Author: Carl Lostritto
Publisher: ORO Applied Research + Design
ISBN: 9781940743264
Category : Architecture
Languages : en
Pages : 292
Book Description
This book explores computation as a medium for drawing. Exercises, essays, algorithms, diagrams, and drawings are woven together to offer instruction, insight, and theories that are valuable to practicing architects, artists, and scholars.
Computational Drawing
Author: Carl Lostritto
Publisher: ORO Applied Research + Design
ISBN: 9781940743264
Category : Architecture
Languages : en
Pages : 292
Book Description
This book explores computation as a medium for drawing. Exercises, essays, algorithms, diagrams, and drawings are woven together to offer instruction, insight, and theories that are valuable to practicing architects, artists, and scholars.
Publisher: ORO Applied Research + Design
ISBN: 9781940743264
Category : Architecture
Languages : en
Pages : 292
Book Description
This book explores computation as a medium for drawing. Exercises, essays, algorithms, diagrams, and drawings are woven together to offer instruction, insight, and theories that are valuable to practicing architects, artists, and scholars.
WWW.Drawing
Author: Janet Abrams
Publisher: Actar D, Inc.
ISBN: 1638409242
Category : Architecture
Languages : en
Pages : 132
Book Description
What is the role of hand drawing play for architecture in a digital age, as drawing moves off the page and onto the screen? How might computer-generated drawings emulate the ambiguities and nuances of the hand? WWW Drawing: Architectural Drawing from Pencil to Pixel documents the eponymous project conducted by Pennsylvania State University’s Department of Architecture, which explored these questions through a giant-scale hand-drawing workshop and a symposium held at the Drawing Center, New York. WWW refers in this context both to the World Wide Web, and to the “Three Ws”—architects Michael Webb, Mark West and James Wines, each renowned for their skills in hand drawing, who discuss their individual approaches and techniques. Complementing the Ws’ perspectives, artists and architects of a younger generation — Daniel Cardoso Llach, Andrew Heumann, Jürg Lehni, Jane Nisselson, Seher Shah and Ann Tarantino—address various aspects of contemporary architectural drawing, both analog and digital: the legacies of contrasting ideologies of early computer-aided design; technology as expressive vocabulary; and drawing as live performance, whether executed by hand or by robotic drawing machine. Together, the research and creative explorations presented in WWW Drawing cast architectural drawing in a fresh light. Published by Actar Publishers, Pennsylvania State University and Stuckeman School of Architecture
Publisher: Actar D, Inc.
ISBN: 1638409242
Category : Architecture
Languages : en
Pages : 132
Book Description
What is the role of hand drawing play for architecture in a digital age, as drawing moves off the page and onto the screen? How might computer-generated drawings emulate the ambiguities and nuances of the hand? WWW Drawing: Architectural Drawing from Pencil to Pixel documents the eponymous project conducted by Pennsylvania State University’s Department of Architecture, which explored these questions through a giant-scale hand-drawing workshop and a symposium held at the Drawing Center, New York. WWW refers in this context both to the World Wide Web, and to the “Three Ws”—architects Michael Webb, Mark West and James Wines, each renowned for their skills in hand drawing, who discuss their individual approaches and techniques. Complementing the Ws’ perspectives, artists and architects of a younger generation — Daniel Cardoso Llach, Andrew Heumann, Jürg Lehni, Jane Nisselson, Seher Shah and Ann Tarantino—address various aspects of contemporary architectural drawing, both analog and digital: the legacies of contrasting ideologies of early computer-aided design; technology as expressive vocabulary; and drawing as live performance, whether executed by hand or by robotic drawing machine. Together, the research and creative explorations presented in WWW Drawing cast architectural drawing in a fresh light. Published by Actar Publishers, Pennsylvania State University and Stuckeman School of Architecture
Drawing from the Model
Author: Frank Melendez
Publisher: John Wiley & Sons
ISBN: 1119115647
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
Publisher: John Wiley & Sons
ISBN: 1119115647
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
Urban Operating Systems
Author: Andres Luque-Ayala
Publisher: MIT Press
ISBN: 0262539810
Category : Political Science
Languages : en
Pages : 292
Book Description
A new wave of enthusiasm for smart cities, urban data, and the Internet of Things has created the impression that computation can solve almost any urban problem. Subjecting this claim to critical scrutiny, in this book, Andrés Luque-Ayala and Simon Marvin examine the cultural, historical, and contemporary contexts in which urban computational logics have emerged. They consider the rationalities and techniques that constitute emerging computational forms of urbanization, including work on digital urbanism, smart cities, and, more recently, platform urbanism. They explore the modest potentials and serious contradictions of reconfiguring urban life, city services, and urban-networked infrastructure through computational operating systems—an urban OS. Luque-Ayala and Marvin argue that in order to understand how digital technologies transform and shape the city, it is necessary to analyze the underlying computational logics themselves. Drawing on fieldwork that stretches across eleven cities in American, European, and Asian contexts, they investigate how digital products, services, and ecosystems are reshaping the ways in which the city is imagined, known, and governed. They discuss the reconstitution of the contemporary city through digital technologies, practices, and techniques, including data-driven governance, predictive analytics, digital mapping, urban sensing, digitally enabled control rooms, civic hacking, and open data narratives. Focusing on the relationship between the emerging operating systems of the city and their traditional infrastructures, they shed light on the political implications of using computer technologies to understand and generate new urban spaces and flows.
Publisher: MIT Press
ISBN: 0262539810
Category : Political Science
Languages : en
Pages : 292
Book Description
A new wave of enthusiasm for smart cities, urban data, and the Internet of Things has created the impression that computation can solve almost any urban problem. Subjecting this claim to critical scrutiny, in this book, Andrés Luque-Ayala and Simon Marvin examine the cultural, historical, and contemporary contexts in which urban computational logics have emerged. They consider the rationalities and techniques that constitute emerging computational forms of urbanization, including work on digital urbanism, smart cities, and, more recently, platform urbanism. They explore the modest potentials and serious contradictions of reconfiguring urban life, city services, and urban-networked infrastructure through computational operating systems—an urban OS. Luque-Ayala and Marvin argue that in order to understand how digital technologies transform and shape the city, it is necessary to analyze the underlying computational logics themselves. Drawing on fieldwork that stretches across eleven cities in American, European, and Asian contexts, they investigate how digital products, services, and ecosystems are reshaping the ways in which the city is imagined, known, and governed. They discuss the reconstitution of the contemporary city through digital technologies, practices, and techniques, including data-driven governance, predictive analytics, digital mapping, urban sensing, digitally enabled control rooms, civic hacking, and open data narratives. Focusing on the relationship between the emerging operating systems of the city and their traditional infrastructures, they shed light on the political implications of using computer technologies to understand and generate new urban spaces and flows.
Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272
Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
The Death of Drawing
Author: David Ross Scheer
Publisher: Routledge
ISBN: 1317803043
Category : Architecture
Languages : en
Pages : 258
Book Description
The Death of Drawing explores the causes and effects of the epochal shift from drawing to computation as the chief design and communication medium in architecture. Drawing both framed the thinking of architects and organized the design and construction process to place architects at its center. Its displacement by building information modeling (BIM) and computational design recasts both the terms in which architects think and their role in building production. Author David Ross Scheer explains that, whereas drawing allowed architects to represent ideas in form, BIM and computational design simulate experience, making building behavior or performance the primary object of design. The author explores many ways in which this displacement is affecting architecture: the dominance of performance criteria in the evaluation of design decisions; the blurring of the separation of design and construction; the undermining of architects’ authority over their projects by automated information sharing; the elimination of the human body as the common foundation of design and experience; the transformation of the meaning of geometry when it is performed by computers; the changing nature of design when it requires computation or is done by a digitally-enabled collaboration. Throughout the book, Scheer examines both the theoretical bases and the practical consequences of these changes. The Death of Drawing is a clear-eyed account of the reasons for and consequences of the displacement of drawing by computational media in architecture. Its aim is to give architects the ability to assess the impact of digital media on their own work and to see both the challenges and opportunities of this historic moment in the history of their discipline.
Publisher: Routledge
ISBN: 1317803043
Category : Architecture
Languages : en
Pages : 258
Book Description
The Death of Drawing explores the causes and effects of the epochal shift from drawing to computation as the chief design and communication medium in architecture. Drawing both framed the thinking of architects and organized the design and construction process to place architects at its center. Its displacement by building information modeling (BIM) and computational design recasts both the terms in which architects think and their role in building production. Author David Ross Scheer explains that, whereas drawing allowed architects to represent ideas in form, BIM and computational design simulate experience, making building behavior or performance the primary object of design. The author explores many ways in which this displacement is affecting architecture: the dominance of performance criteria in the evaluation of design decisions; the blurring of the separation of design and construction; the undermining of architects’ authority over their projects by automated information sharing; the elimination of the human body as the common foundation of design and experience; the transformation of the meaning of geometry when it is performed by computers; the changing nature of design when it requires computation or is done by a digitally-enabled collaboration. Throughout the book, Scheer examines both the theoretical bases and the practical consequences of these changes. The Death of Drawing is a clear-eyed account of the reasons for and consequences of the displacement of drawing by computational media in architecture. Its aim is to give architects the ability to assess the impact of digital media on their own work and to see both the challenges and opportunities of this historic moment in the history of their discipline.
Computational Complexity
Author: Sanjeev Arora
Publisher: Cambridge University Press
ISBN: 0521424267
Category : Computers
Languages : en
Pages : 609
Book Description
New and classical results in computational complexity, including interactive proofs, PCP, derandomization, and quantum computation. Ideal for graduate students.
Publisher: Cambridge University Press
ISBN: 0521424267
Category : Computers
Languages : en
Pages : 609
Book Description
New and classical results in computational complexity, including interactive proofs, PCP, derandomization, and quantum computation. Ideal for graduate students.
Drawing from the Model
Author: Frank Melendez
Publisher: John Wiley & Sons
ISBN: 1119115620
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
Publisher: John Wiley & Sons
ISBN: 1119115620
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
Handbook of Discrete and Computational Geometry
Author: Csaba D. Toth
Publisher: CRC Press
ISBN: 1351645919
Category : Computers
Languages : en
Pages : 2354
Book Description
The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in fields as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.
Publisher: CRC Press
ISBN: 1351645919
Category : Computers
Languages : en
Pages : 2354
Book Description
The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in fields as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.
Graph Drawing
Author: Michael T. Goodrich
Publisher: Springer Science & Business Media
ISBN: 3540001581
Category : Computers
Languages : en
Pages : 401
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 10th International Symposium on Graph Drawing, GD 2002, held in Irvine, CA, USA, in August 2002. The 24 revised full papers, 9 short papers, and 7 software demonstrations presented together with a report on the GD 2002 graph drawing contest were carefully reviewed and selected from a total of 48 regular paper submissions. All current aspects of graph drawing are addressed.
Publisher: Springer Science & Business Media
ISBN: 3540001581
Category : Computers
Languages : en
Pages : 401
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 10th International Symposium on Graph Drawing, GD 2002, held in Irvine, CA, USA, in August 2002. The 24 revised full papers, 9 short papers, and 7 software demonstrations presented together with a report on the GD 2002 graph drawing contest were carefully reviewed and selected from a total of 48 regular paper submissions. All current aspects of graph drawing are addressed.