Author: Ronan Boulic
Publisher: Springer Science & Business Media
ISBN: 3709174864
Category : Computers
Languages : en
Pages : 226
Book Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Computer Animation and Simulation ’96
Author: Ronan Boulic
Publisher: Springer Science & Business Media
ISBN: 3709174864
Category : Computers
Languages : en
Pages : 226
Book Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Publisher: Springer Science & Business Media
ISBN: 3709174864
Category : Computers
Languages : en
Pages : 226
Book Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Computer Animation '96
Author:
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 204
Book Description
Computer Animation and Simulation 2001
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3709162408
Category : Computers
Languages : en
Pages : 205
Book Description
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.
Publisher: Springer Science & Business Media
ISBN: 3709162408
Category : Computers
Languages : en
Pages : 205
Book Description
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.
Computer Animation and Simulation
Author:
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 224
Book Description
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 224
Book Description
GPU PRO 3
Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 1439887829
Category : Computers
Languages : en
Pages : 409
Book Description
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.
Publisher: CRC Press
ISBN: 1439887829
Category : Computers
Languages : en
Pages : 409
Book Description
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.
GPU Pro 360 Guide to Rendering
Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 1351261509
Category : Computers
Languages : en
Pages : 683
Book Description
Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Publisher: CRC Press
ISBN: 1351261509
Category : Computers
Languages : en
Pages : 683
Book Description
Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Point-Based Graphics
Author: Markus Gross
Publisher: Elsevier
ISBN: 0080548822
Category : Computers
Languages : en
Pages : 553
Book Description
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
Publisher: Elsevier
ISBN: 0080548822
Category : Computers
Languages : en
Pages : 553
Book Description
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
Smart Flow Control Processes in Micro Scale Volume 2
Author: Bengt Sunden
Publisher: MDPI
ISBN: 3039365118
Category : Technology & Engineering
Languages : en
Pages : 246
Book Description
In recent years, microfluidic devices with a large surface-to-volume ratio have witnessed rapid development, allowing them to be successfully utilized in many engineering applications. A smart control process has been proposed for many years, while many new innovations and enabling technologies have been developed for smart flow control, especially concerning “smart flow control” at the microscale. This Special Issue aims to highlight the current research trends related to this topic, presenting a collection of 33 papers from leading scholars in this field. Among these include studies and demonstrations of flow characteristics in pumps or valves as well as dynamic performance in roiling mill systems or jet systems to the optimal design of special components in smart control systems.
Publisher: MDPI
ISBN: 3039365118
Category : Technology & Engineering
Languages : en
Pages : 246
Book Description
In recent years, microfluidic devices with a large surface-to-volume ratio have witnessed rapid development, allowing them to be successfully utilized in many engineering applications. A smart control process has been proposed for many years, while many new innovations and enabling technologies have been developed for smart flow control, especially concerning “smart flow control” at the microscale. This Special Issue aims to highlight the current research trends related to this topic, presenting a collection of 33 papers from leading scholars in this field. Among these include studies and demonstrations of flow characteristics in pumps or valves as well as dynamic performance in roiling mill systems or jet systems to the optimal design of special components in smart control systems.
Virtual Environments and Scientific Visualization ’96
Author: Martin Göbel
Publisher: Springer Science & Business Media
ISBN: 3709174880
Category : Computers
Languages : en
Pages : 336
Book Description
Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.
Publisher: Springer Science & Business Media
ISBN: 3709174880
Category : Computers
Languages : en
Pages : 336
Book Description
Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.
Proceedings IWISP '96, 4–7 November 1996; Manchester, UK
Author: Basil G. Mertzios
Publisher: Elsevier
ISBN: 0080539769
Category : Technology & Engineering
Languages : en
Pages : 729
Book Description
The papers in this volume focus on the most modern and critical aspects of Image and Signal Processing and related areas that have a significant impact in our society. The papers may be categorized in the following four major parts. Coding and Compression (image coding, image subband, wavelet coding and representation, video coding, motion estimation and multimedia); Image Processing and Pattern Recognition (image analysis, edge detection, segmentation, image enhancement and restoration, adaptive systems, colour processing, pattern and object recognition and classification); Fast Processing Techniques (computational methods, VLSI DSP architectures); Theory and Applications (identificiation and modelling, multirate filter banks, wavelets in image and signal processing, biomedical and industrial applications). The authors of these exceptionally high-quality papers form an interesting group, originating from the five continents, representing 33 countries.
Publisher: Elsevier
ISBN: 0080539769
Category : Technology & Engineering
Languages : en
Pages : 729
Book Description
The papers in this volume focus on the most modern and critical aspects of Image and Signal Processing and related areas that have a significant impact in our society. The papers may be categorized in the following four major parts. Coding and Compression (image coding, image subband, wavelet coding and representation, video coding, motion estimation and multimedia); Image Processing and Pattern Recognition (image analysis, edge detection, segmentation, image enhancement and restoration, adaptive systems, colour processing, pattern and object recognition and classification); Fast Processing Techniques (computational methods, VLSI DSP architectures); Theory and Applications (identificiation and modelling, multirate filter banks, wavelets in image and signal processing, biomedical and industrial applications). The authors of these exceptionally high-quality papers form an interesting group, originating from the five continents, representing 33 countries.