publisher: British Archaeological Reports Oxford Limited
ISBN:
Category : History
Languages : en
Pages : 276
Book Description
Computer Applications and Quantitative Methods in Archaeology (CAA)
Computer Applications and Quantitative Methods in Archaeology
Author:
Publisher:
ISBN:
Category : Archaeology
Languages : en
Pages : 610
Book Description
Publisher:
ISBN:
Category : Archaeology
Languages : en
Pages : 610
Book Description
Digital Geoarchaeology
Author: Christoph Siart
Publisher: Springer
ISBN: 3319253166
Category : Social Science
Languages : en
Pages : 272
Book Description
This book focusses on new technologies and multi-method research designs in the field of modern archaeology, which increasingly crosses academic boundaries to investigate past human-environmental relationships and to reconstruct palaeolandscapes. It aims at establishing the concept of Digital Geoarcheology as a novel approach of interdisciplinary collaboration situated at the scientific interface between classical studies, geosciences and computer sciences. Among others, the book includes topics such as geographic information systems, spatiotemporal analysis, remote sensing applications, laser scanning, digital elevation models, geophysical prospecting, data fusion and 3D visualisation, categorized in four major sections. Each section is introduced by a general thematic overview and followed by case studies, which vividly illustrate the broad spectrum of potential applications and new research designs. Mutual fields of work and common technologies are identified and discussed from different scholarly perspectives. By stimulating knowledge transfer and fostering interdisciplinary collaboration, Digital Geoarchaeology helps generate valuable synergies and contributes to a better understanding of ancient landscapes along with their forming processes. Chapters 1, 2, 6, 8 and 14 are published open access under a CC BY 4.0 license at link.springer.com.
Publisher: Springer
ISBN: 3319253166
Category : Social Science
Languages : en
Pages : 272
Book Description
This book focusses on new technologies and multi-method research designs in the field of modern archaeology, which increasingly crosses academic boundaries to investigate past human-environmental relationships and to reconstruct palaeolandscapes. It aims at establishing the concept of Digital Geoarcheology as a novel approach of interdisciplinary collaboration situated at the scientific interface between classical studies, geosciences and computer sciences. Among others, the book includes topics such as geographic information systems, spatiotemporal analysis, remote sensing applications, laser scanning, digital elevation models, geophysical prospecting, data fusion and 3D visualisation, categorized in four major sections. Each section is introduced by a general thematic overview and followed by case studies, which vividly illustrate the broad spectrum of potential applications and new research designs. Mutual fields of work and common technologies are identified and discussed from different scholarly perspectives. By stimulating knowledge transfer and fostering interdisciplinary collaboration, Digital Geoarchaeology helps generate valuable synergies and contributes to a better understanding of ancient landscapes along with their forming processes. Chapters 1, 2, 6, 8 and 14 are published open access under a CC BY 4.0 license at link.springer.com.
Geographical Information Systems in Archaeology
Author: James Conolly
Publisher: Cambridge University Press
ISBN: 0521793300
Category : Science
Languages : en
Pages : 289
Book Description
Geographical Information Systems has moved from the domain of the computer specialist into the wider archaeological community, providing it with an exciting new research method. This clearly written but rigorous book provides a comprehensive guide to that use. Topics covered include: the theoretical context and the basics of GIS; data acquisition including database design; interpolation of elevation models; exploratory data analysis including spatial queries; statistical spatial analysis; map algebra; spatial operations including the calculation of slope and aspect, filtering and erosion modeling; methods for analysing regions; visibility analysis; network analysis including hydrological modeling; the production of high quality output for paper and electronic publication; and the use and production of metadata. Offering an extensive range of archaeological examples, it is an invaluable source of practical information for all archaeologists, whether engaged in cultural resource management or academic research. This is essential reading for both the novice and the advanced user.
Publisher: Cambridge University Press
ISBN: 0521793300
Category : Science
Languages : en
Pages : 289
Book Description
Geographical Information Systems has moved from the domain of the computer specialist into the wider archaeological community, providing it with an exciting new research method. This clearly written but rigorous book provides a comprehensive guide to that use. Topics covered include: the theoretical context and the basics of GIS; data acquisition including database design; interpolation of elevation models; exploratory data analysis including spatial queries; statistical spatial analysis; map algebra; spatial operations including the calculation of slope and aspect, filtering and erosion modeling; methods for analysing regions; visibility analysis; network analysis including hydrological modeling; the production of high quality output for paper and electronic publication; and the use and production of metadata. Offering an extensive range of archaeological examples, it is an invaluable source of practical information for all archaeologists, whether engaged in cultural resource management or academic research. This is essential reading for both the novice and the advanced user.
Retrogame Archeology
Author: John Aycock
Publisher: Springer
ISBN: 3319300040
Category : Computers
Languages : en
Pages : 234
Book Description
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Publisher: Springer
ISBN: 3319300040
Category : Computers
Languages : en
Pages : 234
Book Description
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Open Source Archaeology
Author: Andrew T. Wilson
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110470632
Category : Philosophy
Languages : en
Pages : 259
Book Description
Open Source Archaeology: Ethics and Practice' brings together authors and researchers in the field of open-source archaeology, defined as encompassing the ethical imperative for open public access to the results of publicly-funded research; practical solutions to open-data projects; open-source software applications in archaeology; public information sharing projects in archaeology; open-GIS; and the open-context system of data management and sharing. This edited volume is designed to discuss important issues around open access to data and software in academic and commercial archaeology, as well as to summarise both the current state of theoretical engagement, and technological development in the field of open-archaeology. Ben Edwards Ben Edwards was trained in archaeology at the University of Durham, achieving his BA, MA and PhD. His first commercial work was for Archaeological Services, Durham University, before moving on to become a Lecturer in Archaeological Practice at the University of Liverpool, where he taught for three years. During this time Ben began his project management work, undertaking both commercial and research excavations, and survey projects. His teaching (archaeological practice and heritage management) proved to be an excellent basis from which to develop his professional expertise. Ben now lectures at Manchester Metropolitan University in Archaeology and Heritage. He currently researches open source software and hardware for use in the field, and advanced 3D surveying techniques. Andrew Wilson Andrew Wilson was trained in archaeology at the University of Liverpool. Upon achieving his BA at the University, Andrew moved south to study Computer Applied Archaeology at the University of Southampton, where he was awarded an MSc. Andrew returned to the University of Liverpool where he has recently completed a PhD. During this time Andrew coordinated a number of projects both in the UK and Middle East, specialising in advanced surveying techniques of archaeological remains. Working in the the School of Computer Science, Bangor University Andrew has developed his keen interest in Open data policies and ethics. This interest was the starting point for this volume.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110470632
Category : Philosophy
Languages : en
Pages : 259
Book Description
Open Source Archaeology: Ethics and Practice' brings together authors and researchers in the field of open-source archaeology, defined as encompassing the ethical imperative for open public access to the results of publicly-funded research; practical solutions to open-data projects; open-source software applications in archaeology; public information sharing projects in archaeology; open-GIS; and the open-context system of data management and sharing. This edited volume is designed to discuss important issues around open access to data and software in academic and commercial archaeology, as well as to summarise both the current state of theoretical engagement, and technological development in the field of open-archaeology. Ben Edwards Ben Edwards was trained in archaeology at the University of Durham, achieving his BA, MA and PhD. His first commercial work was for Archaeological Services, Durham University, before moving on to become a Lecturer in Archaeological Practice at the University of Liverpool, where he taught for three years. During this time Ben began his project management work, undertaking both commercial and research excavations, and survey projects. His teaching (archaeological practice and heritage management) proved to be an excellent basis from which to develop his professional expertise. Ben now lectures at Manchester Metropolitan University in Archaeology and Heritage. He currently researches open source software and hardware for use in the field, and advanced 3D surveying techniques. Andrew Wilson Andrew Wilson was trained in archaeology at the University of Liverpool. Upon achieving his BA at the University, Andrew moved south to study Computer Applied Archaeology at the University of Southampton, where he was awarded an MSc. Andrew returned to the University of Liverpool where he has recently completed a PhD. During this time Andrew coordinated a number of projects both in the UK and Middle East, specialising in advanced surveying techniques of archaeological remains. Working in the the School of Computer Science, Bangor University Andrew has developed his keen interest in Open data policies and ethics. This interest was the starting point for this volume.
Agent-Based Modeling for Archaeology
Author: Iza Romanowska
Publisher: SFI Press
ISBN: 1947864386
Category : Social Science
Languages : en
Pages : 442
Book Description
To fully understand not only the past, but also the trajectories, of human societies, we need a more dynamic view of human social systems. Agent-based modeling (ABM), which can create fine-scale models of behavior over time and space, may reveal important, general patterns of human activity. Agent-Based Modeling for Archaeology is the first ABM textbook designed for researchers studying the human past. Appropriate for scholars from archaeology, the digital humanities, and other social sciences, this book offers novices and more experienced ABM researchers a modular approach to learning ABM and using it effectively. Readers will find the necessary background, discussion of modeling techniques and traps, references, and algorithms to use ABM in their own work. They will also find engaging examples of how other scholars have applied ABM, ranging from the study of the intercontinental migration pathways of early hominins, to the weather–crop–population cycles of the American Southwest, to the trade networks of Ancient Rome. This textbook provides the foundations needed to simulate the complexity of past human societies, offering researchers a richer understanding of the past—and likely future—of our species.
Publisher: SFI Press
ISBN: 1947864386
Category : Social Science
Languages : en
Pages : 442
Book Description
To fully understand not only the past, but also the trajectories, of human societies, we need a more dynamic view of human social systems. Agent-based modeling (ABM), which can create fine-scale models of behavior over time and space, may reveal important, general patterns of human activity. Agent-Based Modeling for Archaeology is the first ABM textbook designed for researchers studying the human past. Appropriate for scholars from archaeology, the digital humanities, and other social sciences, this book offers novices and more experienced ABM researchers a modular approach to learning ABM and using it effectively. Readers will find the necessary background, discussion of modeling techniques and traps, references, and algorithms to use ABM in their own work. They will also find engaging examples of how other scholars have applied ABM, ranging from the study of the intercontinental migration pathways of early hominins, to the weather–crop–population cycles of the American Southwest, to the trade networks of Ancient Rome. This textbook provides the foundations needed to simulate the complexity of past human societies, offering researchers a richer understanding of the past—and likely future—of our species.
Cyber-archaeology
Author: Maurizio Forte
Publisher: British Archaeological Reports Limited
ISBN: 9781407307213
Category : Social Science
Languages : en
Pages : 153
Book Description
This book collects articles from two different workshops organized in 2009 and 2010, one which aimed to analyse the epistemology of cyber-archaeology in relation to state of the art methods, theory, applications and overviews; the other focusing on collaborative environments, collaborative research, virtual models and simulation studies.
Publisher: British Archaeological Reports Limited
ISBN: 9781407307213
Category : Social Science
Languages : en
Pages : 153
Book Description
This book collects articles from two different workshops organized in 2009 and 2010, one which aimed to analyse the epistemology of cyber-archaeology in relation to state of the art methods, theory, applications and overviews; the other focusing on collaborative environments, collaborative research, virtual models and simulation studies.