Assembly Language Programming with the Commodore 64

Assembly Language Programming with the Commodore 64 PDF Author: Marvin L. De Jong
Publisher: Brady
ISBN: 9780893033194
Category : Computers
Languages : en
Pages : 296

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Book Description
Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language

Programming the Commodore 64

Programming the Commodore 64 PDF Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644

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Book Description


Still programming the Commodore 64

Still programming the Commodore 64 PDF Author: Jens Christian Ingvartsen Thomsen
Publisher: Trisect Retro Development
ISBN:
Category : Computers
Languages : en
Pages : 142

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Book Description
In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.

Commodore 64 Exposed

Commodore 64 Exposed PDF Author: Bruce Bayley
Publisher: Andrews UK Limited
ISBN: 1789825458
Category : Computers
Languages : en
Pages : 201

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Book Description
First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Machine Language for the Commodore 64, 128, and Other Commodore Computers

Machine Language for the Commodore 64, 128, and Other Commodore Computers PDF Author: Jim Butterfield
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 404

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Book Description


Commodore 64 Graphics with COMAL

Commodore 64 Graphics with COMAL PDF Author: Len Lindsay
Publisher: Reston
ISBN:
Category : Computers
Languages : en
Pages : 182

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Book Description


The Complete Commodore Inner Space Anthology

The Complete Commodore Inner Space Anthology PDF Author: Hildon, Karl J. H
Publisher: Milton, Ont. : Transactor Pub.
ISBN: 9780969208600
Category : Commodore computers
Languages : en
Pages : 122

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Book Description


Commodore 64

Commodore 64 PDF Author: Steve Jarratt
Publisher: Bitmap Books Limited
ISBN: 9780993012983
Category : Commodore 64
Languages : en
Pages : 0

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Book Description
Commodore 64: A Visual Commpendium celebrates one of the most popular home computers of all time, taking readers on a journey through the C64's varied and colorful gaming library. In the 1980s, the C64 played host to an incredible array of genres, from shoot 'em ups to puzzlers, racing games to arcade adventures, to games that still defy categorization (The Sentinel, anyone?). Other 1980s video game titles included Jupiter Lander, Beach Head, Dropzone, Impossible Mission, Elite, Mercenary, Uridium, and The Last Ninja. By the 1990s, talented coders were making the machine do things the original hardware designers didn't think were possible: games like Turrican, Creatures, and Lemmings showed that there was life left in the old CPU yet. Even when Commodore was no longer being manufactured, the games kept coming. This book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64. Commodore 64: A Visual Commpendium features more than 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore's production line. Presented in full-color throughout, printed on high quality paper, and complete with a spot-varnished protective dust cover, this book is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.

Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide PDF Author:
Publisher: Prentice Hall
ISBN: 9780672220562
Category : Computers
Languages : en
Pages : 486

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Book Description
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer

Mapping the Commodore 64

Mapping the Commodore 64 PDF Author: Sheldon Leemon
Publisher:
ISBN: 9780942386233
Category : Commodore 64 (Computer)
Languages : en
Pages : 268

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Book Description
Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language