Computational Models of Motivation for Game-Playing Agents

Computational Models of Motivation for Game-Playing Agents PDF Author: Kathryn E. Merrick
Publisher: Springer
ISBN: 331933459X
Category : Computers
Languages : en
Pages : 217

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Book Description
The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.

Computational Models of Motivation for Game-Playing Agents

Computational Models of Motivation for Game-Playing Agents PDF Author: Kathryn E. Merrick
Publisher: Springer
ISBN: 331933459X
Category : Computers
Languages : en
Pages : 217

Get Book Here

Book Description
The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.

ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning PDF Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
ISBN: 1912764709
Category : Education
Languages : en
Pages : 862

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Book Description
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Foundations of Trusted Autonomy

Foundations of Trusted Autonomy PDF Author: Hussein A. Abbass
Publisher: Springer
ISBN: 3319648160
Category : Technology & Engineering
Languages : en
Pages : 399

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Book Description
This book establishes the foundations needed to realize the ultimate goals for artificial intelligence, such as autonomy and trustworthiness. Aimed at scientists, researchers, technologists, practitioners, and students, it brings together contributions offering the basics, the challenges and the state-of-the-art on trusted autonomous systems in a single volume. The book is structured in three parts, with chapters written by eminent researchers and outstanding practitioners and users in the field. The first part covers foundational artificial intelligence technologies, while the second part covers philosophical, practical and technological perspectives on trust. Lastly, the third part presents advanced topics necessary to create future trusted autonomous systems. The book augments theory with real-world applications including cyber security, defence and space.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971

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Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Simulated Evolution and Learning

Simulated Evolution and Learning PDF Author: Lam Thu Bui
Publisher: Springer
ISBN: 3642348599
Category : Computers
Languages : en
Pages : 525

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Book Description
This volume constitutes the proceedings of the 9th International Conference on Simulated Evolution and Learning, SEAL 2012, held in Hanoi, Vietnam, in December 2012. The 50 full papers presented were carefully reviewed and selected from 91 submissions. The papers are organized in topical sections on evolutionary algorithms, theoretical developments, swarm intelligence, data mining, learning methodologies, and real-world applications.

Handbook of Research on Immersive Digital Games in Educational Environments

Handbook of Research on Immersive Digital Games in Educational Environments PDF Author: Krassmann, Aliane Loureiro
Publisher: IGI Global
ISBN: 1522557911
Category : Education
Languages : en
Pages : 719

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Book Description
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Women in Computational Intelligence

Women in Computational Intelligence PDF Author: Alice E Smith
Publisher: Springer Nature
ISBN: 3030790924
Category : Technology & Engineering
Languages : en
Pages : 440

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Book Description
This book provides a breadth of innovative and impactful research in the field computational intelligence led by women investigators. Topics include intelligent data analytics, optimization of complex systems, approximation of human reasoning, robotic path planning, and intelligent control systems. These topics touch on many of the technological challenges facing the world today and these solutions by women researcher teams are valuable for their excellence and their non-traditional perspective. As an important part of the Women in Science and Engineering book series, the work highlights the contribution of women leaders in computational intelligence, inspiring women and men, girls, and boys to enter and apply themselves to this exciting multi-disciplinary field.

ICTERI 2021 Workshops

ICTERI 2021 Workshops PDF Author: Oleksii Ignatenko
Publisher: Springer Nature
ISBN: 303114841X
Category : Education
Languages : en
Pages : 575

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Book Description
This book contains the workshops papers presented at the 17th International Conference on Information and Communication Technologies in Education, Research, and Industrial Applications, ICTERI 2021, held in Kherson, Ukraine, in September-October 2021. The 33 revised full papers and 4 short papers included in this volume were carefully reviewed and selected from 105 initial submissions. The papers are organized according to the following workshops: ​9th International Workshop on Information Technology in Economic Research (ITER 2021); 5th International Workshop on Methods, Resources and Technologies for Open Learning and Research (MROL 2021); International Workshop RMSEBT 2021: Rigorous Methods in Software Engineering and Blockchain Technologies; 7th International Workshop on Theory of Reliability and Markov Modeling for Information Technologies (TheRMIT 2021); 1st Ukrainian Natural Language Processing Workshop (UNLP 2021).

Intrinsically Motivated Open-Ended Learning in Autonomous Robots

Intrinsically Motivated Open-Ended Learning in Autonomous Robots PDF Author: Vieri Giuliano Santucci
Publisher: Frontiers Media SA
ISBN: 288963485X
Category :
Languages : en
Pages : 286

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Book Description


Intrinsic motivations and open-ended development in animals, humans, and robots

Intrinsic motivations and open-ended development in animals, humans, and robots PDF Author: Gianluca Baldassarre
Publisher: Frontiers E-books
ISBN: 2889193721
Category : Autonomous robots
Languages : en
Pages : 351

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Book Description
The aim of this Research Topic for Frontiers in Psychology under the section of Cognitive Science and Frontiers in Neurorobotics is to present state-of-the-art research, whether theoretical, empirical, or computational investigations, on open-ended development driven by intrinsic motivations. The topic will address questions such as: How do motivations drive learning? How are complex skills built up from a foundation of simpler competencies? What are the neural and computational bases for intrinsically motivated learning? What is the contribution of intrinsic motivations to wider cognition? Autonomous development and lifelong open-ended learning are hallmarks of intelligence. Higher mammals, and especially humans, engage in activities that do not appear to directly serve the goals of survival, reproduction, or material advantage. Rather, a large part of their activity is intrinsically motivated - behavior driven by curiosity, play, interest in novel stimuli and surprising events, autonomous goal-setting, and the pleasure of acquiring new competencies. This allows the cumulative acquisition of knowledge and skills that can later be used to accomplish fitness-enhancing goals. Intrinsic motivations continue during adulthood, and in humans artistic creativity, scientific discovery, and subjective well-being owe much to them. The study of intrinsically motivated behavior has a long history in psychological and ethological research, which is now being reinvigorated by perspectives from neuroscience, artificial intelligence and computer science. For example, recent neuroscientific research is discovering how neuromodulators like dopamine and noradrenaline relate not only to extrinsic rewards but also to novel and surprising events, how brain areas such as the superior colliculus and the hippocampus are involved in the perception and processing of events, novel stimuli, and novel associations of stimuli, and how violations of predictions and expectations influence learning and motivation. Computational approaches are characterizing the space of possible reinforcement learning algorithms and their augmentation by intrinsic reinforcements of different kinds. Research in robotics and machine learning is yielding systems with increasing autonomy and capacity for self-improvement: artificial systems with motivations that are similar to those of real organisms and support prolonged autonomous learning. Computational research on intrinsic motivation is being complemented by, and closely interacting with, research that aims to build hierarchical architectures capable of acquiring, storing, and exploiting the knowledge and skills acquired through intrinsically motivated learning. Now is an important moment in the study of intrinsically motivated open-ended development, requiring contributions and integration across a large number of fields within the cognitive sciences. This Research Topic aims to contribute to this effort by welcoming papers carried out with ethological, psychological, neuroscientific and computational approaches, as well as research that cuts across disciplines and approaches.