Command and Conquer Yuri's Revenge

Command and Conquer Yuri's Revenge PDF Author: Steve Honeywell
Publisher: Prima Games
ISBN: 9780761537106
Category : Command & conquer
Languages : en
Pages : 0

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Book Description
The Past Isn't What It Used to Be. - The art of base building exposed - Complete breakdown on all new units and structures - Crucial hints on building a solid economy - Complete Allied and Soviet mission walkthroughs - Tips for Multiplayer domination as the Allies, Soviets, or Yuri - Hints from the game designers

Command and Conquer Yuri's Revenge

Command and Conquer Yuri's Revenge PDF Author: Steve Honeywell
Publisher: Prima Games
ISBN: 9780761537106
Category : Command & conquer
Languages : en
Pages : 0

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Book Description
The Past Isn't What It Used to Be. - The art of base building exposed - Complete breakdown on all new units and structures - Crucial hints on building a solid economy - Complete Allied and Soviet mission walkthroughs - Tips for Multiplayer domination as the Allies, Soviets, or Yuri - Hints from the game designers

Command and Conquer

Command and Conquer PDF Author: Stephen Stratton
Publisher:
ISBN: 9780761555780
Category : Games & Activities
Languages : en
Pages : 228

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Book Description
Detailed Unit Stats - An in depth look at all the units in the game with behind the scene stats will give you the edge you need for victory. Complete Campaign Walkthrough - Don't get stuck on any one scenario or mission. The Prima walkthrough will provide all the strategies and tips you need to keep the story rolling. Muliplayer Maps & Strategy - Full color detailed maps of every multiplayer battleground gives you the birds eye view of the strategic points of control. Tips and strategies from the experts will provide the edge you need to succeed against other players from around the world.

Voxel

Voxel PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 139

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Book Description
What is Voxel In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Voxel Chapter 2: Texture mapping Chapter 3: Ray casting Chapter 4: Scientific visualization Chapter 5: Volume rendering Chapter 6: First-person shooter engine Chapter 7: Volumetric display Chapter 8: CryEngine Chapter 9: Software rendering Chapter 10: Per-pixel lighting (II) Answering the public top questions about voxel. (III) Real world examples for the usage of voxel in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Voxel.

Volume Rendering

Volume Rendering PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 131

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Book Description
What is Volume Rendering In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Volume rendering Chapter 2: Rendering (computer graphics) Chapter 3: Texture mapping Chapter 4: Voxel Chapter 5: Tomography Chapter 6: Ray casting Chapter 7: Scientific visualization Chapter 8: Reyes rendering Chapter 9: Clipping (computer graphics) Chapter 10: Volume ray casting (II) Answering the public top questions about volume rendering. (III) Real world examples for the usage of volume rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Volume Rendering.

Heightmap

Heightmap PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 100

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Book Description
What is Heightmap In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Heightmap Chapter 2: Digital elevation model Chapter 3: Texture mapping Chapter 4: Point cloud Chapter 5: Bump mapping Chapter 6: Voxel Chapter 7: Normal mapping Chapter 8: Ray casting Chapter 9: Terragen Chapter 10: Displacement mapping (II) Answering the public top questions about heightmap. (III) Real world examples for the usage of heightmap in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Heightmap.

Volumetric Display

Volumetric Display PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 670

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Book Description
What Is Volumetric Display A volumetric display device is a graphic display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Volumetric display Chapter 2: Photolithography Chapter 3: Holography Chapter 4: Stereoscopy Chapter 5: Voxel Chapter 6: Tomography Chapter 7: Display device Chapter 8: Scientific visualization Chapter 9: Optical coherence tomography Chapter 10: Volume rendering Chapter 11: Light field Chapter 12: Stereo display Chapter 13: Autostereoscopy Chapter 14: HoloVID Chapter 15: Holographic display Chapter 16: Structured-light 3D scanner Chapter 17: Spinning mirror system Chapter 18: Multiscopy Chapter 19: Microscanner Chapter 20: MotionParallax3D Chapter 21: Scanning Fiber Endoscope (SFE) (II) Answering the public top questions about volumetric display. (III) Real world examples for the usage of volumetric display in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of volumetric display' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of volumetric display.

Science Fiction Video Games

Science Fiction Video Games PDF Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540

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Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

I don't know

I don't know PDF Author: Gregor Weichbrodt
Publisher: BoD – Books on Demand
ISBN: 3944195604
Category : Fiction
Languages : en
Pages : 250

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Book Description
An algorithm combs through the universe of online encyclopedia Wikipedia and collects its entries. A text is generated in which a narrator denies knowing anything about any of these entries.

Encyclopedia of Weird War Stories

Encyclopedia of Weird War Stories PDF Author: Paul Green
Publisher: McFarland
ISBN: 1476666725
Category : Social Science
Languages : en
Pages : 241

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Book Description
Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."

Three Dimensional Computer Graphics

Three Dimensional Computer Graphics PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 161

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Book Description
What is Three Dimensional Computer Graphics 3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 3D computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Computer animation Chapter 4: Vector graphics Chapter 5: Voxel Chapter 6: Scientific visualization Chapter 7: Real-time computer graphics Chapter 8: Computer graphics (computer science) Chapter 9: 3D modeling Chapter 10: Computer-generated imagery (II) Answering the public top questions about three dimensional computer graphics. (III) Real world examples for the usage of three dimensional computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Three Dimensional Computer Graphics.